Skip to content

Item_required_target

Schmoozerd edited this page Apr 17, 2013 · 1 revision

Back to world database list of tables.

The `item_required_target` table

These spell effects require a specific target in either alive or dead state (for creatures).

Structure

Field Type Null Key Default Extra
entry int(6) unsigned NO PRI
type int(8) unsigned NO PRI 0
targetEntry int(11) unsigned NO PRI 0

Description of the fields

entry

The item ID. See Items.dbc

type

One of these type are available

  • 0 = Gameobject
  • 1 = Creature
  • 2 = Creature who must be dead (killed by Player or Npc)

NOTE: A creature corpse and a creature that looks dead are two different things. One is actually dead and the other is just using an emote to appear dead.

targetEntry

Can be: creature_template.entry or gameobject_template.entry depending on the choosen type.

This specified entry will be automatically targeted if it is near the player using the item.

Clone this wiki locally