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Releases: MrVauxs/pf2e-graphics

0.0.9

26 Jul 02:35
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0.0.9 Pre-release
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Added

  • Sounds (#5)
  • .overrides property, allowing for animations to remove others from being played.
    • Examples include preventing playing generic base animations on specific weapons (Arquebus > Firearm group.)
  • .wait and .delay Sequencer options.
  • Animations predicated upon on Performance Settings
  • .reference property, allowing for individual animation objects to reference other keys as well as adding their own
    • (ex. Elemental Blast (Air) using Electric Arc animation predicated on the attack being an electric blast)

Fixed

  • Users being spammed with errors telling they are attempting to animate something without a token present.
    • Especially egregious during system migrations, causing animations based on creating, updating, or removing effects and items to trigger.
    • The error is now quietly put into console, with the error being only "loud" in dev mode.
  • Animation Triggers being added since the moment the user loads, before the system is even ready.
  • Template animations sometimes going off to 0, 0 coordinates by giving it a 100 ms delay.

Changed

  • options.shape.value to options.shape.type

Animations

  • Light Pick
  • Firearm Group
  • Arquebus

Sounds

  • Chain Lightning / Electric Arc
  • Bow Shots
  • Crossbow Shots

Unfinished

  • Actor Animations Menu (#3)

0.0.8-alpha

20 Jul 16:24
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0.0.8-alpha Pre-release
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Added

Changed

Deprecated

Removed

Fixed

0.0.!7

20 Jun 14:42
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0.0.!7 Pre-release
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change from storing admin logins to release codes

0.0.!6

20 Jun 14:37
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0.0.!6 Pre-release
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0.0.!5

20 Jun 14:31
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0.0.!5 Pre-release
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Fix zipping

0.0.!4

20 Jun 14:26
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0.0.!4 Pre-release
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Fix package

0.0.!3

20 Jun 14:19
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0.0.!3 Pre-release
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fix release

0.0.!2

19 Jun 16:01
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0.0.!2 Pre-release
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Cleanup code

0.0.!1

10 Jun 01:15
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0.0.!1 Pre-release
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omit all