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why ActiveAnimation update function didn't public?
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#18197
opened Mar 8, 2025 by
MushineLament
fov on image rendertarget camera not respected sometimes
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18193
opened Mar 7, 2025 by
Fritzoid
Bevy's default App::update() is limiting for subapp workflows.
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#18185
opened Mar 6, 2025 by
moonheart08
Tracking: Take advantage of Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Tracking-Issue
An issue that collects information about a broad development initiative
ComponentId
's being discoverable before registration
A-ECS
#18184
opened Mar 6, 2025 by
ElliottjPierce
1 of 5 tasks
Gizmos draw below UI
A-Gizmos
Visual editor and debug gizmos
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18177
opened Mar 6, 2025 by
torsteingrindvik
Errors on blank project: ERROR wgpu_hal::vulkan::instance
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Machine-Specific
This bug is isolated to specific hardware or driver configurations
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#18176
opened Mar 6, 2025 by
shwwwa
🐢 Create inter-thread executor API
A-ECS
Entities, components, systems, and events
A-Tasks
Tools for parallel and async work
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18172
opened Mar 6, 2025 by
joshua-holmes
Runtime Predicate Query Filters
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
X-Controversial
There is active debate or serious implications around merging this PR
#18166
opened Mar 5, 2025 by
dmyyy
Cannot lock bevy's patch version
A-Cross-Cutting
Impacts the entire engine
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
X-Contentious
There are nontrivial implications that should be thought through
#18160
opened Mar 5, 2025 by
jf908
animated_fox
example on the website only produces animation events once
A-Windowing
#18159
opened Mar 5, 2025 by
hukasu
DefaultPlugins should mention that Bevy apps and plugins
C-Docs
An addition or correction to our documentation
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
ScheduleRunnerPlugin
is not always included
A-App
#18154
opened Mar 4, 2025 by
VincentWo
UI specific color enum
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#18152
opened Mar 4, 2025 by
ickshonpe
Phyisically based unified volumetrics system
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Design-Doc
A design document intended to shape future work
C-Feature
A new feature, making something new possible
C-Tracking-Issue
An issue that collects information about a broad development initiative
#18151
opened Mar 4, 2025 by
mate-h
enable partial bindless support on metal
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
O-Metal
Specific to the Metal render API
StandardMaterial causes long delays on Firefox with WebGL
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Shaders
This code uses GPU shader languages
O-WebGL2
Specific to the WebGL2 render API
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
#18142
opened Mar 3, 2025 by
ashivaram23
bevy_remote doesn't work with dynamic components
A-Dev-Tools
Tools used to debug Bevy applications.
C-Bug
An unexpected or incorrect behavior
#18138
opened Mar 3, 2025 by
SpecificProtagonist
Render gizmo line widths in logical pixels
A-Gizmos
Visual editor and debug gizmos
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#18137
opened Mar 3, 2025 by
brianchirls
Add current process cpu/memory usage to SystemInformationDiagnosticsPlugin
A-Dev-Tools
Tools used to debug Bevy applications.
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18135
opened Mar 3, 2025 by
francisdb
Example Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
shader_material_bindless
crashes
A-Rendering
Allow Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
DynamicEnum
to not have a set variant
A-Reflection
#18122
opened Mar 2, 2025 by
villor
Support Many-to-Many relationships
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#18121
opened Mar 2, 2025 by
ItsDoot
Component trait docs should link to Relationship
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
y axis flipped when reading delta from Drag pointer
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Picking
Pointing at and selecting objects of all sorts
C-Bug
An unexpected or incorrect behavior
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18109
opened Mar 1, 2025 by
gwafotapa
Allow for App::run() to return on Web
A-App
Bevy apps and plugins
A-Windowing
Platform-agnostic interface layer to run your app in
C-Feature
A new feature, making something new possible
O-Web
Specific to web (WASM) builds
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#18107
opened Mar 1, 2025 by
JaminKoke
Black materials on Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Linux
Specific to the Linux desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
clearcoat
example
A-Rendering
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