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CI #254: Commit dc5293c pushed by Vecvec
September 23, 2024 03:52 10m 7s ray-tracing-new
September 23, 2024 03:52 10m 7s
spelling
Shaders #254: Commit dc5293c pushed by Vecvec
September 23, 2024 03:52 2m 24s ray-tracing-new
September 23, 2024 03:52 2m 24s
work on ray_tracing use after free
Shaders #253: Commit 142f086 pushed by Vecvec
September 22, 2024 19:28 2m 13s ray-tracing-new
September 22, 2024 19:28 2m 13s
work on ray_tracing use after free
CI #253: Commit 142f086 pushed by Vecvec
September 22, 2024 19:28 10m 27s ray-tracing-new
September 22, 2024 19:28 10m 27s
remove more unintentional changes.
CI #252: Commit 1dec1af pushed by Vecvec
September 22, 2024 19:10 12m 35s ray-tracing-new
September 22, 2024 19:10 12m 35s
remove more unintentional changes.
Shaders #252: Commit 1dec1af pushed by Vecvec
September 22, 2024 19:10 2m 20s ray-tracing-new
September 22, 2024 19:10 2m 20s
fmt
CI #251: Commit bcd61d0 pushed by Vecvec
September 22, 2024 18:50 12m 38s ray-tracing-new
September 22, 2024 18:50 12m 38s
fmt
Shaders #251: Commit bcd61d0 pushed by Vecvec
September 22, 2024 18:50 2m 1s ray-tracing-new
September 22, 2024 18:50 2m 1s
use better names in ray_scene/shader.wgsl
CI #250: Commit 86adda1 pushed by Vecvec
September 22, 2024 18:49 10m 56s ray-tracing-new
September 22, 2024 18:49 10m 56s
use better names in ray_scene/shader.wgsl
Shaders #250: Commit 86adda1 pushed by Vecvec
September 22, 2024 18:49 1m 36s ray-tracing-new
September 22, 2024 18:49 1m 36s
actually remove intentional changes (turns out wgt is inconsistent)
Shaders #249: Commit 82042f1 pushed by Vecvec
September 22, 2024 18:44 1m 35s ray-tracing-new
September 22, 2024 18:44 1m 35s
September 22, 2024 18:44 9m 57s
make ray_scene start right way up
Shaders #248: Commit c2566d4 pushed by Vecvec
September 22, 2024 08:19 2m 3s ray-tracing-new
September 22, 2024 08:19 2m 3s
make ray_scene start right way up
CI #248: Commit c2566d4 pushed by Vecvec
September 22, 2024 08:19 11m 34s ray-tracing-new
September 22, 2024 08:19 11m 34s
Merge branch 'trunk' into ray-tracing-new
CI #247: Commit 27c19fc pushed by Vecvec
September 22, 2024 05:58 11m 3s ray-tracing-new
September 22, 2024 05:58 11m 3s
Merge branch 'trunk' into ray-tracing-new
Shaders #247: Commit 27c19fc pushed by Vecvec
September 22, 2024 05:58 2m 8s ray-tracing-new
September 22, 2024 05:58 2m 8s
Get BindGroup in scope
CI #246: Commit 6eba476 pushed by Vecvec
September 22, 2024 05:56 10m 24s ray-tracing-new
September 22, 2024 05:56 10m 24s
Get BindGroup in scope
Shaders #246: Commit 6eba476 pushed by Vecvec
September 22, 2024 05:56 1m 58s ray-tracing-new
September 22, 2024 05:56 1m 58s
Add more references to docs.
Shaders #245: Commit ae692b0 pushed by Vecvec
September 22, 2024 05:49 2m 9s ray-tracing-new
September 22, 2024 05:49 2m 9s
Add more references to docs.
CI #245: Commit ae692b0 pushed by Vecvec
September 22, 2024 05:49 2m 45s ray-tracing-new
September 22, 2024 05:49 2m 45s
Running out of unique commit messages to say writing docs.
Shaders #244: Commit c534106 pushed by Vecvec
September 22, 2024 04:06 2m 30s ray-tracing-new
September 22, 2024 04:06 2m 30s
Running out of unique commit messages to say writing docs.
CI #244: Commit c534106 pushed by Vecvec
September 22, 2024 04:06 10m 43s ray-tracing-new
September 22, 2024 04:06 10m 43s
Documentation.
Shaders #243: Commit 31fd7b3 pushed by Vecvec
September 22, 2024 02:24 1m 45s ray-tracing-new
September 22, 2024 02:24 1m 45s
Documentation.
CI #243: Commit 31fd7b3 pushed by Vecvec
September 22, 2024 02:24 10m 24s ray-tracing-new
September 22, 2024 02:24 10m 24s
September 22, 2024 00:35 12m 11s