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How to Make Custom Animations
This guide will go over creating your own animations in PF2e Graphics and the logic behind the system.
You can edit animations on the following entities, in the order of hierarchy in the animation tree. You can find them at the top of their respective sheets.
-
Item
, available in the item sheet -
Actor
, available in the actor sheet -
User
, available in the settings -
World
(GM), available in the settings
What does hierarchy mean in this case? It means that the animations stored in a given entity will override whatever was set below. For example, a specific Item
animation will override a User
animation.
Opening the menu, you are presented with an animations creation menu. You will have to input the primary Roll Option the animation will be keyed off. If you don't know what Roll Options are, check out the pf2e system wiki.
You can check what roll options are available by checking the Animation History in the toolbar on the left. Just do the action you want to animate and it will appear in the list. Click it, and scroll through the available rollOptions
array. You should be able to pick out a roll option like item:shortsword
, origin:item:fireball
, effect:arcane-cascade
, etc. See a video showcasing this process in How to Check Animations Roll Options.
Important
If you want to override an existing animation, you have to use the same primary roll option as the animation.
In the Animation History log, it will be listed as the first predicate.
This primary Roll Option works like a predicate. If you have an animation for item:base:shortsword
with two animations inside, the two animations inside will act as if they had a predicate of ["item:base:shortsword", "...other-predicates-inside"]
.
Once created, you will have the option to create a New Child Animation. There is no limit for the amount.
Important
The rest of this tutorial is under construction. It will be finished in 1.0 when all the menus are solidified and no longer changing.