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Special Diggers #3209
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Special Diggers #3209
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b5c19e1
initial
PieterVdc 52a6ff1
update
PieterVdc 7fc027d
update
PieterVdc 952d86d
Update creature_states.h
PieterVdc 50e3843
Merge remote-tracking branch 'upstream/master' into specialDiggers
PieterVdc 6d03aa7
Merge branch 'master' into specialDiggers
PieterVdc 5d6b6e6
Merge remote-tracking branch 'upstream/master' into specialDiggers
PieterVdc 9e794ee
use creature_kind_is_for_dungeon_diggers_list in more spots
PieterVdc a367f52
add temporatily hardcoded tunnelers in dig list
PieterVdc bc64f39
all special_diggers are for diggerlist
PieterVdc 994d87a
introduce DIGGING_CREATURE next to SPECIAL_DIGGER
PieterVdc e44bcfb
scrap unused functions
PieterVdc 375b3b3
add brackets
PieterVdc a0f64a2
allow swapping diggers
PieterVdc 4da2718
.
PieterVdc b3e0d0c
don't recalculate, and rename
PieterVdc f382c9a
Merge remote-tracking branch 'upstream/master' into specialDiggers
PieterVdc 765ca63
update conflicted function
PieterVdc 2747cdd
Merge remote-tracking branch 'upstream/master' into specialDiggers
PieterVdc c555544
fix conflict + also recalculate on script property change
PieterVdc e004bea
Update config_creature.h
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -1195,13 +1195,12 @@ TbBool cmd_exec(PlayerNumber plyr_idx, char *msg) | |
PlayerNumber id = get_player_number_for_command(pr2str); | ||
player = get_player(plyr_idx); | ||
thing = thing_get(player->influenced_thing_idx); | ||
ThingModel model = get_players_special_digger_model(thing->owner); | ||
player = get_player(id); | ||
if (player_exists(player)) | ||
{ | ||
if (thing_is_creature(thing)) | ||
{ | ||
if (thing->model == model) | ||
if (creature_is_for_dungeon_diggers_list(thing)) | ||
{ | ||
if (get_random_position_in_dungeon_for_creature(id, CrWaS_WithinDungeon, thing, &pos)) | ||
{ | ||
|
@@ -1210,6 +1209,7 @@ TbBool cmd_exec(PlayerNumber plyr_idx, char *msg) | |
} | ||
} | ||
} | ||
//todo replace with any on digger_list | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Did you forget this, or is this for a future PR? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. it's just for cheats, so yeah could be tackled at some point but really not critical at all |
||
thing = find_players_next_creature_of_breed_and_gui_job(get_players_special_digger_model(thing->owner), -1, plyr_idx, TPF_None); | ||
if (!thing_is_invalid(thing)) | ||
{ | ||
|
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Do the evil_start_state and good_start_state also need to be cleaned up here?
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how so? good in this context should technically be roaming but think it's fine as is