Download the latest T6SP-Mod-Launcher.exe and t6sp-mod.dll and place them in the Black Ops II root folder. Run the launcher executable
- T6SP-Mod Discord Server: https://discord.gg/Wbb5YMZrHG
- Keep Track of Development: https://trello.com/b/WDZknymV/t6sp-mod-tester-feedback
- Internal Developer Console
- External Developer Console
- DVARs Unlocked
- Discord Rich Presence
- Custom GSC/CSC loading
- GSC/CSC Dumping and Overriding
- Mapent Dumping and Overriding
- Non-Internal Rawfile Overriding
- Reimplemented Stripped Commands and Features
- Custom Commands and DVARs
- Reimplements Certain Game Console Outputs
- Autoexec
config_sp.cfg
on game startup - Autoexec
persistent_sp.cfg
on each level change
- This mod does NOT enable piracy in any way
- This mod does NOT bypass any Steam checks
noclip
god
cg_thirdperson
r_fog
fx_enable
dvardump
listassetpool
version
bind
/unbind
player_sustainAmmo
logfile
cg_LaserForceOn
cg_drawVersion
dvardump_v
- A verbose dvardumpdumpLua
- Dump all loaded LUA filesdumpRawfile
- Dump all loaded RawfilesdumpStringTables
- Dump all loaded String Tablessavepos
- Save current player positionloadpos
- Load saved player positionunlink
- Unlink the player for any active linksaveassetpool
Like listassetpool, but saves results to assetpool.txtwidget add <dvar name>
Create an on-screen widget for the specified DVARwidget remove <dvar name>
Remove the on-screen widget for the specified DVARwidget clear
Remove all on-screen widgetswidget hideall
Hide all on-screen widgetswidget showall
Show all on-screen widgets
g_dumpscripts
<1 or 0> - Dump scripts on next map loadg_dumpmapents
<1 or 0> - Dump mapents on next map loadg_friction
<Float> - Adjust frictionr_drawskybox
<1 or 0> - Toggle skybox renderingr_drawtransparent
<1 or 0> - Toggle transparent renderingcon_maxSearchResults
<2 to 32> - How many commands will show in search boxsv_enableBounces
<0 or 1> Re-enables the bounce bug from COD4sv_bouncescale
<Float> The scale of the bouncenoclipSprintScale
<Float> The scale of sprint speed in noclipr_drawPathnodes
<0 - 2> Draw pathnodes onto screenr_drawStaticModelInfo
<0 - 1> Draw nearby static model infor_drawReflectionProbes
<0 - 2> Draw reflection probes onto screenr_drawPrimaryLights
<0 - 1> Draw primary lights onto screenlui_developer
<0 - 1> Prints LUI developer info to consoler_drawStaticModels
<0 - 1> Toggles the rendering of static modelsphys_enable
<0 - 1> Toggle the rigidbody physics systemphys_debug
<0 - 1> Toggle the rigidbody physics system debugging info
(Only gsc/csc, mapens, and non-internal rawfiles at the moment)
- Place assets to override into root/spmod/<path of asset to override>
- Example: root/spmod/maps/blackout_util.gsc
- Example: root/spmod/_load.gsc
- Example: root/spmod/maps/frontend.mapents
- Example: root/spmod/vision/sp_front_end_menu.vision
(Only gsc/csc at the moment)
- Place custom assets in root/spmod/custom/<path to custom asset>
- Example: root/spmod/custom/maps/modmenu.gsc