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Original file line number | Diff line number | Diff line change |
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local ORIGIN = CGeoPoint:new_local(0,0) | ||
local CIRCLE_RADIUS = 800 | ||
local CIRCLE_DIST = 1500 | ||
local RUN_DIST = 1200 | ||
local WAIT_POS = { | ||
ORIGIN + Utils.Polar2Vector(CIRCLE_DIST, 0*math.pi*2/3+math.pi), | ||
ORIGIN + Utils.Polar2Vector(CIRCLE_DIST, 1*math.pi*2/3+math.pi), | ||
ORIGIN + Utils.Polar2Vector(CIRCLE_DIST, 2*math.pi*2/3+math.pi), | ||
} | ||
local RUN_POS = { | ||
ORIGIN + Utils.Polar2Vector(RUN_DIST, 0*math.pi*2/3), | ||
ORIGIN + Utils.Polar2Vector(RUN_DIST, 1*math.pi*2/3), | ||
ORIGIN + Utils.Polar2Vector(RUN_DIST, 2*math.pi*2/3), | ||
} | ||
|
||
local area = 1 | ||
local minDist = 99999 | ||
local farArea = 1 | ||
local farDist = 0 | ||
local checkClosest = function(pos) | ||
local tempMinDist = 99999 | ||
local tempArea = -1 | ||
for i = 1, 3 do | ||
if (pos-WAIT_POS[i]):mod() < tempMinDist then | ||
tempMinDist = (pos-WAIT_POS[i]):mod() | ||
tempArea = i | ||
end | ||
end | ||
return tempArea, tempMinDist | ||
end | ||
|
||
local checkFarthest = function(pos) | ||
local tempMaxDist = 0 | ||
local tempArea = -1 | ||
for i = 1, 3 do | ||
if (pos-WAIT_POS[i]):mod() > tempMaxDist then | ||
tempMaxDist = (pos-WAIT_POS[i]):mod() | ||
tempArea = i | ||
end | ||
end | ||
return tempArea, tempMaxDist | ||
end | ||
|
||
local update = function() | ||
local ball = ball.rawPos() | ||
area, minDist = checkClosest(ball) | ||
farArea, farDist = checkFarthest(ball) | ||
end | ||
|
||
local dynPos = function() | ||
return ORIGIN+Utils.Polar2Vector(500,(ORIGIN-WAIT_POS[farArea]):dir()) | ||
end | ||
local dynDir = function() | ||
return (ORIGIN - WAIT_POS[area]):dir() + math.pi/2 | ||
end | ||
|
||
local RUSH_TASK = function() | ||
local DIR = player.dir("a") | ||
local ballVel = ball.vel() | ||
local ball = ball.pos() | ||
local targetPos = ball | ||
local minTimePos = ball | ||
local minTime = 99999 | ||
for dist = 0, 1000, 50 do | ||
local targetPos = ball + Utils.Polar2Vector(dist, ballVel:dir()) | ||
local t1 = world:predictRunTime(player.instance("a"), targetPos, CVector(0,0)) | ||
local t2 = ballModel:timeForDist(dist) | ||
if t1 < t2 then | ||
return task.goCmuRush(targetPos,DIR) | ||
end | ||
if t1 < minTime then | ||
minTime = t1 | ||
minTimePos = targetPos | ||
end | ||
end | ||
local runDir = (minTimePos - player.pos("a")):dir() | ||
return task.goCmuRush(minTimePos,DIR,_,_,Utils.Polar2Vector(2000,runDir)) | ||
end | ||
|
||
return { | ||
firstState = "reset", | ||
["reset"] = { | ||
switch = function() | ||
gSubPlay.new("TC", "ZJRoboCon2024TC") | ||
return "run" | ||
end, | ||
a = task.stop(), | ||
match = "(a)" | ||
}, | ||
["wait"] = { | ||
switch = function() | ||
update() | ||
return gSubPlay.getState("TC") == "run" and "run" or "wait" | ||
end, | ||
a = task.goCmuRush(ORIGIN, player.dir("a")), | ||
match = "(a)" | ||
}, | ||
["run"] = { | ||
switch = function() | ||
update() | ||
if not gSubPlay.getState("TC") == "run" then | ||
return "wait" | ||
end | ||
if minDist > CIRCLE_RADIUS then | ||
return "rush" | ||
end | ||
end, | ||
-- a = task.runMultiPos(RUN_POS,true,30,0), | ||
a = task.goCmuRush(dynPos, player.dir("a")), | ||
match = "(a)" | ||
}, | ||
['rush'] = { | ||
switch = function() | ||
update() | ||
if not gSubPlay.getState("TC") == "run" then | ||
return "wait" | ||
end | ||
if minDist < CIRCLE_RADIUS then | ||
return "run" | ||
end | ||
end, | ||
a = RUSH_TASK, | ||
match = "(a)" | ||
}, | ||
name = "TC2024DefenseB", | ||
} |