Skip to content

Releases: TRPG0/ArchipelagoULTRAKILL

ArchipelagoULTRAKILL 3.0.1

14 Jan 21:41
Compare
Choose a tag to compare
  • Re-added a missing location. (2-2: Weapon)
  • Fixed prime sanctums being inaccessible if unlock type is set to layers.
  • Fixed incorrect logic in 5-3.

ArchipelagoULTRAKILL 3.0.0

13 Jan 21:47
Compare
Choose a tag to compare
  • Multiple levels can be chosen to start in, rather than just 0-1.
    • Full list: 0-1, 0-2, 1-1, 1-2, 1-3, 2-1, 2-3, 3-1, 4-2
  • Any level can be chosen to be the goal, including secret missions and prime sanctums.
  • Any level and its locations can now easily be excluded from randomizer progression.
    • In addition, prime sanctums are no longer always excluded.
  • Weights can now be specified for how often each type of filler and trap item will appear.
  • The odds of each starting weapon being chosen can now be customized.
    • Depending on other options, some weapons may never be chosen.
  • Added new powerup item: "Confusing Aura" - For 15 seconds, enemies will ignore the player and attack each other instead.
  • Added new powerup item: "Quick Charge" - For 15 seconds, weapon ammo regeneration and charge rate is tripled.
  • The "Empty Ammuntion" trap item has been renamed to "Weapon Malfunction", and now has the same effect of removing all ammo/charges for weapons, but for 15 seconds instead of just once.
  • Added new trap item: "Hands-Free Mode" - Prevents the use of any arms for 15 seconds.
  • Added new trap item: "Short-Term Sandstorm" - Covers all enemies in sand for 15 seconds.
  • Randomizing skulls will now also include the Blue Skull in P-2.
  • Fixed various logic issues. (I forgot most of them ¯\(ツ)/¯)
  • Fixed the shop not updating correctly when viewed for the first time in a level.
  • Fixed soap sometimes not spawning properly.
  • The version a multiworld was generated with will now be displayed on the file select screen.
  • Updated Archipelago.MultiClient.Net to 6.5.0.

ArchipelagoULTRAKILL 2.2.2

11 Jun 03:58
Compare
Choose a tag to compare
  • Fixed a logic error for 5-2: Secret #1.
  • Fixed The Cyber Grind soft locking when using Hint Mode to unlock hints for other game slots.

ArchipelagoULTRAKILL 2.2.1

02 Jun 21:48
Compare
Choose a tag to compare
  • Updated Archipelago.MultiClient.Net to 6.0.0-rc5.
  • Fixed a logic error for 7-2: Secret Weapon.
  • Fixed secret mission locations not being colored correctly in hint popups.

ArchipelagoULTRAKILL 2.2.0

12 May 22:43
Compare
Choose a tag to compare
  • Fixed item notifications not working on patch 15c.
  • Fixed item notifications for other players not having colored text.
  • Fixed shop item descriptions for other players accidentally being partially cut off at the beginning.
  • Fixed skulls for 1-4 and 5-1 being duplicated when reconnecting to a server.
  • Added "Switches pressed" and "Assembled Hank" to act stats.
  • Skull icons on level select are slightly smaller.
  • Added skull icons to pause menu.
  • Added switch icons to level select and pause menu.
  • Switches now use their own unique color.
  • Firestarter can now be selected as a starting weapon in certain specific cases.

ArchipelagoULTRAKILL 2.1.1

02 May 00:00
Compare
Choose a tag to compare
  • Fixed "7-2: Secret Weapon" not being checked properly.
  • Fixed incorrect logic for switches in 7-2.
  • Fixed secondary fire indicator being visible for weapons that don't have one when using Classic HUD.
  • Fixed text log not repositioning itself when using Classic HUD.

ArchipelagoULTRAKILL 2.1.0

01 May 02:31
Compare
Choose a tag to compare

It has been over a year since the first version of Archipelago for ULTRAKILL! Thanks for playing :)
Note that games started on 2.0.7 or older will not be playable on this version. Finish your games in progress before updating.

  • Various adjustments/improvements for logic in Prelude and Act I. [@KernRat] #13 #16
  • All items are now remote.
  • Added the Sawed-On, JumpStart, Firestarter, and alternate shotgun to randomizer.
  • Added a visual for whether the secondary fire is unlocked for the currently held weapon.
  • Added custom graphics for the secondary fire of the Piercer, Core Eject, Attractor, and Freezeframe.
  • Secondary fire items now have unique icons.
  • You can now choose for the revolver, shotgun, and nailgun to be in their default or alternate forms. The form that isn't chosen must be unlocked.
  • The switches in the Limbo layer and in 7-2 can now be randomized.
  • Clash Mode can now be randomized.
  • Added an option for rewards for every room cleaned in 7-S.
  • Added an option for rewards for giving Hank a head in 1-4 and 5-3.
  • Added an option for a reward for winning chess against a bot in the Developer Museum.
  • Added an option for a reward for winning the rocket race in the Developer Museum.
  • Powerups will now wait until the timer starts before activating.
  • Powerups will no longer activate in secret missions, the sandbox, or the Developer Museum.
  • Added skull icons for secret missions.
  • Fixed secret missions not ending properly.
  • Fixed sometimes being able to use the Core Eject and Pump Charge even when they are not unlocked.
  • Fixed soap immediately being held even when no arms are unlocked.
  • Fixed not having any arms equipped in 5-S.
  • The save slot menu will now display the name and number of locations checked for randomized slots.
  • Added new death link messages.
  • Added links to Thunderstore, Github, and the AP After Dark Discord in the options menu.

ArchipelagoULTRAKILL 2.0.7

17 Apr 06:02
Compare
Choose a tag to compare
  • Fixed to work on patch 15.
  • Fixed sounds not playing when buying weapons from the shop.

ArchipelagoULTRAKILL 2.0.6

19 Mar 04:31
Compare
Choose a tag to compare
  • Fixed being unable to receive some items from other players after reconnecting to a server.

ArchipelagoULTRAKILL 2.0.5

18 Mar 22:28
Compare
Choose a tag to compare
  • Fixed generation failing on newer Archipelago versions due to duplicate entrance names.
  • Fixed no arm being equipped in 5-S.
  • Fixed a bug that could immediately disconnect the player after connecting.