Skip to content
Dade Lamkins edited this page Oct 15, 2022 · 1 revision

id: rotate title: Rotate hide_table_of_contents: true

Applies To Blish HUD TacO
Markers

Description

Allows you to statically rotate a marker instead of it automatically facing the player. Value is in degrees. Rotation is applied first to the x axis, then to y, and finally to z.

Attribute Data Type Example Description
rotate Array of float rotate="90,178,-22.3" Defines rotation on the x, y, and z axis respectively in degrees.
rotate-x float rotate-x="90" Defines rotation on the x axis in degrees.
rotate-y float rotate-y="178" Defines rotation on the y axis in degrees.
rotate-z float rotate-z="-22.3" Defines rotation on the z axis in degrees.
Clone this wiki locally