Releases: Rattpak/T6SP-Mod-Release
Releases · Rattpak/T6SP-Mod-Release
v1.2.6-alpha
- Fixed Bug: Certain level change events crashed due to a buffer overflow
- Added Feature: Custom DVARs now have descriptions
v1.2.5-alpha
- Added Feature: Internal console now has a hint box with (most) DVAR descriptions
- Added Feature: Detailed Lui error info
- Added DVAR:
fs_debug
<0 - 1> Filesystem debug info - Added missing Lua commands
- Other minor bug fixes and improvements
v1.2.4-alpha
- Added DVAR:
cg_LaserForceOn
<0 - 1> Force laser sights on in all possible places - Added DVAR:
r_drawStaticModels
<0 - 1> Toggles the rendering of static models - Added DVAR:
cg_drawVersion
<0 - 1> Draw the game version - Added DVAR:
cg_drawVersionX
<Int> X offset for the version string - Added DVAR:
cg_drawVersionY
<Int> Y offset for the version string - Added DVAR:
phys_enable
<0 - 1> Toggle the rigidbody physics system - Added DVAR:
phys_debug
<0 - 1> Toggle the rigidbody physics system debugging info - Added Feature: Internal Console now auto scrolls when at bottom of output window
- Added Feature: Havok Script overriding (not from source yet)
- Fixed Bug: Duplicate DVARs from
seta
command - Fixed Bug: Writeconfig does not write custom dvars
- Fixed Bug: Crashes due to localization issues on level change events
- Reimplemented a ton of native prints
- Added more missing console commands to Internal Console
v1.2.3-alpha
- Added DVAR:
r_drawPathnodes
<0 - 2> Draw pathnodes onto screen - Added DVAR:
r_drawStaticModelInfo
<0 - 1> Draw nearby static model info - Added DVAR:
r_drawReflectionProbes
<0 - 2> Draw reflection probes onto screen - Added DVAR:
r_drawPrimaryLights
<0 - 1> Draw primary lights onto screen - Added DVAR:
lui_developer
<0 - 1> Prints LUI developer info to console - Added Command:
removeStaticModels
Removes all static models from the map - Added Command:
devDrawGui
Show debugging info for the dev draws - Added Feature:
r_savesun
andr_loadsun
now print success and error info - Fixed Bug: Certain developer errors printing on non-development builds
- Fixed Bug:
skipto
showed up as both a command and a DVAR - Fixed Bug: Certain crashes on game or map loading
v1.2.2-alpha
- Added Feature: Discord Rich Presence
- Added Feature: Increase Noclip move speed with sprint key
- Added Command:
dumpStringTables
Dumps all loaded StringTables - Added DVAR:
logfile
<0 - 2> Saves console output tomain/console.log
- Added DVAR:
noclipSprintScale
<float> Scale of noclip sprint speed
v1.2.1-alpha
- Fixed Bug: Map specific GSC loaded as internal causing crash
- Fixed Bug: Internal console potential integer overflow
- Added more commands that were missing from internal console search
v1.2.0-alpha
- Added Feature: Load custom GSC files places in
spmod/custom/*path to gsc*
- Added Feature: File
players/config_sp.cfg
will auto exec on game startup - Added Feature: File
players/persistent_sp.cfg
will auto exec on each level load - Added Command:
bind
Allows user to bind a command to a key - Added Command:
unbind
Allows user to unbind a command from a key - Added DVAR:
sv_enablebounces
<0 or 1> Re-enables the bounce bug from COD4 - Added DVAR:
sv_bouncescale
<Float>The scale of the bounce - Added DVAR:
player_sustainAmmo
<0 or 1> Firing weapon will not decrease clip ammo - Added DVAR:
con_inputBoxBorderColor
<Vec4> Console bar border color - Added DVAR:
con_inputBoxColor
<Vec4> Console bar background color - Added DVAR:
con_inputHintBoxBorderColor
<Vec4> Console hintbox border color - Added DVAR:
con_inputHintBoxColor
<Vec4> Console hintbox background color - Added DVAR:
con_outputBarColor
<Vec4> Console output scrollbar track color - Added DVAR:
con_outputSliderColor
<Vec4> Console output scrollbar slider color - Added DVAR:
con_outputWindowBorderColor
<Vec4> Console output window border color - Added DVAR:
con_outputWindowColor
<Vec4> Console output window background color - Feature Change: GSC Loader now compares GSC file checksum instead of file size
- Feature Change:
loadpos
now removes any velocity on player - Feature Change: Noclip now saves and loads previous speed
- Feature Change: Noclip now properly keeps godmode continuity
- Fixed Bug: Potential crash on level change when player does not exist
- Fixed Bug: Certain events can still kill player in god mode
v1.1.1-alpha
- Added Feature: Mapent overriding
- Added Feature: Enabled certain previously locked developer commands
- Added Feature: GSC loader will no longer try to load uncompiled GSC and will print a warning instead
- Added Command:
g_dumpmapents
Dump map entities to /spmod/dump/maps/mapname.mapents - Feature Change: Internal console now always renders on top
- Feature Change: Internal GSC scripts no longer trip GSC checksum
- Fixed Bug: Noclip not resetting between map loads
- Fixed Bug: Certain commands not showing in internal console
- Fixed Bug: Certain commands were case-sensitive
v1.1.0-alpha
- Added Feature: Internal Console DVAR and command searching
- Added Feature: Internal Console Autocomplete
- Added DVAR:
con_maxSearchResults
Integer between 2 and 32. Search result size for internal console - Added Command:
saveassetpool
Like listassetpool, but saves results to assetpool.txt - Added Command:
widget add <dvar name>
Create an on-screen widget for the specified DVAR - Added Command:
widget remove <dvar name>
Remove the on-screen widget for the specified DVAR - Added Command:
widget clear
Remove all on-screen widgets - Added Command:
widget hideall
Hide all on-screen widgets - Added Command:
widget showall
Show all on-screen widgets - Fixed Bug: Some users experience lag due to UPnP spam
- More print info and other small bug fixes and optimizations
v1.0.1-alpha
- Fixed launcher not loading bug
- Added more debugging output to launcher
- Several mod backend improvements