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Implement Texture binding system for Uniforms #1295

Implement Texture binding system for Uniforms

Implement Texture binding system for Uniforms #1295

Workflow file for this run

name: linux
on: [push]
jobs:
build:
runs-on: ubuntu-latest
timeout-minutes: 30
steps:
- name: Setup Repository
uses: actions/checkout@v3
with:
submodules: recursive
- name: Install system libraries
run: |
sudo apt update
sudo apt install -y libxinerama-dev libxcursor-dev libxi-dev libgl-dev
- name: Prepare Vulkan SDK
uses: humbletim/[email protected]
with:
vulkan-query-version: 1.3.224.1
vulkan-components: Vulkan-Headers, Vulkan-Loader, Glslang
vulkan-use-cache: true
- name: Build Tests
working-directory: tests
run: |
threads=`nproc`
cmake .
make -j $threads
- name: Test
working-directory: tests
env:
CTEST_OUTPUT_ON_FAILURE: 1
run: |
ctest --verbose