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creature
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contains individual creature spawn data. Spawn of a creature is an instance of the creature object in the world.
Field | Type | Null | Key | Default | Extra |
guid | int(10) unsigned | NO | PRI | None | auto_increment |
id | mediumint(8) unsigned | NO | MUL | 0 | |
map | smallint(5) unsigned | NO | MUL | 0 | |
spawnMask | tinyint(3) unsigned | NO | 1 | ||
phaseMask | smallint(5) unsigned | NO | 1 | (WotLK+) | |
position_x | float | NO | 0 | ||
position_y | float | NO | 0 | ||
position_z | float | NO | 0 | ||
orientation | float | NO | 0 | ||
spawntimesecsmin | int(10) unsigned | NO | 120 | ||
spawntimesecsmax | int(10) unsigned | NO | 120 | ||
spawndist | float | NO | 5 | ||
MovementType | tinyint(3) unsigned | NO | 0 |
A unique identifier given to each creature to distinguish one creature from another. Two creatures can NOT have same GUID.
The id of the template that is used when instantiating this creature. See creature_template.entry
The Map ID of the position of the creature. See Map.dbc
Controls under which difficulties the creature will be spawned.
Value | Comment |
---|---|
0 | Not spawned |
1 | Spawned only in 10-man-normal versions of maps (includes maps without a heroic mode) |
2 | Spawned only in 25-man-normal versions of maps (or heroics pre 3.2) |
4 | Spawned only in 10-man heroic versions of maps |
8 | Spawned only in 25-man-heroic versions of maps |
15 | Spawned in all versions of maps |
Defines which phase the creature belongs. 1 is default phase, rest are from spell’s aura 261, (Aura #261) (4) = phasemask = 4.
The X position of the creature.
The Y position of the creature.
The Z position of the creature.
The orientation of the creature. (North = 0.0; South = pi (3.14159))
The minimum respawn time of the creature in seconds.
The maximum respawn time of the creature in seconds.
If both spawntimesecsmin and spawntimesecsmax are 0, creature will not respawn. only scripted respawn
The maximum distance that the creature should spawn from its spawn point. Also controls how far away the creature can walk from its spawn point if its MovementType = 1.
Value | Comment |
---|---|
-1 | Orientation change only – not implemented currently |
5 | Default random movement value |
See creature_template.MovementType for possible values.
creature_movement and creature_movement_template need to have MovementType set to 2,3,4 for a guid.
spawn_group / waypoint_path spawns should use 0 for all creatures of that spawn_group.
Value | Name | Comment |
---|---|---|
0 | IDLE_MOTION_TYPE | No Movement – IdleMovementGenerator |
1 | RANDOM_MOTION_TYPE | Random Movement with spawndist – RandomMovementGenerator |
2 | WAYPOINT_MOTION_TYPE | 123.123 – WaypointMovementGenerator |
3 | PATH_MOTION_TYPE | 123.123 – Spline Movement, All Waypoints are send in creature update packet (e.g flight paths) – PathMovementGenerator |
4 | LINEAR_WP_MOTION_TYPE | 123.21.23.21.23.21 – WaypointMovementGenerator |