Skip to content

Commit

Permalink
More minor tweaks
Browse files Browse the repository at this point in the history
bradharding committed Nov 13, 2023
1 parent 19a34eb commit 4ce5479
Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions releasenotes.md
Original file line number Diff line number Diff line change
@@ -7,7 +7,7 @@
* Support has been added for John Romero's newly released [*SIGIL II*](https://romero.com/sigil).
* Several changes have been made to text that is output to the console.
* The automap is now also shown in low detail when the `r_detail` CVAR is `low`.
* A bug is fixed whereby the effect of changing a color CVAR for the automap in the console wouldn’t be immediate.
* A bug is fixed whereby the effects of changing any color CVAR for the automap in the console wouldn’t be immediate.
* Rocket explosions from the player and cyberdemons are now randomly mirrored.
* These changes have been made when vanilla mode is enabled:
* Extra blood is no longer spawned when a monster is injured.
@@ -22,7 +22,7 @@
* The text to the left of any semi-colon is no longer cleared.
* The help screen can now be shown by pressing the <kbd><b>F1</b></kbd> key when the menu is open.
* If the `animatedstats` CVAR is `on` and the player is telefragged, their health now animates correctly in the status bar and widescreen HUD.
* Minor improvements have been made to the support of [*Chex Quest*](https://doomwiki.org/wiki/Chex_Quest), [*Chex Quest 2*](https://doomwiki.org/wiki/Chex_Quest#Chex_Quest_2) and [*REKKR*](https://www.doomworld.com/idgames/levels/doom/megawads/rekkr).
* Minor improvements have been made to the support of [*Chex Quest*](https://doomwiki.org/wiki/Chex_Quest), [*Chex Quest 2*](https://doomwiki.org/wiki/Chex_Quest#Chex_Quest_2), [*Harmony Compatible*](https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/harmonyc) and [*REKKR*](https://www.doomworld.com/idgames/levels/doom/megawads/rekkr).
* A bug is fixed whereby monsters would respawn only once when playing on *Nightmare!* or if the `respawnmonsters` CCMD was used.
* The accuracy of the “Map explored” stat displayed by the `playerstats` CCMD has now been fixed.

2 changes: 1 addition & 1 deletion src/d_iwad.c
Original file line number Diff line number Diff line change
@@ -970,7 +970,7 @@ void D_SetGameDescription(void)
M_StringCopy(gamedescription, s_CAPTION_EARTHLESS, sizeof(gamedescription));
else if (ganymede)
M_StringCopy(gamedescription, s_CAPTION_GANYMEDE, sizeof(gamedescription));
else if (harmony)
else if (harmony || harmonyc)
M_StringCopy(gamedescription, s_CAPTION_HARMONY, sizeof(gamedescription));
else if (KDIKDIZD)
M_StringCopy(gamedescription, s_CAPTION_KDIKDIZD, sizeof(gamedescription));

0 comments on commit 4ce5479

Please sign in to comment.