Adds health bar damage indicators to Minecraft.
Provi's Health Bars adds both a HUD health bar for your current target and in-world health bars for all mobs. The behaviour of both can be customised extensively in the settings menu.
The HUD health bar changes appearance based on the Entity Group of the mob you're targetting. Other mods can use the API entrypoint of this one to add additional HUD portraits and icons for custom Entity Groups, or even specific mobs.
To access the settings menu you will need:
This mod can be used as a dependency via Jitpack.
Example entrypoint usage:
This entrypoint initialiser is what the mod uses to set its own values for vanilla entity tags.
public class SelfApiHook implements ProviHealthApi {
@Override
public void onInitialize () {
this.registerIcon(EntityTypeTags.AQUATIC, Items.COD, DEFAULT_PRIORITY + 1);
this.registerIcon(EntityTypeTags.ARTHROPOD, Items.COBWEB, DEFAULT_PRIORITY + 2);
this.registerIcon(EntityTypeTags.ILLAGER, Items.IRON_AXE, DEFAULT_PRIORITY);
this.registerIcon(EntityTypeTags.UNDEAD, Items.ROTTEN_FLESH, DEFAULT_PRIORITY + 3);
this.registerPortrait(EntityTypeTags.AQUATIC, ProviHealthClient.identifier("textures/gui/healthbars/aquatic.png"), DEFAULT_PRIORITY + 1);
this.registerPortrait(EntityTypeTags.ARTHROPOD, ProviHealthClient.identifier("textures/gui/healthbars/arthropod.png"), DEFAULT_PRIORITY + 2);
this.registerPortrait(EntityTypeTags.ILLAGER, ProviHealthClient.identifier("textures/gui/healthbars/illager.png"), DEFAULT_PRIORITY);
this.registerPortrait(EntityTypeTags.UNDEAD, ProviHealthClient.identifier("textures/gui/healthbars/undead.png"), DEFAULT_PRIORITY + 3);
}
}
Register your entrypoint:
"entrypoints": {
"provihealth": ["path.to.your.class"]
}
- Github (here)
- Modrinth
- CurseForge