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[Species] Invert Poison Damage for SlimePeople #36
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9569aff
damage modifier changse
DEATHB4DEFEAT 5770dc8
s
DEATHB4DEFEAT 8adec8d
Merge branch 'master' of https://github.com/Park-station/Parkstation …
DEATHB4DEFEAT c7bcb9f
Merge branch 'master' into slimin
DEATHB4DEFEAT be8917c
poisonous reagents do not ignore resistances
DEATHB4DEFEAT e5b2f97
Revert "poisonous reagents do not ignore resistances"
DEATHB4DEFEAT 6594b50
Merge branch 'master' of https://github.com/Park-station/Parkstation …
DEATHB4DEFEAT 53b25be
ReagentDamageModifierSystem
DEATHB4DEFEAT 883092a
invert Poison for slimepeople
DEATHB4DEFEAT ba1e9db
Update modifier_sets.yml
DEATHB4DEFEAT e7e8208
make guidebook accurate (die in cold, live in hot)
DEATHB4DEFEAT 66e7a34
update guidebook entry
DEATHB4DEFEAT 81de35e
Merge branch 'slimin' of https://github.com/Park-station/Parkstation …
DEATHB4DEFEAT 0fd4276
update blunt reduction and guidebook
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -79,6 +79,16 @@ | |
- BleedersBite | ||
- type: ReagentDamageModifier | ||
modifierSet: SlimeReagents | ||
- type: Temperature | ||
heatDamageThreshold: 422 | ||
coldDamageThreshold: 285 | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is near-ish to room temperature, are you sure they should start dying at this point? I would recommend that you set the damages to be more extreme rather than the temperature limits, and then instead play with the ThermalRegulator component. You can use that to edit their comfortable range, which will be a more nuanced effect than just a death-limit. |
||
currentTemperature: 320 | ||
coldDamage: | ||
types: | ||
Cold : 0.3 | ||
heatDamage: | ||
types: | ||
Heat : 0.1 | ||
|
||
- type: entity | ||
save: false | ||
|
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This is significantly past the point of boiling, I do not think Slimes would be happy here.
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warm :)