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feat: migrate changes to support skinned mesh
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pollend committed Nov 30, 2021
1 parent 1898855 commit edb80a9
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Showing 12 changed files with 26 additions and 26 deletions.
6 changes: 3 additions & 3 deletions assets/materials/batSkin.mat
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
{
"shader": "engine:genericMeshMaterial",
"shader": "engine:skinnedGenericMeshMaterial",
"params": {
"diffuse": "batTexture",
"diffuse": "WildAnimals:batTexture",
"colorOffset": [
1.0,
1.0,
1.0
],
"textured": true
}
}
}
4 changes: 2 additions & 2 deletions assets/materials/blackDeerSkin.mat
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@

{
"shader" : "engine:genericMeshMaterial",
"shader" : "engine:skinnedGenericMeshMaterial",
"params" : {
"diffuse" : "blackDeerTexture",
"diffuse" : "WildAnimals:blackDeerTexture",
"colorOffset" : [1.0, 1.0, 1.0],
"textured" : true
}
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4 changes: 2 additions & 2 deletions assets/materials/blueDeerSkin.mat
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@

{
"shader" : "engine:genericMeshMaterial",
"shader" : "engine:skinnedGenericMeshMaterial",
"params" : {
"diffuse" : "blueDeerTexture",
"diffuse" : "WildAnimals:blueDeerTexture",
"colorOffset" : [1.0, 1.0, 1.0],
"textured" : true
}
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6 changes: 3 additions & 3 deletions assets/materials/chickenSkin.mat
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
{
"shader": "engine:genericMeshMaterial",
"shader": "engine:skinnedGenericMeshMaterial",
"params": {
"diffuse": "chickenTexture",
"diffuse": "WildAnimals:chickenTexture",
"colorOffset": [
1.0,
1.0,
1.0
],
"textured": true
}
}
}
6 changes: 3 additions & 3 deletions assets/materials/crabSkin.mat
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
{
"shader": "engine:genericMeshMaterial",
"shader": "engine:skinnedGenericMeshMaterial",
"params": {
"diffuse": "crabTexture",
"diffuse": "WildAnimals:crabTexture",
"colorOffset": [
1.0,
1.0,
1.0
],
"textured": true
}
}
}
4 changes: 2 additions & 2 deletions assets/materials/deerSkin.mat
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@

{
"shader" : "engine:genericMeshMaterial",
"shader" : "engine:skinnedGenericMeshMaterial",
"params" : {
"diffuse" : "deerTexture",
"diffuse" : "WildAnimals:deerTexture",
"colorOffset" : [1.0, 1.0, 1.0],
"textured" : true
}
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4 changes: 2 additions & 2 deletions assets/materials/greenDeerSkin.mat
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@

{
"shader" : "engine:genericMeshMaterial",
"shader" : "engine:skinnedGenericMeshMaterial",
"params" : {
"diffuse" : "greenDeerTexture",
"diffuse" : "WildAnimals:greenDeerTexture",
"colorOffset" : [1.0, 1.0, 1.0],
"textured" : true
}
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4 changes: 2 additions & 2 deletions assets/materials/redDeerSkin.mat
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@

{
"shader" : "engine:genericMeshMaterial",
"shader" : "engine:skinnedGenericMeshMaterial",
"params" : {
"diffuse" : "redDeerTexture",
"diffuse" : "WildAnimals:redDeerTexture",
"colorOffset" : [1.0, 1.0, 1.0],
"textured" : true
}
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2 changes: 1 addition & 1 deletion assets/materials/roboDeerSkin.mat
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@

{
"shader" : "engine:genericMeshMaterial",
"shader" : "engine:skinnedGenericMeshMaterial",
"params" : {
"diffuse" : "roboDeerTexture",
"colorOffset" : [1.0, 1.0, 1.0],
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4 changes: 2 additions & 2 deletions assets/materials/shearedSheepSkin.mat
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"shader": "engine:genericMeshMaterial",
"shader": "engine:skinnedGenericMeshMaterial",
"params": {
"diffuse": "shearedSheepTexture",
"diffuse": "WildAnimals:shearedSheepTexture",
"colorOffset": [
1.0,
1.0,
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4 changes: 2 additions & 2 deletions assets/materials/sheepSkin.mat
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"shader": "engine:genericMeshMaterial",
"shader": "engine:skinnedGenericMeshMaterial",
"params": {
"diffuse": "sheepTexture",
"diffuse": "WildAnimals:sheepTexture",
"colorOffset": [
1.0,
1.0,
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4 changes: 2 additions & 2 deletions assets/materials/steelDeerSkin.mat
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@

{
"shader" : "engine:genericMeshMaterial",
"shader" : "engine:skinnedGenericMeshMaterial",
"params" : {
"diffuse" : "steelDeerTexture",
"diffuse" : "WildAnimals:steelDeerTexture",
"colorOffset" : [1.0, 1.0, 1.0],
"textured" : true
}
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