VRCPimaxEyeTracker is a VRChat plugin supporting VRCSDK3 avatar eye tracking using the 7invensun Droolon Pi1 eye tracker designed for Pimax headsets.
⚠️ This documentation is a work in progress and may change over time.
⚠️ USE THIS PLUGIN AT YOUR OWN RISK!Modifying the VRChat client is a breach of VRChat's Terms of Service and can result in temporary or permanent account suspension. Any authors or contributers of this plugin will not be held responsible for suspended accounts, privacy breaches, etc.
⚠️ Ensure that the aSeeVR Runtime software is installed (typically installed via PiTool) and running, and that your Droolon Pi1 eye tracker is correctly installed and calibrated using the aSeeVR calibration utility before using this plugin.
- Download and install MelonLoader (requires 0.3.0 or higher).
- Download VRCPimaxEyeTracker.
- Copy
VRCPimaxEyeTracker.dll
to theMods
folder located in your VRChat installation folder.
Name | Eye | Type | Value / Range | Description |
---|---|---|---|---|
UseEyeTracker | - | Bool | False, True | When set to true by the user via the quick menu or an animator, hardware eye tracking will be enabled. |
LeftEyeBlink | Left | Bool | False, True | Returns true when the user's left eye is closed. |
RightEyeBlink | Right | Bool | False, True | Returns true when the user's right eye is closed. |
LeftEyeLid | Left | Float | 0.0 ~ 1.0 | Returns 0.0 when the user's left eye is fully closed and 1.0 when fully open. |
RightEyeLid | Right | Float | 0.0 ~ 1.0 | Returns 0.0 when the user's right eye is fully closed and 1.0 when fully open. |
LeftEyeX | Left | Float | -1.0 ~ 1.0 | Returns -1.0 when the user's left eye is looking to the left, 0.0 when looking forward and 1.0 when looking to the right. |
RightEyeX | Right | Float | -1.0 ~ 1.0 | Returns -1.0 when the user's right eye is looking to the left, 0.0 when looking forward and 1.0 when looking to the right. |
LeftEyeY | Left | Float | -1.0 ~ 1.0 | Returns -1.0 when the user's left eye is looking down, 0.0 when looking forward and 1.0 when looking up. |
RightEyeY | Right | Float | -1.0 ~ 1.0 | Returns -1.0 when the user's right eye is looking down, 0.0 when looking forward and 1.0 when looking up. |
EyesX | Left / Right | Float | -1.0 ~ 1.0 | Returns -1.0 when the user's left or right eye is looking to the left, 0.0 when looking forward and 1.0 when looking to the right. |
EyesY | Left / Right | Float | -1.0 ~ 1.0 | Returns -1.0 when the user's left or right eye is looking down, 0.0 when looking forward and 1.0 when looking up. |
The following parameters will be used in this guide, which will support toggling between hardware and simulated eye tracking, independent eye blinking, independent horizontal left/right eye movement and combined vertical left/right movement for optimization.
Please refer to Support Parameters for a complete list of available parameters.
Name | Type | Default | Saved |
---|---|---|---|
UseEyeTracker | Bool | True | True |
LeftEyeBlink | Bool | False | False |
RightEyeBlink | Bool | False | False |
LeftEyeX | Float | 0 | False |
RightEyeX | Float | 0 | False |
EyesY | Float | 0 | False |
Add a VRC Expression Menu with a toggle button to start / stop the eye tracker and switch between hardware or default simulated eye tracking.
Name | Type | Parameter |
---|---|---|
Eye Tracker | Toggle | UseEyeTracker |
Simulated eye tracking should be set up as normal in the VRC Avatar Descriptor. The Blink
blend shape should be set to Eyes Blink
and eye bones should be assigned (indicated as Eye_L
and Eye_R
in this guide).
These constraints will be used to reset the eye bone transforms while hardware eye tracking is active.
- Create a dummy object for each eye bone (e.g.
Eye_L_EyeTrackerDisabled
andEye_R_EyeTrackerDisabled
) that has the same transform as the original respective eye bone (e.g.Eye_L
andEye_R
) under theHead
bone. - On the left eye bone (e.g.
Eye_L
):- Add a
Rotation Constraint
component to each original bone- Uncheck
Is Active
- Set
Weight
to1
- Add the dummy object (e.g.
Eye_L_EyeTrackerDisabled
) toSource
with a weight of1
- Uncheck
- Add a
- On the right eye bone (e.g.
Eye_R
):- Add a
Rotation Constraint
component to each original bone- Uncheck
Is Active
- Set
Weight
to1
- Add the dummy object (e.g.
Eye_R_EyeTrackerDisabled
) toSource
with a weight of1
- Uncheck
- Add a
Create avatar masks called Left Eye
and Right Eye
using each eye's respective eye bones (e.g. Eye_L
and Eye_R
) that will be assigned to the layers below.
Name | Type | Default |
---|---|---|
UseEyeTracker | Bool | False |
LeftEyeBlink | Bool | False |
RightEyeBlink | Bool | False |
LeftEyeX | Float | 0.0 |
RightEyeX | Float | 0.0 |
EyesY | Float | 0.0 |
All layers should be added to the FX
animation controller.
Property | Value |
---|---|
Weight | 1 |
Mask | None |
Blending | Override |
-
Eye Tracker Disabled
- Set
Motion
toDisable Eye Tracker
- Add Behaviours:
- VRCAnimatorTrackingControl - Set
Eyes & Eyelids
toTracking
- VRCAnimatorLayerControl - Set
Playable
toFX
, setLayer
to2
, and setGoal Weight
to0
- VRCAnimatorLayerControl - Set
Playable
toFX
, setLayer
to3
, and setGoal Weight
to0
- VRCAnimatorLayerControl - Set
Playable
toFX
, setLayer
to4
, and setGoal Weight
to0
- VRCAnimatorLayerControl - Set
Playable
toFX
, setLayer
to5
, and setGoal Weight
to0
- VRCAnimatorTrackingControl - Set
- Set
-
Eye Tracker Enabled
- Set
Motion
toEnable Eye Tracker
- Add Behaviours:
- VRCAnimatorTrackingControl - Set
Eyes & Eyelids
toAnimation
- VRCAnimatorLayerControl - Set
Playable
toFX
, and setLayer
to2
, and setGoal Weight
to1
- VRCAnimatorLayerControl - Set
Playable
toFX
, and setLayer
to3
, and setGoal Weight
to1
- VRCAnimatorLayerControl - Set
Playable
toFX
, and setLayer
to4
, and setGoal Weight
to1
- VRCAnimatorLayerControl - Set
Playable
toFX
, and setLayer
to5
, and setGoal Weight
to1
- VRCAnimatorTrackingControl - Set
- Set
⚠️ Note that layer numbers may need to be adjusted accordingly so that they correspond with the following layers:
- Left Eye Blink (2)
- Right Eye Blink (3)
- Left Eye Movement (4)
- Right Eye Movement (5)
Source State | Destination State | Conditions |
---|---|---|
Any State | Eye Tracker Disabled | UseEyeTracker: false |
Any State | Eye Tracker Enabled | UseEyeTracker: true |
Property | Value |
---|---|
Weight | 0 |
Mask | Left Eye |
Blending | Override |
- Eye Tracker Disabled
- Set
Motion
toNone
- Set
- Left Eye Open
- Set
Motion
toLeft Eye Open
- Set
- Left Eye Close
- Set
Motion
toLeft Eye Close
- Set
Source State | Destination State | Conditions |
---|---|---|
Any State | Eye Tracker Disabled | UseEyeTracker: false |
Any State | Left Eye Open | LeftEyeBlink: false, UseEyeTracker: true |
Any State | Left Eye Closed | LeftEyeBlink: true, UseEyeTracker: true |
Property | Value |
---|---|
Weight | 0 |
Mask | Right Eye |
Blending | Override |
- Eye Tracker Disabled
- Set
Motion
toNone
- Set
- Right Eye Open
- Set
Motion
toRight Eye Open
- Set
- Right Eye Close
- Set
Motion
toRight Eye Close
- Set
Source State | Destination State | Conditions |
---|---|---|
Any State | Eye Tracker Disabled | UseEyeTracker: false |
Any State | Right Eye Open | RightEyeBlink: false, UseEyeTracker: true |
Any State | Right Eye Closed | RightEyeBlink: true, UseEyeTracker: true |
Property | Value |
---|---|
Weight | 0 |
Mask | Left Eye |
Blending | Override |
-
Eye Tracker Disabled
- Set
Motion
toNone
- Set
-
Left Eye Movement
- Create as Blend Tree
- Set
Blend Type
to2D Freeform Directional
- Set
Parameters
toLeftEyeX
andEyesY
- Add Motions:
Motion | Pos X | Pos Y |
---|---|---|
Left Eye Look Up | 0 | 1 |
Left Eye Look Down | 0 | -1 |
Left Eye Look Left | -1 | 0 |
Left Eye Look Right | 1 | 0 |
Left Eye Look Forward | 0 | 0 |
Left Eye Look Left Up | -1 | 1 |
Left Eye Look Right Up | 1 | 1 |
Left Eye Look Left Down | -1 | -1 |
Left Eye Look Right Down | 1 | -1 |
Source State | Destination State | Conditions |
---|---|---|
Any State | Eye Tracker Disabled | UseEyeTracker: false |
Any State | Left Eye Movement | UseEyeTracker: true |
Property | Value |
---|---|
Weight | 0 |
Mask | Right Eye |
Blending | Override |
-
Eye Tracker Disabled
- Set
Motion
toNone
- Set
-
Right Eye Movement
- Create as Blend Tree
- Set
Blend Type
to2D Freeform Directional
- Set
Parameters
toRightEyeX
andEyesY
- Add Motions:
Motion | Pos X | Pos Y |
---|---|---|
Right Eye Look Up | 0 | 1 |
Right Eye Look Down | 0 | -1 |
Right Eye Look Left | -1 | 0 |
Right Eye Look Right | 1 | 0 |
Right Eye Look Forward | 0 | 0 |
Right Eye Look Left Up | -1 | 1 |
Right Eye Look Right Up | 1 | 1 |
Right Eye Look Left Down | -1 | -1 |
Right Eye Look Right Down | 1 | -1 |
Source State | Destination State | Conditions |
---|---|---|
Any State | Eye Tracker Disabled | UseEyeTracker: false |
Any State | Right Eye Movement | UseEyeTracker: true |
Property | Value |
---|---|
Eye_L : Rotation Constraint.Active | false |
Eye_R : Rotation Constraint.Active | false |
Property | Value |
---|---|
Body: Skinned Mesh Renderer.Blend Shape.Eyes Blink | 0 |
Eye_L : Rotation Constraint.Active | true |
Eye_R : Rotation Constraint.Active | true |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Blink | 0 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Blink | 100 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 100 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Up | 0 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Down | 100 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Up | 0 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left | 100 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Up | 0 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Down | 100 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Up | 0 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Up | 100 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Up | 0 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right | 100 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Up | 0 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Down | 100 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Up | 0 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Up | 100 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Up | 0 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Up | 100 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Blink | 0 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Blink | 100 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 100 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Up | 0 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Down | 100 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Up | 0 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left | 100 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Up | 0 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Down | 100 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Up | 0 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Up | 100 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Up | 0 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right | 100 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Up | 0 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Down | 100 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Up | 0 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Up | 100 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Up | 0 |
Property | Value |
---|---|
Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Down | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Up | 0 |
Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Up | 100 |
- PimaxEyeTracker - A utility library with language bindings for aSeeVR UserSDK, to use with the 7invensun Droolon Pi1 eye tracker designed for Pimax headsets.