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Releases: Rattpak/T6SP-Mod-Release

v1.2.6-alpha

17 Sep 20:17
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  • Fixed Bug: Certain level change events crashed due to a buffer overflow
  • Added Feature: Custom DVARs now have descriptions

v1.2.5-alpha

12 Sep 03:21
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  • Added Feature: Internal console now has a hint box with (most) DVAR descriptions
  • Added Feature: Detailed Lui error info
  • Added DVAR: fs_debug <0 - 1> Filesystem debug info
  • Added missing Lua commands
  • Other minor bug fixes and improvements

v1.2.4-alpha

31 Jul 19:45
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  • Added DVAR: cg_LaserForceOn <0 - 1> Force laser sights on in all possible places
  • Added DVAR: r_drawStaticModels <0 - 1> Toggles the rendering of static models
  • Added DVAR: cg_drawVersion <0 - 1> Draw the game version
  • Added DVAR: cg_drawVersionX <Int> X offset for the version string
  • Added DVAR: cg_drawVersionY <Int> Y offset for the version string
  • Added DVAR: phys_enable <0 - 1> Toggle the rigidbody physics system
  • Added DVAR: phys_debug <0 - 1> Toggle the rigidbody physics system debugging info
  • Added Feature: Internal Console now auto scrolls when at bottom of output window
  • Added Feature: Havok Script overriding (not from source yet)
  • Fixed Bug: Duplicate DVARs from seta command
  • Fixed Bug: Writeconfig does not write custom dvars
  • Fixed Bug: Crashes due to localization issues on level change events
  • Reimplemented a ton of native prints
  • Added more missing console commands to Internal Console

v1.2.3-alpha

29 Jun 16:06
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  • Added DVAR: r_drawPathnodes <0 - 2> Draw pathnodes onto screen
  • Added DVAR: r_drawStaticModelInfo <0 - 1> Draw nearby static model info
  • Added DVAR: r_drawReflectionProbes <0 - 2> Draw reflection probes onto screen
  • Added DVAR: r_drawPrimaryLights <0 - 1> Draw primary lights onto screen
  • Added DVAR: lui_developer <0 - 1> Prints LUI developer info to console
  • Added Command: removeStaticModels Removes all static models from the map
  • Added Command: devDrawGui Show debugging info for the dev draws
  • Added Feature: r_savesun and r_loadsun now print success and error info
  • Fixed Bug: Certain developer errors printing on non-development builds
  • Fixed Bug: skipto showed up as both a command and a DVAR
  • Fixed Bug: Certain crashes on game or map loading

v1.2.2-alpha

17 Jun 20:31
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  • Added Feature: Discord Rich Presence
  • Added Feature: Increase Noclip move speed with sprint key
  • Added Command: dumpStringTables Dumps all loaded StringTables
  • Added DVAR: logfile <0 - 2> Saves console output to main/console.log
  • Added DVAR: noclipSprintScale <float> Scale of noclip sprint speed

v1.2.1-alpha

11 Jun 20:31
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  • Fixed Bug: Map specific GSC loaded as internal causing crash
  • Fixed Bug: Internal console potential integer overflow
  • Added more commands that were missing from internal console search

v1.2.0-alpha

10 Jun 04:46
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  • Added Feature: Load custom GSC files places in spmod/custom/*path to gsc*
  • Added Feature: File players/config_sp.cfg will auto exec on game startup
  • Added Feature: File players/persistent_sp.cfg will auto exec on each level load
  • Added Command: bind Allows user to bind a command to a key
  • Added Command: unbind Allows user to unbind a command from a key
  • Added DVAR: sv_enablebounces <0 or 1> Re-enables the bounce bug from COD4
  • Added DVAR: sv_bouncescale <Float>The scale of the bounce
  • Added DVAR: player_sustainAmmo <0 or 1> Firing weapon will not decrease clip ammo
  • Added DVAR: con_inputBoxBorderColor <Vec4> Console bar border color
  • Added DVAR: con_inputBoxColor <Vec4> Console bar background color
  • Added DVAR: con_inputHintBoxBorderColor <Vec4> Console hintbox border color
  • Added DVAR: con_inputHintBoxColor <Vec4> Console hintbox background color
  • Added DVAR: con_outputBarColor <Vec4> Console output scrollbar track color
  • Added DVAR: con_outputSliderColor <Vec4> Console output scrollbar slider color
  • Added DVAR: con_outputWindowBorderColor <Vec4> Console output window border color
  • Added DVAR: con_outputWindowColor <Vec4> Console output window background color
  • Feature Change: GSC Loader now compares GSC file checksum instead of file size
  • Feature Change: loadpos now removes any velocity on player
  • Feature Change: Noclip now saves and loads previous speed
  • Feature Change: Noclip now properly keeps godmode continuity
  • Fixed Bug: Potential crash on level change when player does not exist
  • Fixed Bug: Certain events can still kill player in god mode

v1.1.1-alpha

05 Jun 15:44
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  • Added Feature: Mapent overriding
  • Added Feature: Enabled certain previously locked developer commands
  • Added Feature: GSC loader will no longer try to load uncompiled GSC and will print a warning instead
  • Added Command: g_dumpmapents Dump map entities to /spmod/dump/maps/mapname.mapents
  • Feature Change: Internal console now always renders on top
  • Feature Change: Internal GSC scripts no longer trip GSC checksum
  • Fixed Bug: Noclip not resetting between map loads
  • Fixed Bug: Certain commands not showing in internal console
  • Fixed Bug: Certain commands were case-sensitive

v1.1.0-alpha

23 May 21:57
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  • Added Feature: Internal Console DVAR and command searching
  • Added Feature: Internal Console Autocomplete
  • Added DVAR: con_maxSearchResults Integer between 2 and 32. Search result size for internal console
  • Added Command: saveassetpool Like listassetpool, but saves results to assetpool.txt
  • Added Command: widget add <dvar name> Create an on-screen widget for the specified DVAR
  • Added Command: widget remove <dvar name> Remove the on-screen widget for the specified DVAR
  • Added Command: widget clear Remove all on-screen widgets
  • Added Command: widget hideall Hide all on-screen widgets
  • Added Command: widget showall Show all on-screen widgets
  • Fixed Bug: Some users experience lag due to UPnP spam
  • More print info and other small bug fixes and optimizations

v1.0.1-alpha

20 May 20:34
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  • Fixed launcher not loading bug
  • Added more debugging output to launcher
  • Several mod backend improvements