Releases: Provismet/ProviHealth
Releases · Provismet/ProviHealth
2.1.1 - 1.21
Patch update to address some visual inconsistencies.
Changes
- In-World health bars no longer show when GUI is hidden (F1 mode).
- In-World health bars no longer render past the fog border.
- The effects of blindness and darkness are considered fog.
2.1.0 - 1.21
Minor update to bring the mod into 1.21 Minecraft.
Additions
- Text on damage particles now has an alpha channel. This can be adjusted in the settings menu.
- Caution: If updating from the previous version of the mod, it is possible that the alpha will be at zero (invisible). Double check your settings if you can't see any text particles.
1.2.4 - 1.19.2
A backport of the 1.2.4 version to 1.19.2 Minecraft, made possible by the efforts of @harrynull.
Due to issues with the 1.19.2 version of Minecraft itself, this build requires Sodium and Iris to be in installed to prevent a game-breaking visual bug.
2.0.0 - 1.20.6
Major release to update the codebase to 1.20.6, including a revamp to the mod's API.
New Features
- Health bars and the HUD can now have text placed on them by other mods.
Changes
- Changed text particle rendering... again.
API Changes
- EntityGroups no longer exist, so the API has been rewritten to make use of datapack tags.
- Dependent mods should now register a tag with a priority in the API. PHB will get the highest priority tag for each mob on demand, and cache the results.
- API has a new a function where a lambda that returns Text (can be formatted) can be registered. This tells PHB to place the text in the world or the HUD.
1.2.4 - 1.20.2+
Tweaks
- Text particles now resize smoothly.
- The paperdoll HUD now keeps the body and head facing the same direction.
Bugfixes
- Mount health bars no longer compress weirdly.
- Fixed compatibility with mods such as EMF that have irregular mob rotations.
- Done via a new compatibility setting.
1.2.4 - 1.20.1
Backport of 1.2.4 update.
1.2.3 - 1.20.2+
Changes
- Changed how text is rendered on the particles.
- This should have zero visual effect, and is aimed at avoiding a rare bug in which text renders weirdly.
- Spectating players are not considered visible.
1.2.3 - 1.20.1
Backport of 1.20.2 release.
1.2.2 - 1.20.1
Backport of 1.20.2+ release. (Updated tag to be the correct branch.)
1.2.2 - 1.20.2+
Minor release to address issues with Geckolib and add an improvement to text particles.
General
- Text particles can now have separate colours for damage and healing.
Fixes
- Living Entities that bypass the LivingEntityRenderer (Geckolib) now have health bars.