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Update releasenotes.md
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bradharding committed Oct 11, 2024
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* Very short sprites are no longer clipped in liquid sectors when the `r_liquid_clipsprites` CVAR is `on`.
* These changes have been made to the automap:
* Aspect ratio correction is now applied. This feature can be toggled off using the new `am_correctaspectratio` CVAR, which is `on` by default and `off` when vanilla mode is enabled.
* A behavior present in the original *DOOM*, whereby as the player moves around while the automap is open, walls seen by the player for the first time aren't mapped, can now be restored by disabling the new `am_dynamic` CVAR, which is `on` by default and `off` when vanilla mode is enabled.
* In the original *DOOM*, if the player moved around while the automap was open, walls seen by the player for the first time weren’t mapped. This behavior can now be restored by disabling the new `am_dynamic` CVAR, which is `on` by default and `off` when vanilla mode is enabled.
* The automap now displays correctly when zooming out in very large maps.
* The grid now always covers the entire screen when the `am_rotatemode` CVAR is `on`.
* The fuzz effect from spectres and the partial invisibility power-up now:
* Doesn't cause the status bar to bleed into the player's view while the console is open.
* Freezes along with everything else when freeze mode is enabled.
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