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[Species] Invert Poison Damage for SlimePeople #36
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This reverts commit be8917c.
- type: damageModifierSet | ||
id: SlimeReagents | ||
coefficients: | ||
Poison: -1 | ||
minimumDamageToDamage: -999 |
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Add a negative flat reduction. The effects of this would be to increase healing before reversing it, making it more deadly, and to lower damage before reversing it, making it less healing. I think this is good for balance.
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Well, you're right, but also it seems to be your problem now :P
Either way, I actually meant a standard flat reduction- but it should also increase the power of healing.
Update their Guidebook entry |
@@ -79,6 +79,16 @@ | |||
- BleedersBite | |||
- type: ReagentDamageModifier | |||
modifierSet: SlimeReagents | |||
- type: Temperature | |||
heatDamageThreshold: 422 |
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This is significantly past the point of boiling, I do not think Slimes would be happy here.
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warm :)
@@ -79,6 +79,16 @@ | |||
- BleedersBite | |||
- type: ReagentDamageModifier | |||
modifierSet: SlimeReagents | |||
- type: Temperature | |||
heatDamageThreshold: 422 | |||
coldDamageThreshold: 285 |
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This is near-ish to room temperature, are you sure they should start dying at this point?
I would recommend that you set the damages to be more extreme rather than the temperature limits, and then instead play with the ThermalRegulator component. You can use that to edit their comfortable range, which will be a more nuanced effect than just a death-limit.
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