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  • 04:03 (UTC -06:00)

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  1. boidflocking boidflocking Public

    A research paper written in late 2020 on the subject of optimization of boid flock systems. This paper focuses on the interaction between CPU and GPU calculations and strives to find the best balan…

    C# 2

  2. Commission-Example Commission-Example Public

    This is an example of one of the many video game commissions I've completed, along with example images of other work

    ShaderLab

  3. computergraphicsA1 computergraphicsA1 Public

    A link to my first computer graphics assignment in COMP3490. This assignment tasked us with creating a render engine in Processing with only direct OpenGL calls, using common methods like goraud sh…

    Processing

  4. Fractal-Generation Fractal-Generation Public

    A project created to explore fractals and how they're generated.

    Python

  5. Stock-Bot Stock-Bot Public

    I was in the market for a new graphics card in late 2021, but stock is quite low. My solution was to create this stock bot.

    Python