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Update databases
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GitHub Actions committed Nov 6, 2023
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6 changes: 3 additions & 3 deletions mod/Scripts/data/descriptions.json
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"fb8cc7d2-404d-437e-95de-90b265474b80": {
"allow_add_mods": true,
"custom_icons": false,
"description": "versia 1.0.1 (test)",
"description": "versia 1.0.3 ",
"fileId": 3043452567,
"localId": "fb8cc7d2-404d-437e-95de-90b265474b80",
"name": "STALKER shadow of Den",
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},
"3a8d7f21-c853-48ec-b916-f055cb403cd1": {
"allow_add_mods": true,
"custom_icons": false,
"custom_icons": true,
"description": "The Modpack is Funny\r\nМод был создан для личного использования.\r\nВ этом моде вы найдете различные детали, от колес до старого механика, некоторые детали были сделаны для обучения.\r\nЕсть рецепты крафтов для custom game.\r\nЯзыки:\r\n- Русский\r\n- Английский",
"fileId": 3049604044,
"localId": "3a8d7f21-c853-48ec-b916-f055cb403cd1",
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"localId": "c0344d93-7492-46c8-88be-a61699e57041"
}
],
"description": "[i][h1]Cannons Pack Ricochets and Penetrations Addon.[/h1]\r\n\r\n[b]The addon[/b] is currently under development.\r\nWrite suggestions for improvement in the comments.\r\n\r\n[hr][/hr]\r\n[b]THE MOD ADDES THREE NEW GUNS, BUT YOU MUST INSTALL THE REGULAR CANNONS PACK\r\n\r\nМОД ДОБАВЛЯЕТ ТРИ НОВЫЕ ПУШКИ, НО ОБЯЗАТЕЛЬНО УСТАНОВИТЬ ОБЫЧНЫЙ КЭНОНС ПАК[/b]\r\n\r\n[hr][/hr]\r\n[b]Video in Russian about this mod:(u can use subtitles)[/b]\r\n\r\nhttps://youtu.be/3U-BDA4Cpbo\r\n\r\n[hr][/hr]\r\n[h3] Ricochet Developers: [/h3]\r\n [b]Scripts:[/b]\r\n [u]Heterty[/u](All new scripts, Rus/Eng/Ger translation, General development, etc.)\r\n [u]Questionable Mark[/u](Help with Raycasts, made a base for mod)\r\n\r\n [b]Logic:[/b]\r\n [u]Sporling, Alevirex[/u](Maths formulas)\r\n\r\n [b]Other:[/b]\r\n [u]Driver[/u](Polish translation)\r\n\r\n[hr][/hr]\r\n[h3] Penetrations and shrapnels developers: [/h3]\r\n\r\n[b]All:[/b]\r\n[u]Heterty[/u]\r\n\r\n[hr][/hr]\r\n[h3]Info:[/h3]\r\n [b]Minimum projectile force to ricochet - 71 m/s(don't forget about speed loss)[/b]\r\n\r\n[b]Ricochet Chance(0-1)[/b]\r\n A [u]given number[/u] makes the chance of a ricochet which depends on the angle and randomness.\r\n[b]Ricochet Angle[/b]\r\n Minimum ricochet angle [u](large)[/u]\r\n\r\n [b]Expl.lvl falls with distance[/b]\r\n This logical parameter allows the explosion level to decrease with distance\r\n [b]Expl.lvl falls with angle[/b]\r\n This logical parameter allows the explosion level to decrease with angle\r\n\r\n [b]Coef. Expl. Lvl fall with distance[/b]\r\n This coefficient is the cosine of the specified number, and affects how much Expl.Lvl drops with distance\r\n [b]Coef. Expl. Lvl angle fall[/b]\r\n This coefficient is the multiplier by which the drop in armor penetration due to the slope of the armor is multiplied.\r\n [b]Shell normalization[/b]\r\n The entered parameter is the angle by which the projectile rotates when penetrating towards the armor.\r\n\r\n [b]Ignore durab. lvl. (X) and less(Not finished)[/b]\r\n This value is the shape of what strength, inclusive, the projectile will ignore and fly through\r\n [b]Penetration(Not finished)[/b]\r\n The indicated value is how many blocks the projectile is capable of penetrating (do not forget about the loss of explosion Lvl)\r\n\r\n[hr][/hr]\r\n[h3]Shrapnels[/h3]\r\n\r\n[b]Spawn shrapnels after expl.[/b]\r\nThis Boolean parameter enables or disables the creation of fragments after an explosion\r\n[b]Rot. shr. against the surface[/b]\r\nThis logical parameter causes the fragments to fly in the opposite direction from the surface.\r\n\r\n[b]Shrapnels count[/b]\r\nNumber of spawned fragments\r\n[b]Shrapnels speed(m/s)[/b]\r\nFragment speed (with slight spread)\r\n\r\n[b]Shrapnels damage[/b]\r\nDamage to unit or character from a fragment\r\n[b]Shrapnels spread(degrees)[/b]\r\nScattering of fragments, without turning on the \"Rot. shr. against the surface\" it is better to set the spread to 360\r\n\r\n[b]Exp. lvl. before shrapnels spawn[/b]\r\nThe explosion level of the explosion before the fragments spawn (the effect is determined depending on the radius)\r\n[b]Exp. rad. before shrapnels spawn[/b]\r\nExplosion radius of the explosion before the fragments spawn (the effect is determined depending on the radius)\r\n\r\n[hr][/hr]\r\n[b]All questions about mod - Discord: Heterty[/b][/i]",
"description": "[i][h1]Cannons Pack Ricochets and Penetrations Addon.[/h1]\r\n\r\n[b]The addon[/b] is currently under development.\r\nWrite suggestions for improvement in the comments.\r\n\r\n[hr][/hr]\r\n[b]THE MOD ADDES THREE NEW GUNS, BUT YOU MUST INSTALL THE REGULAR CANNONS PACK\r\n\r\nМОД ДОБАВЛЯЕТ ТРИ НОВЫЕ ПУШКИ, НО ОБЯЗАТЕЛЬНО УСТАНОВИТЬ ОБЫЧНЫЙ КЭНОНС ПАК[/b]\r\n\r\n[hr][/hr]\r\n[b]Video in Russian about this mod:(u can use subtitles)[/b]\r\n\r\nhttps://youtu.be/3U-BDA4Cpbo\r\n\r\n[hr][/hr]\r\n[h3] Ricochet Developers: [/h3]\r\n [b]Scripts:[/b]\r\n [u]Heterty[/u](All new scripts, Rus/Eng/Ger translation, General development, etc.)\r\n [u]Questionable Mark[/u](Help with Raycasts, made a base for mod)\r\n\r\n [b]Logic:[/b]\r\n [u]Sporling, Alevirex[/u](Maths formulas)\r\n\r\n [b]Other:[/b]\r\n [u]Driver[/u](Polish translation)\r\n\r\n[hr][/hr]\r\n[h3] Penetrations and shrapnels developers: [/h3]\r\n\r\n[b]All:[/b]\r\n[u]Heterty[/u]\r\n\r\n[hr][/hr]\r\n[h3]Info:[/h3]\r\n [b]Minimum projectile force to ricochet - 71 m/s(don't forget about speed loss)[/b]\r\n\r\n[b]Ricochet Chance(0-1)[/b]\r\n A [u]given number[/u] makes the chance of a ricochet which depends on the angle and randomness.\r\n[b]Ricochet Angle[/b]\r\n Minimum ricochet angle [u](large)[/u]\r\n\r\n [b]Expl.lvl falls with distance[/b]\r\n This logical parameter allows the explosion level to decrease with distance\r\n [b]Expl.lvl falls with angle[/b]\r\n This logical parameter allows the explosion level to decrease with angle\r\n\r\n [b]Coef. Expl. Lvl fall with distance[/b]\r\n This coefficient is the cosine of the specified number, and affects how much Expl.Lvl drops with distance\r\n [b]Coef. Expl. Lvl angle fall[/b]\r\n This coefficient is the multiplier by which the drop in armor penetration due to the slope of the armor is multiplied.\r\n [b]Shell normalization[/b]\r\n The entered parameter is the angle by which the projectile rotates when penetrating towards the armor.\r\n\r\n [b]Ignore durab. lvl. (X) and less(Not finished)[/b]\r\n This value is the shape of what strength, inclusive, the projectile will ignore and fly through\r\n [b]Penetration(Not finished)[/b]\r\n The indicated value is how many blocks the projectile is capable of penetrating (do not forget about the loss of explosion Lvl)\r\n\r\n[hr][/hr]\r\n[h3]Shrapnels[/h3]\r\n\r\n[b]Spawn shrapnels after expl.[/b]\r\nThis Boolean parameter enables or disables the creation of fragments after an explosion\r\n[b]Rot. shr. against the surface[/b]\r\nThis logical parameter causes the fragments to fly in the opposite direction from the surface.\r\n\r\n[b]Shrapnels count[/b]\r\nNumber of spawned fragments\r\n[b]Shrapnels speed(m/s)[/b]\r\nFragment speed (with slight spread)\r\n\r\n[b]Shrapnels damage[/b]\r\nDamage to unit or character from a fragment\r\n[b]Shrapnels spread(degrees)[/b]\r\nScattering of fragments, without turning on the \"Rot. shr. against the surface\" it is better to set the spread to 360\r\n\r\n[b]Exp. lvl. before shrapnels spawn[/b]\r\nThe explosion level of the explosion before the fragments spawn (the effect is determined depending on the radius)\r\n[b]Exp. rad. before shrapnels spawn[/b]\r\nExplosion radius of the explosion before the fragments spawn (the effect is determined depending on the radius)\r\n\r\n[hr][/hr]\r\n[b]All questions about mod - Discord: heterty[/b][/i]",
"fileId": 3061776084,
"localId": "090bc798-aca2-44e6-b57c-76c0a6986e32",
"name": "Cannons Pack Ricochets and Penetrations",
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12 changes: 6 additions & 6 deletions mod/Scripts/data/last_update.json
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@@ -1,5 +1,5 @@
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26 changes: 24 additions & 2 deletions mod/Scripts/data/shapesets.json
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3 changes: 2 additions & 1 deletion mod/Scripts/data/toolsets.json
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