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rotate
Dade Lamkins edited this page Oct 15, 2022
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1 revision
Applies To | Blish HUD | TacO | |
---|---|---|---|
Markers | ✔ | ❌ |
Allows you to statically rotate a marker instead of it automatically facing the player. Value is in degrees. Rotation is applied first to the x axis, then to y, and finally to z.
Attribute | Data Type | Example | Description |
---|---|---|---|
rotate | Array of float | rotate="90,178,-22.3" |
Defines rotation on the x, y, and z axis respectively in degrees. |
rotate-x | float | rotate-x="90" |
Defines rotation on the x axis in degrees. |
rotate-y | float | rotate-y="178" |
Defines rotation on the y axis in degrees. |
rotate-z | float | rotate-z="-22.3" |
Defines rotation on the z axis in degrees. |