Releases: bottiger1/Cubemaker
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Add back nofog
Apparently $nofog does something in a WindowImposter material.
Fix for skies larger than 1024x1024
There appears to be a crash in VTFLib for making cubemaps larger than 1024x1024. Since we cannot edit VTFLib without losing support for DXT, the program will now downsize these textures to 1024x1024.
Add gamma correction when importing HDR skyboxes
Imported skyboxes that are HDR now correctly have their brightness converted.
Add gamma correction to HDR
Added gamma correction to HDR vtfs. If your HDR skyboxes look too bright, you will need this version.
Update
An uncompressed LDR vtf will now be created in case you want to use that instead of the compressed version.
Stretched skyboxes will now use the average last pixel color from all sides instead of from the current side, so the skybox won't look like a box due to each side being a different color.
Better support for rectangular skyboxes
While porting some skyboxes, I found some with rectangular faces on the side. They look much better if you pad the bottom half instead of stretching them. This seems to be the way they behave as a regular skybox as well.
Add support for skyboxes with a non-square ft texture
Searches every VTF for the largest square dimensions and uses that as the output dimension instead of just using the FT face. Useful for some CSGO skyboxes that are 512x256.
HDR support
Now produces an HDR version of the VTF.
Minor Update
NOTICE: creation of the HDR version of the VTF is not implemented yet. Compile your map on LDR only or HDR users will get a white sky.
Removed $nofog from the VMT as it doesn't do anything on WindowImposter.