Releases: MrVauxs/pf2e-graphics
Releases · MrVauxs/pf2e-graphics
0.9.1
0.9.0
Added
- A separate Persistent Animations setting. Allows you to play or disable persistent animations regardless of quality settings.
- Its roll option for animations is
settings:persistent
.
- Its roll option for animations is
- Added
toggle:create
,toggle:update
, andtoggle:delete
roll options fortoggle
trigger. - "JB2A Mode" dev-only setting, allowing to quickly change between the module acting if only jb2a_patreon or JB2A_DnD5e is installed.
- Users now can see the Preset and World animations. They still cannot make changes to them.
requires
to Token Image packs. If a given module is not installed (but can be inactive!), the given options will not be shown.- Monster Core Token Image Packs for Animal Form, Dragon Form, etcetera. Do note that Monster Core does not include images for every form.
- JSON Editor now clearly states whether it is in edit mode or read-only mode.
- Support for NPC and Item sheets having on-sheet "Animations" Tab button instead of a Header button. (#154)
- New "button position" setting for minimized graphics Header button (i.e. just the icon, no text). (#154)
- CSS Improvements (added
content-visiblity
andcontain
) to list-like menus such as Animation History, Custom Animations, and Token Image Manager. - New Animations
- "Accelerate" and "Decelerate" from Dreams Circle (
graphics-vfx
) - Stabilize (Tradition Variants), Haste, Slow, Warp Step, Slashing Gust, Staves, Drain Bonded Item, Unleash Psyche, Produce Flame, Shove, Seek (@MrVauxs)
- Courageous Anthem (using Workbench aura), Haunting Hymn, Heal, Light, Soothe, Telekinetic Rend, Triple Time (using Workbench aura) (@Mystler)
- Flying Flame (@MrVauxs, @ChasarooniZ)
- Tail, Horn, Trident (@ChasarooniZ)
- "Accelerate" and "Decelerate" from Dreams Circle (
Changed
- Changed all sounds to use
graphics-sfx
instead ofpf2e-graphics
. Addedgraphics-vfx
. - Maximum Settings no longer create persistent animations. See the Added section.
- Quality Settings have been changed from
graphics-quality:X
tosettings:quality:X
. - Removed the Window Location setting. Its now always on top, matching the original sheet.
- Tweaked Animations
- Refactored all Conditions and some Effect animations. Some, primarily those with multiple steps were changed. (@MrVauxs)
- Fixed all animations that were exclusive to JB2A Patreon to work on the free pack as well. (huge thanks to @Spappz!)
- Delayed the Crossbow attack sound (@MrVauxs)
- Blazing Wave now covers lot more area. (@MrVauxs)
- Oscillating Wave ignite/produce flame now creates an ice projectile and not a blue fire bolt. (@MrVauxs)
- Admonishing Ray (sound), Caustic Blast (sound), Daze, Divine Lance, Phase Bolt, Shield (sound), Void Warp (sound) (@Mystler)
Fixed
- Animation History not including
settings
roll options. - Fixed animations not triggering saying there are no targets when there are.
- Improved the handling of
default
animations, with multipledefault
s in separate parts of the same animation no longer causing issues. - Fixed roll-based triggers using the wrong sluggify function for roll outcomes (resulting in
criticalfailure
instead ofcritical-failure
). remove
removing animations from all tokens and not just the one affected.- Creating World Animations causing some but not all (???) preset animations to no longer function. (#165)
0.8.3
Added
- Triggers being shown in Animation History.
- Rudimentary support for rulesSelections as predicates (ex.
effect:rulesSelections:aidBonus:-1
).
Changed
- Removed
spell-cast
trigger in favor ofaction
.
Fixed
- Stabilize and Aid animations.
- Multiple animations exiting early instead of playing every triggered animation.
0.8.2
Changed
- Various persistent animations to abide by standards.
- For reference, those standards are: Minimum quality settings do not have persistent animations, Low quality get either very basic persistent animations, or more long-term / advanced animations that show only on beginning of turn, Medium quality get an extension of Low with extra stuff added in, and Maximum quality users get all animations for as long as the effect or condition applies.
Fixed
- Dice So Nice causing animations to not trigger.
- JB2A Warnings triggering despite the free JB2A module being active.
- Tokens with no ownership crashing animations.
0.8.1
0.8.0
Added
- Live preview mode to JSON Editor. Accessed by Shift clicking.
action
trigger. Activates animations whenever an action is posted, like Recognize Spell or Change Shape.- Animation History menu. Stores animations played in the current session. Removed on refresh.
- Delay Animations settings. (#111)
- Added support for flat-check animations. (#110)
- Added support for persistent damage animations. (#110)
- Animation volume adjustment in both module settings and playlist tab. (#89)
- Holding Shift to see processed version of premade animations in Preset Animations menu.
- Ability to see errorenous sounds in Preset Animations menu.
- Support for multiple Triggers in animations.
- Warnings for when you dont have JB2A enabled.
- Conditions triggering
toggle
animations. - New Sounds
- EminYILDIRIM (@ChasarooniZ)
- Tom Music (@ChasarooniZ)
- Mapped metric ton of sounds to the DB from Ovani Sounds and GameDev Market (@MrVauxs, @ChasarooniZ)
- New Animations
- Remaining Elemental Blasts, Briny Bolt, Divine Wrath, Bleeding Finisher, Confident Finisher, Panache, Nudge the Scales, All of the Conditions (except persistent damage) (@ChasarooniZ)
- Boost Eidolon, Detect Magic, Evolution Surge, Force Barrage, Grim Tendrils, Ill Omen, Kinetic Ram (@Lerosnn)
- Added Sounds to Divine Lance, Phase Bolt, Rousing Splash, Telekinetic Projectile (@Mystler!)
- Added Sounds to Ignite. (@MrVauxs)
Changed
- Sounds now are played before animations, allowing for more intuitive usage of
waitUntilFinished
.- As such, animations have been adjusted for this change.
atLocation
,attachTo
,stretchTo
, androtateTowards
have been removed from theoptions
object and moved tooptions.preset
, as these options are specific to each preset.
Fixed
- The Animations Menu breaking when JB2A is not enabled (#88)
- Divine Lance predicates (@ChasarooniZ)
- Shield Boss Group Fix (@ChasarooniZ)
- Raise a Shield using the Shield cantrip animation. It uses the Shield Rampart animation now.
0.7.4
Added
- New Sounds from LastDayDreaming! (@ChasarooniZ)
- Improvements to Custom Animations Menu:
- Tooltips explaining options.
- Delete button for subsidiary animations.
- Tie To Documents only being shown with Persistent being on.
- Warning when using file paths instead of Sequencer Database paths.
- Setting preset to Macro reducing the menu down to macro input.
- Significantly expanded the options available.
- Randomize Mirror X/Y, Mirror X/Y, Fade In/Out, Size (+ Grid Units), Scale, Scale To Object
Fixed
- The menu being partially not i18n-able.
0.7.3
0.7.2
Added
- Items that grant effects (ex. spells) storing animations pertaining to those effects.
- Ex. Making a custom animation for the Lay On Hands effect, on the Lay On Hands spell.
- Modifiers Matter Trigger. Uses the triggering item's roll options and an additional
significance:
roll option (#40) - More options to the Custom Animation menu.
- Drag and Drop ordering of Custom Animations (#46)
- New Animations:
- Administer First Aid, Aid, Admonishing Ray (thank you @ChasarooniZ!)
- Phase Bolt, Rousing Splash, and Telekinetic Projectile (thank you @Mystler!)
Fixed
- Dev Mode not working without a refresh.
- World Animations menu not being able to properly delete animations.
- Fixed Animations:
- Breath Fire, Chilling Spray, and Dizzying Colors should now take up the whole cone. (@7H3LaughingMan)