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Update more links to c-frame organization
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vincentfretin committed Sep 7, 2024
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6 changes: 3 additions & 3 deletions docs/components/gltf-model.md
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Expand Up @@ -25,9 +25,9 @@ Work on the [three.js glTF loader][threejsgltf] and converters are still
active.

> **NOTE:** A-Frame supports glTF 2.0. For models using older versions of the
> glTF format, use `gltf-model-legacy` from [donmccurdy/aframe-extras][extras].
> glTF format, use `gltf-model-legacy` from [aframe-extras][extras].
[extras]: https://github.com/donmccurdy/aframe-extras/tree/master/src/loaders
[extras]: https://github.com/c-frame/aframe-extras/tree/master/src/loaders

<!--toc-->

Expand Down Expand Up @@ -98,7 +98,7 @@ rendering.

## Using animations

If you want to use the animations from your glTF model, you can use the [animation-mixer](https://github.com/donmccurdy/aframe-extras/tree/master/src/loaders#animation) component from [aframe-extras](https://github.com/donmccurdy/aframe-extras). By default all animations are played in a loop.
If you want to use the animations from your glTF model, you can use the [animation-mixer](https://github.com/c-frame/aframe-extras/tree/master/src/loaders#animation) component from [aframe-extras](https://github.com/c-frame/aframe-extras). By default all animations are played in a loop.

```html
<a-entity gltf-model="#monster" animation-mixer></a-entity>
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8 changes: 1 addition & 7 deletions docs/introduction/faq.md
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Expand Up @@ -166,12 +166,6 @@ component][whygltf].
[Wavefront (`.obj`)][obj] is also a well-known format but has some limitations
like the lack of animation and vertex color support.

There are also components in the ecosystem for loading other formats:

- [`.PLY` models](https://github.com/donmccurdy/aframe-extras/blob/master/src/loaders/ply-model.js)
- [three.js `.JSON` Object](https://github.com/donmccurdy/aframe-extras/blob/master/src/loaders/json-model.js)
- [three.js `.JSON` Scene](https://github.com/donmccurdy/aframe-extras/blob/master/src/loaders/object-model.js)

Below are a couple basic examples for using models:

- [Model Example 1](https://aframe.io/aframe/examples/test/model/)
Expand Down Expand Up @@ -241,7 +235,7 @@ most VR applications it's better to do locomotion with methods such as using
of the way or not require much movement, or explore more creative ways of
moving users through the world.

[physics]: https://github.com/donmccurdy/aframe-physics-system
[physics]: https://github.com/c-frame/aframe-physics-system

For non-VR desktop experiences with a gamepad or keyboard controls or for VR
scenes where the camera is inside a vehicle, you can add a [physics
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4 changes: 2 additions & 2 deletions docs/introduction/html-and-primitives.md
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Expand Up @@ -181,9 +181,9 @@ AFRAME.registerPrimitive('a-box', extendDeep({}, meshMixin, {
}));
```

[aframe-extras]: https://github.com/donmccurdy/aframe-extras
[aframe-extras]: https://github.com/c-frame/aframe-extras

For example, Don McCurdy's [`aframe-extras`][aframe-extras] package includes an
For example, [`aframe-extras`][aframe-extras] package includes an
`<a-ocean>` primitive that wraps his `ocean` component. Here is the definition
for `<a-ocean>`.

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4 changes: 2 additions & 2 deletions docs/introduction/interactions-and-controllers.md
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Expand Up @@ -589,8 +589,8 @@ The [documentation for super-hands][superhandsdocs] and

### Other Examples

[aframe-extras]: https://github.com/donmccurdy/aframe-extras
[aframe-physics]: https://github.com/donmccurdy/aframe-physics-system
[aframe-extras]: https://github.com/c-frame/aframe-extras
[aframe-physics]: https://github.com/c-frame/aframe-physics-system

Other examples to look at include:

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2 changes: 1 addition & 1 deletion docs/introduction/javascript-events-dom-apis.md
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Expand Up @@ -321,7 +321,7 @@ entityEl.setAttribute('geometry', {
});
```

[physics]: https://github.com/donmccurdy/aframe-physics-system
[physics]: https://github.com/c-frame/aframe-physics-system

Or adding [the community physics component][physics]:

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4 changes: 2 additions & 2 deletions docs/introduction/models.md
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Expand Up @@ -30,7 +30,7 @@ three.js loaders.

## Animating Models

[mixer]: https://github.com/donmccurdy/aframe-extras/tree/master/src/loaders#animation
[mixer]: https://github.com/c-frame/aframe-extras/tree/master/src/loaders#animation

We can use [Don McCurdy's animation-mixer component][mixer] to play a model's
built-in animations. Animations usually come in the model built via animation
Expand Down Expand Up @@ -148,7 +148,7 @@ If this didn't work, you should check your MTL file and you might notice it is t

### My Model Isn't Animating

[aframe-extras]: https://github.com/donmccurdy/aframe-extras
[aframe-extras]: https://github.com/c-frame/aframe-extras

The [animation-mixer component][mixer], part of [aframe-extras] by Don McCurdy,
provides controls for playing animations in three.js (.json) and glTF (.gltf)
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