Releases: MrVauxs/pf2e-graphics
Releases · MrVauxs/pf2e-graphics
0.0.9
Added
- Sounds (#5)
.overrides
property, allowing for animations to remove others from being played.- Examples include preventing playing generic base animations on specific weapons (Arquebus > Firearm group.)
.wait
and.delay
Sequencer options.- Animations predicated upon on Performance Settings
.reference
property, allowing for individual animation objects to reference other keys as well as adding their own- (ex. Elemental Blast (Air) using Electric Arc animation predicated on the attack being an electric blast)
Fixed
- Users being spammed with errors telling they are attempting to animate something without a token present.
- Especially egregious during system migrations, causing animations based on creating, updating, or removing effects and items to trigger.
- The error is now quietly put into console, with the error being only "loud" in dev mode.
- Animation Triggers being added since the moment the user loads, before the system is even ready.
- Template animations sometimes going off to
0, 0
coordinates by giving it a 100 ms delay.
Changed
options.shape.value
tooptions.shape.type
Animations
- Light Pick
- Firearm Group
- Arquebus
Sounds
- Chain Lightning / Electric Arc
- Bow Shots
- Crossbow Shots
Unfinished
- Actor Animations Menu (#3)