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Merge pull request #933 from Sklore/fenris447-ongoing-updates
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Final 2.3 Changes
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Fenris447 authored Jan 25, 2020
2 parents d0b168d + c0deae7 commit 8e4b9ed
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Showing 34 changed files with 17,605 additions and 11,169 deletions.
211 changes: 143 additions & 68 deletions COM_5ePack_BGDiA - Magic Items.user

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1,319 changes: 1,161 additions & 158 deletions COM_5ePack_BGDiA - Monsters.user

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Binary file modified COM_5ePack_BGDiA_Stock_File.stock
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9 changes: 5 additions & 4 deletions COM_5ePack_COS - Equipment.user
Original file line number Diff line number Diff line change
Expand Up @@ -61,13 +61,13 @@
<fieldval field="miTypeDet" value="longsword"/>
<fieldval field="wDamExtra" value=" plus 1d8 vs undead"/>
<fieldval field="Bonus" value="2"/>
<tag group="ItemRarity" tag="Legendary"/>
<usesource source="p5eCOSCP"/>
<tag group="wProperty" tag="Finesse" name="Finesse" abbrev="Finesse"/>
<tag group="Helper" tag="NeedAttune" name="Requires Attunement" abbrev="Requires Attunement"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="IsWeapon" tag="wShortswor" name="Shortsword" abbrev="Shortsword"/>
<eval phase="PreLevel" priority="5000">
~modify damage type
<tag group="ItemRarity" tag="Legendary"/>
<eval phase="PreLevel" priority="5000">~modify damage type
perform delete[DamageType.?]
perform assign[DamageType.dtRadiant]</eval>
<child entity="wSpecMagic">
Expand All @@ -93,11 +93,12 @@
</thing>
<thing id="is5CGulSta" name="Gulthias Staff" description="This spongy, black length of wood is taken from a blight tree. The staff exudes an evil aura that makes beasts visibly uncomfortable if they are within 30 feet of it. The staff has 10 charges and regains 1d6 + 4 expended charges at the dusk of each day. \n\nIf the staff is broken or burned to ashes, its wood releases a terrible scream that can be heard out to 300 feet. Any blights that can hear the scream immediately wither and die. The following properties are available:\n\n{b}Vampiric Strike.{/b} The staff can be wielded as a magic quarterstaff. On a hit, you can expend 1 charge to regain a number of hit points equal to that dealt. Each time a charge is spent this way, you must succeed on a DC 12 Wisdom saving throw or be afflicted with short term maddness.\n\n{b}Blight Bane.{/b} While you are attuned to the staff, all blights and other evil plant creatures don&apos;t regard you as hostile, unless you harm them." compset="Staff">
<fieldval field="trkMax" value="10"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<usesource source="p5eCOSCP"/>
<tag group="IsWeapon" tag="wQtrstaff" name="Quarterstaff" abbrev="Quarterstaff"/>
<tag group="ItemRarity" tag="Rare" name="Rare" abbrev="Rare"/>
<tag group="Usage" tag="Charges" name=" charges" abbrev=" charges"/>
<tag group="Helper" tag="NeedAttune" name="Requires Attunement" abbrev="Requires Attunement"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<bootstrap thing="w5CGulStaf"></bootstrap>
</thing>
</document>
168 changes: 141 additions & 27 deletions COM_5ePack_DMG - Equipment.user

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15 changes: 8 additions & 7 deletions COM_5ePack_EN5 - 39 - I Aint Afraid of No Ghosts.user
Original file line number Diff line number Diff line change
Expand Up @@ -12,15 +12,10 @@ Character affect coding not so much as I am not much of a coder.</info_history>
2) EN57 - Scientific Sorcery - Variant Background setup</info_todo>
</fileinfo>
<thing id="c5CSpirit" name="Spirit" description="The Spirit domain is one of righteous protection against the most unholy of forces: undeath. It channels the power of Good- and Neutral-aligned deities to guide wayward souls and ghosts into the next plane of existence, helping them leave the material plane. When those spirits are uncooperative, or worse, are evil and malign, adherents of this domain are given the power to punish them and banish them to the depths of the hells or abyss. The Spirit Domain is available to followers of deities that oversee the process of life and death, but see undeath as abhorrent." compset="CustomSpec" uniqueness="unique">
<tag group="SpecSource" tag="cHelpClr"/>
<usesource source="EN5_39"/>
<tag group="abCategory" tag="ClrDomain"/>
<tag group="Helper" tag="SpecUp"/>
<bootstrap thing="spBanishme">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="7"/>
<autotag group="SpellType" tag="cHelpClr"/>
</bootstrap>
<tag group="SpecSource" tag="cHelpClr"/>
<bootstrap thing="spContOthe">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
Expand Down Expand Up @@ -78,6 +73,12 @@ Character affect coding not so much as I am not much of a coder.</info_history>
<bootstrap thing="c5CPstVil">
<autotag group="ClSpecWhen" tag="14"/>
</bootstrap>
<bootstrap thing="spBanishme">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="7"/>
<autotag group="SpellType" tag="cHelpClr"/>
</bootstrap>
</thing>
<thing id="c5CBnhUnd" name="Banish Undead" description="At 2nd level, your Channel Divinity: Turn Undead power is improved. The range of Turn Undead is extended to 60 feet, and the time undead creatures are turned is improved to 1d4 minutes." compset="ClSpecial">
<usesource source="EN5_39"/>
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18 changes: 12 additions & 6 deletions COM_5ePack_GGtR - Races and Languages.user
Original file line number Diff line number Diff line change
Expand Up @@ -227,10 +227,10 @@ endif]]></eval>
<tag group="Usage" tag="LongRest"/>
<tag group="FeatureTyp" tag="Special" name="Special" abbrev="Special"/>
</thing>
<thing id="rc5CGGRSAM" name="Manta Glide" description="The fins growing out of your body can be used to glide when falling. When calculating the damage from falling distance, you can subtract 100 feet from the total if you&apos;re not incapacitated. You can also move 2 horizontal feet for every 1 foot fallen." compset="RaceCustom">
<thing id="rc5CGGRSAM" name="Manta Glide" description="The fins growing out of your body can be used to glide when falling. When calculating the damage from falling distance, you can subtract 100 feet from the total if you&apos;re not incapacitated. You can also move 2 horizontal feet for every 1 foot fallen." compset="RaceCustom" uniqueness="useronce">
<tag group="AllowRCust" tag="r5CGGRSimi"/>
</thing>
<thing id="rc5CGGRSAN" name="Nimble Climber" description="You can climb as fast as your normal speed." compset="RaceCustom">
<thing id="rc5CGGRSAN" name="Nimble Climber" description="You can climb as fast as your normal speed." compset="RaceCustom" uniqueness="useronce">
<fieldval field="abValue" value="1"/>
<tag group="AllowRCust" tag="r5CGGRSimi" name="Simic Hybrid" abbrev="Simic Hybrid"/>
<eval phase="Final" priority="10000"><![CDATA[
Expand All @@ -240,7 +240,7 @@ endif]]></eval>
field[abValue].value = 1
hero.child[xClimb].field[abValue].value = myspeed]]></eval>
</thing>
<thing id="rc5CGGRSAU" name="Underwater Adaptation" description="You are able to swim as fast as you walk, and become amphibious." compset="RaceCustom">
<thing id="rc5CGGRSAU" name="Underwater Adaptation" description="You are able to swim as fast as you walk, and become amphibious." compset="RaceCustom" uniqueness="useronce">
<fieldval field="abValue" value="1"/>
<tag group="AllowRCust" tag="r5CGGRSimi" name="Simic Hybrid" abbrev="Simic Hybrid"/>
<bootstrap thing="raAmphib"></bootstrap>
Expand All @@ -251,7 +251,7 @@ endif]]></eval>
field[abValue].value = 1
hero.child[xSwim].field[abValue].value = myspeed]]></eval>
</thing>
<thing id="rc5CGGRSAL" name="Grappling Appendages" description="These extra appendages can be used to make a melee attack. On a hit, they deal 1d6 damage plus your Strength modifier. Also on a hit, you can use a bonus action to attempt to grapple the target. These appendages cannot be used for any other purposes." compset="RaceCustom" summary="Extra appendages to attack and grapple enemies.">
<thing id="rc5CGGRSAL" name="Grappling Appendages" description="These extra appendages can be used to make a melee attack. On a hit, they deal 1d6 damage plus your Strength modifier. Also on a hit, you can use a bonus action to attempt to grapple the target. These appendages cannot be used for any other purposes." compset="RaceCustom" summary="Extra appendages to attack and grapple enemies." uniqueness="useronce">
<arrayval field="usrArray" index="0" value="Claws"/>
<arrayval field="usrArray" index="1" value="Tentacles"/>
<tag group="AllowRCust" tag="r5CGGRSimi" name="Simic Hybrid" abbrev="Simic Hybrid"/>
Expand All @@ -273,9 +273,11 @@ endif]]></eval>
<assignval field="wDieCount" value="1"/>
<assignval field="wAttackEff" value="On a hit, you can use a bonus action to attempt to grapple the attack&apos;s target."/>
</bootstrap>
<pickreq thing="rc5CGGRSAC" ispreclude="yes"/>
<pickreq thing="rc5CGGRSAA" ispreclude="yes"/>
<exprreq message="Allowed at 5th level"><![CDATA[#totallevelcount[] >= 5]]></exprreq>
</thing>
<thing id="rc5CGGRSAC" name="Carapace" description="When not wearing heavy armor, gain +1 AC." compset="RaceCustom">
<thing id="rc5CGGRSAC" name="Carapace" description="When not wearing heavy armor, gain +1 AC." compset="RaceCustom" uniqueness="useronce">
<fieldval field="abValue" value="1"/>
<tag group="AllowRCust" tag="r5CGGRSimi" name="Simic Hybrid" abbrev="Simic Hybrid"/>
<eval phase="Final" priority="10000"><![CDATA[
Expand All @@ -284,13 +286,17 @@ endif]]></eval>
field[abValue].value = 0
nexteach
hero.childfound[ArmorClass].field[Bonus].value += field[abValue].value]]></eval>
<pickreq thing="rc5CGGRSAA" ispreclude="yes"/>
<pickreq thing="rc5CGGRSAL" ispreclude="yes"/>
<exprreq message="Allowed at 5th level"><![CDATA[#totallevelcount[] >=5]]></exprreq>
</thing>
<thing id="rc5CGGRSAA" name="Acid Spit" compset="RaceCustom">
<thing id="rc5CGGRSAA" name="Acid Spit" compset="RaceCustom" uniqueness="useronce">
<tag group="AllowRCust" tag="r5CGGRSimi" name="Simic Hybrid" abbrev="Simic Hybrid"/>
<bootstrap thing="ra5CGGRSiAc"></bootstrap>
<eval phase="Final" priority="1000"><![CDATA[
field[livename].text = "Animal Enhancement: " & field[thingname].text]]></eval>
<pickreq thing="rc5CGGRSAC" ispreclude="yes"/>
<pickreq thing="rc5CGGRSAL" ispreclude="yes"/>
<exprreq message="Allowed at 5th level"><![CDATA[#totallevelcount[] >=5]]></exprreq>
</thing>
<thing id="ra5CGGRSiAc" name="Acid Spit" compset="RaceSpec">
Expand Down
25 changes: 23 additions & 2 deletions COM_5ePack_GoS - Backgrounds.user
Original file line number Diff line number Diff line change
Expand Up @@ -552,12 +552,13 @@
<fieldval field="StartAll" value="A fancy leather vest or a pair of leather boots, a set of common clothes, and a leather pouch with 15 gp"/>
<fieldval field="AbilMax" value="1"/>
<fieldval field="AbilName" value="Claim to Fame"/>
<tag group="ProfSkill" tag="skDecept"/>
<usesource source="p5eGoSP"/>
<tag group="ProfSkill" tag="skAthletic"/>
<tag group="ProfSkill" tag="skDecept"/>
<bootstrap thing="ab5CGoSSmug"></bootstrap>
<bootstrap thing="gVehWater">
<autotag group="Proficienc" tag="Tool"/>
</bootstrap>
<bootstrap thing="ab5CGoSSmug"></bootstrap>
</thing>
<thing id="ab5CGoSSmug" name="Down Low" description="You are acquainted with a network of smugglers who are willing to help you out of tight situations. While in a particular town, city, or other similarly sized community (DM’s discretion), you and your companions can stay for free in safe houses. Safe houses provide a poor lifestyle. While staying at a safe house, you can choose to keep your presence (and that of your companions) a secret." compset="Ability">
<tag group="Helper" tag="ShowSpec"/>
Expand Down Expand Up @@ -717,4 +718,24 @@
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CGoSSmug" name="Smuggler" abbrev="Smuggler"/>
</thing>
<thing id="b5CGoSFlk1" name="Stowaway" description="You were a stowaway aboard a Sea Princes ship, where you freed some of their hostage fisherman that were slated to become slaves. The prominent townsperson Anders Solmor has been ingratiated to you since." compset="BckCstAbil" uniqueness="unique">
<usesource source="p5eGoSP"/>
<tag group="Roll" tag="1" name="1" abbrev="1"/>
<tag group="Background" tag="bck5CFolk" name="Folk Hero" abbrev="Folk Hero"/>
</thing>
<thing id="b5CGoSFlk2" name="Firefighter" description="You saved the docks from a potentially devastating fire. While the burn scars remain, you eat and drink for free, thanks to the gratitude of the townsfolk. An owner of many fishing boats, Eda Oweland, even offered a feast to honor your heroics." compset="BckCstAbil" uniqueness="unique">
<usesource source="p5eGoSP"/>
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CFolk" name="Folk Hero" abbrev="Folk Hero"/>
</thing>
<thing id="b5CGosFlk3" name="Town Watchman" description="You distracted goblins from the Dreadwood during their attempted raid. Insodoing, the militia had enough time to set up a suprise attack that drove them back. Guard Captain Eliander Fireborn thus commissioned you as an officer within the town watch." compset="BckCstAbil" uniqueness="unique">
<usesource source="p5eGoSP"/>
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CFolk" name="Folk Hero" abbrev="Folk Hero"/>
</thing>
<thing id="b5CGoSFlk4" name="Pirate&apos;s Nemesis" description="Pirates snuck into town one evening to steal from the stock houses along the dock. You caught them, alerted the town, and led the guard in the fight. A prominent merchant, Gellan Primewater, considers himself to owe you a debt for saving his wares." compset="BckCstAbil" uniqueness="unique">
<usesource source="p5eGoSP"/>
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CFolk" name="Folk Hero" abbrev="Folk Hero"/>
</thing>
</document>
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