Skip to content

Releases: drl2/mighty-protectors-fvtt

1.1.1 IN Stat fix

02 Jan 00:14
2eb4aec
Compare
Choose a tag to compare
Merge pull request #16 from drl2/feature-vehicle-sheet

IN stat fix

Foundry v10 fixes, vehicle sheet enhancement

27 Dec 22:53
1170e34
Compare
Choose a tag to compare

[1.1.0]

  • The previous version more or less worked in Founndry version 10 but with a few glitches and throwing a while bunch of warnings about code that's going to stop working in future versions. Did a first pass of v10-ification, meaning this version will no longer work with Foundry versions before 10 - stick with 1.0.2 for Foundry v9. Changes related to v10 include:
    • Drag & drop macro creation was messing up by creating the macro we wanted & then replacing it with one we didn't. Fixed.
    • Combat tracker display went wonky under v10 due to some changes to the underlying layout of the tracker. Updated to work with the new style.
    • Deprecation warnings (for those of you who hit F12 and look at the console output) are addressed, meaning the transition to future Foundry versions should be easier.
  • Added physical defense and base to-hit to the vehicle sheet. These values aren't on the pen-and-paper sheet because they're usually calculated based on the stats of the driver/pilot/gunner/whatever, but are convenient here because they can be used in to-hit calculations.
  • Semi-colons. My Javascript nemesis. Had a bunch of missing ones and a couple of unnecessary ones throughout the code. This had no impact at all on functionality, but they've been bothering me for a while. Eventually I might even make my use of single vs double quotes consistent rather than based on what language I was coding in at work on a given day.

1.0.2 Combat tracker fixes

06 Aug 00:28
deece51
Compare
Choose a tag to compare

[1.0.2] - 2022-08-05

  • Fixed an issue where players were seeing permission errors at start of combat
  • Should now correctly reset the current active turn after initiative rolls at the top of a new round.

1.0.1 Minor fix for fumble

23 May 20:20
8fa4cc7
Compare
Choose a tag to compare

Version 1.0.0 left some code in place for testing that should have been commented out - was showing fumble rolls when not necessary.

1.0.0 Vehicles and more!

22 May 18:55
f8eb194
Compare
Choose a tag to compare
  • Attacks that use charges can now be linked to powers that have them as long as both are owned by the same character - so now charges can be auto-deducted when the attack is rolled.
  • Added buttons to the attack results to roll for possible crits and fumbles. If the first d20 roll indicates a crit or fumble, a second button will appear to roll for the specific effect. If the included crit & fumble roll tables have not been renamed or deleted, the second button rolls against those.
  • Vehicle sheets!
    • I haven't used the vehicle rules much myself so it's very likely there are some bugs to discover and tweaks to be made. Please share feedback on the support Discord server.
    • Because vehicles' attacks and defenses are almost always at least partly based on the stats of pilots, gunners, etc., target numbers and automatic hit detection are not available for attacks by or against vehicles. You'll have to do it the old fashioned way.

0.7.0 Healing, roll tables, fixes, tweaks

08 Mar 02:17
5dad8f8
Compare
Choose a tag to compare

[0.7.0] - 2022-03-07

  • Fixed issue where current turn wasn't moving to top of the initiative list at the beginning of a round
  • GM might prefer to hide the relative strength of NPCs from players, so separated "Show roll with" option into separate ones for characters and NPCs; NPC one has option to show only to GM
  • Added display on character sheet to differentiate between NPC & Char actors
  • Added inventing point bonus to ability sheet (for the "Inventing" power)
  • Clicking "Healing" now pops up a dialog for healing over time as laid out in section 4.13 of the rules
  • Did a lot of prep work for implementing vehicle sheets, including entering in the Big Giant Table of vehicle properties (rules p. 78)
  • Still haven't settled on how to implement vehicles, though - thinking of just a slight modification to the regular character sheet with a "vehicle systems" section in place of abilities but working more or less the same way
  • Added Crit & Fumble roll tables

0.5.5 - System settings, tweaks, and bug fixes

27 Nov 19:26
a0385e8
Compare
Choose a tag to compare
  • System settings actually implemented
  • HtH roll added to ST
  • XP spent has turned into a calculated field, negating the need for a "Calculated" copy of the total xp
  • Blunt vs Sharp kinetic distinction removed, as the presence or absence of Knockback indicates this
  • Added Security Clearance to the character Bio tab, on the off chance anybody ever uses it
  • Added some macro shortcuts and documentation for them

0.5.0 Initial public release

19 Nov 16:32
ba188da
Compare
Choose a tag to compare
Merge pull request #1 from drl2/pre-release-dev

Initial public release candidate