ArchipelagoULTRAKILL 2.1.0
It has been over a year since the first version of Archipelago for ULTRAKILL! Thanks for playing :)
Note that games started on 2.0.7 or older will not be playable on this version. Finish your games in progress before updating.
- Various adjustments/improvements for logic in Prelude and Act I. [@KernRat] #13 #16
- All items are now remote.
- Added the Sawed-On, JumpStart, Firestarter, and alternate shotgun to randomizer.
- Added a visual for whether the secondary fire is unlocked for the currently held weapon.
- Added custom graphics for the secondary fire of the Piercer, Core Eject, Attractor, and Freezeframe.
- Secondary fire items now have unique icons.
- You can now choose for the revolver, shotgun, and nailgun to be in their default or alternate forms. The form that isn't chosen must be unlocked.
- The switches in the Limbo layer and in 7-2 can now be randomized.
- Clash Mode can now be randomized.
- Added an option for rewards for every room cleaned in 7-S.
- Added an option for rewards for giving Hank a head in 1-4 and 5-3.
- Added an option for a reward for winning chess against a bot in the Developer Museum.
- Added an option for a reward for winning the rocket race in the Developer Museum.
- Powerups will now wait until the timer starts before activating.
- Powerups will no longer activate in secret missions, the sandbox, or the Developer Museum.
- Added skull icons for secret missions.
- Fixed secret missions not ending properly.
- Fixed sometimes being able to use the Core Eject and Pump Charge even when they are not unlocked.
- Fixed soap immediately being held even when no arms are unlocked.
- Fixed not having any arms equipped in 5-S.
- The save slot menu will now display the name and number of locations checked for randomized slots.
- Added new death link messages.
- Added links to Thunderstore, Github, and the AP After Dark Discord in the options menu.