Skip to content

Hunger and Thirst User Test

EricZhu123 edited this page Sep 13, 2021 · 2 revisions

Background and Goals

We have implemented the function of the Hunger and Thirst system and designed the expression form of them:

  • The Food and Water system:
  • Effects of the Hunger and Thirst system:
    • When the character is experiencing hunger or thirst, he will slow down.
    • Taking food will decrease the hunger level.
    • Drinking water will decrease the thirst level.

This user test is to get enough feedback to improve our function and effect model.

Process

Our survey is divided into two parts:

  1. Potential target population:
  • We invite them to watch the prototype of each of our hunger and thirst features and its animation manifestations.
  • Experience the actual game flow.
  • After the end, we interviewed a few questions about the hunger and thirst system.
  1. Professional developer/designer:
  • We will tell them directly where we need to test.
  • Show them prototypes and animation effects.
  • Ask them questions about each part of the hunger and thirst system.

Key Questions

Potential target population:

  • What do you think is the role of the hunger and thirst system in the game?
  • After watching the effects of the hunger and thirst system and experiencing the game, which one do you like the most?
  • What do you think needs to be improved?
  • What do you expect to appear in the future?

Professional developer/designer:

  • Do you think the manifestation of hunger and thirst is consistent with its function?
  • From the aesthetic point of view, what do you think needs to be improved?
  • From the principle of interaction, do you think the manifestation of the hunger and thirst system is reasonable?

Result

User 1: Student A

  • Thoughts: Adding the hunger and thirst system makes the game even more real.
  • Like: Vivid and attractive.
  • Not so good: I can't find anywhere to refill the water.
  • Comment: A good feature thinking, however, some improvement is needed.

User 2: Student B

  • Thoughts: A good approach to the game.
  • Like: It is so real while the character
  • Not so good: The water refilling is not enough.
  • Comment: I'm looking forward to seeing its further development.

User 3: Student C (who has attended the user test of Sprint 1)

  • Thoughts: Much more enjoyable due to the addition of new features, like the hunger and thirst system.
  • Like: The character can drink water to keep alive longer.
  • Not so good: Food and water refill points are not enough.
  • Comment: Nice work with good improvement.

User 4: Professional Student D

  • Thoughts: Interesting and enjoyable.
  • Like: The character will slow down after keeping going for a while.
  • Not so good: Should add more points to refill the water and eating the food.
  • Suggestion: To add more food, water and medical box refill points.

User 5: Professional Student E

  • Thoughts: Cool design and nice features.
  • Like: Pretty awesome approach to the game.
  • Not so good: Plenty of food and water can be found in the first couple of seconds of the game, but they are no longer to see after a while of playing.
  • Suggestion: Make the location of water and food points more rationale.

User 6: Professional Student F

  • Thoughts: The hunger and thirst level goes too quick.
  • Like: Heaps of food and water can be found at the beginning of the game. It is easy to backup some food and water at the beginning of the game.
  • Not so good: After playing for a long while, all food and water points are disappeared.
  • Suggestion: Fix some small bugs and the game would become excellent.

Summary

  • After interviewing six students (result above), many participants claimed that the
  • In summary, all responders give their praise to the Hunger and Thirst Test. Some minor issues have been raised and will be considered in the next sprint. Since the game is keeping updating, some participants may leave feedbacks based on an older version of the game, but their opinions are still recorded. More participants who successfully see the latest game are all happy with the new feature and give us a thumb up. Even the hunger and thirst system is a relatively small feature, our team members still devoted themselves to make it more enjoyable. And so, all the working has received good reviews from most feedbacks.
  • We thank everyone who participates in our test evaluation, and every feedback will be valued.

Gameplay

Home

Main Character

πŸ‘Ύ Obstacle/Enemy

Food & Water

Pickable Items

Game achievements

Game Design

Emotional Goals

Game Story

Influences

Style

Pixel Grid Resolution

Camera Angle and The Player's Perspective

Features Design

Achievements Screen

Achievements Trophies and Cards

Music Selection GUI

πŸ‘Ύ Obstacle/Enemy

 Monster Manual
 Obstacles/Enemies
  - Alien Plants
  - Variation thorns
  - Falling Meteorites
  - FaceHugger
  - AlienMonkey
 Spaceship & Map Entry
 Particle effect

Buffs

Debuffs

Buffs and Debuffs manual

Game Instruction

[code for debuff animations](code for debuff animations)

Infinite loop game system

Main Menu Screen

New Setting Screen

Hunger and Thirst

Goals and Objectives

HUD User Interface

Inventory System

Item Bar System

Scoring System

Props store

BGM design

Sound Effect design

Main game interface

Invisible ceiling

New terrain sprint 4

New game over screen sprint 4

Code Guidelines

Main Character Movement, Interactions and Animations - Code Guidelines

Item Pickup

ItemBar & Recycle system

Main Menu Button Code

Game Instructions Code

πŸ‘Ύ Obstacle/Enemy

 Obstacle/Enemy
 Monster Manual
 Spaceship Boss
 Particle effects
 Other Related Code
 UML & Sequence diagram of enemies/obstacles

Scoring System Implementation Explanation

Music Implementation

Buff and Debuff Implementation

Score History Display

code improvement explanation

Infinite generating terrains Implementation Explanation

Game Over Screen and functions explaination

Buffer timer before game start

Scrolling background

Multiple Maps

Invisible ceiling

Rocks and woods layout optimization

Magma and nails code implementation

Background Music Selection

Chooser GUI Implementation

Chooser GUI Logic Persistence

Guide: Adding Background music for a particular screen

Achievements Ecosystem - Code Guidelines

Achievements System

Achievements Screen

Adding Achievements (Guide)

Game Records

DateTimeUtils

History Scoreboard - Score Details

Listening for important events in the Achievements ecosystem

Food and Water System

Food System Water System

Hunger and Thirst icon code guidelines

Asset Creation

In Game Background Music

User Testing

Hunger and Thirst User Testing

Main Character Testing

Buffs and Debuffs Testing

Buff and Debuff Manual User Testing

Game Instruction User Testing

The Main Menu User Test

The New Button User Test in Setting Page

The Main Menu Buttons User Testing

Hunger and Thirst User Test

Infinite loop game and Terrain Testing

Item Bar System Testing

Randomised Item Drops

Recycle System Testing

Scoring System Testing

Music User test

https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git

πŸ‘Ύ Obstacle/Enemy

 Obstacle testing
  - Alien Plants & Variation Thorns
  - Falling Meteorites
 Enemy testing
  - Alien Monkeys & Facehugger
  - Spaceship Boss
 Monster Manual
 Particle-effect
 Player attack testing
  - Player Attack

Inventory system UI layout

Props store user testing

Achievements User Testing

Sprint 1

Sprint 2

Sprint 3

Sprint 4

Items testing

Player Status testing

Changeable background & Buffer time testing

Main game interface test

Invisible ceiling test

Game over screen test sprint 4

New terrain textures on bonus map test sprint 4

Buying Props User Testing

Testing

Hunger and Thirst Testing

Main Character Player

Achievements System, Game Records and Unlockable Chapters

DateTimeUtils Testing

Scoring System Testing Plan

Distance Display Testing Plan

Musics Implementation Testing plan

History Board Testing plan

Rocks and woods testing plan

Sprint 4 terrain tests

Items

Item Bar System Testing Plan

Recycle System Testing Plan

Game Engine

Game Engine Help

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

Clone this wiki locally