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cull
Dade Lamkins edited this page Oct 15, 2022
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Applies To | Blish HUD | TacO | |
---|---|---|---|
Markers, Trails | ✔ | ❌ |
By default markers and trails are rendered without culling meaning that both sides are rendered at all times. Alternative culling settings allow you to enable culling for one side or the other. For example, a trail can be made to be visible when viewed from below.
Attribute | Data Type | Example | Default Value | Description |
---|---|---|---|---|
cull | Custom String | cull="Clockwise" |
None | The direction that culling should occur. |
- None
- Clockwise
- CounterClockwise
:::tip
This attribute will either appear to do nothing or will hide a marker entirely if set to a value other than None unless you've also specified a static rotation of the marker (otherwise the marker always faces the player's camera and the other side is never visible). A marker can be statically rotated using the Rotate attribute.
:::