0.3.0
You can now draw paths by holding RMB. If paths intersect with walls, arches will be created.
Other technical stuff:
- Added Puffin profiler (atm, it's on by default)
- Added shader validation with glslangValidator (atm, part of runtime; will move out into a build script in the future)
- Added custom json mesh importer
- Probably more.. but I can't remember... will keep a conscious list next time!