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Update releasenotes.md
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bradharding committed Jan 11, 2024
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* The player’s path is now drawn correctly if the `am_path` CVAR is `on` and they have just teleported.
* A controller’s left and right shoulder buttons can now be held down to zoom in and out.
* The subtle shadow cast by the status bar is now only visible when the `am_backcolor` CVAR is its default of `0`.
* Marks added by pressing the <kbd><b>M</b></kbd> key are now drawn over the player’s arrow when the `r_detail` CVAR is `high`.
* Minor improvements have been made to drawing marks added by pressing the <kbd><b>M</b></kbd> key.
* The `con_obituaries` CVAR has been renamed to just `obituaries`.
* When the `r_rockettrails` CVAR is `on`:
* A bug is fixed whereby smoke wasn’t trailing behind rockets fired by the player and cyberdemons.
* A bug is fixed whereby no smoke was trailing behind rockets fired by the player and cyberdemons.
* Smoke trailing behind rockets fired by cyberdemons won’t be spawned if certain states or sprites have been changed in a `DEHACKED` lump.
* A sound effect is now played when using a control that has been bound to the `toggle` CCMD.

![](https://github.com/bradharding/www.doomretro.com/raw/master/wiki/bigdivider.png)

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