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Releases: effekseer/EffekseerForGodot3

1.70b.1

13 Jan 06:47
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Changes

  • Update to Effekseer 1.70b
  • Avoid a isssue of shader compilation working and stuttering when effects are played back for the first time.

1.70.2

30 Nov 12:04
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Bugfix

  • A 3D effect transform going wrong when the camera is a child of a moving node #12

1.70.1

04 Oct 14:51
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Bugfix

  • Crash when is not found camera in 3D scene

1.70

15 Sep 16:00
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Changes

  • Updated to Effekseer 1.70
  • Add method set_dynamic_parameter to Emitter/Emitter2D
  • Add method send_trigger to Emitter/Emitter2D

1.62b

01 Feb 12:00
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Changes

  • Updated to Effekseer 1.62b

Bugfixes

  • Can't reimport efkefc. #8
  • Not correct color space in material

1.62a

06 Jan 11:02
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Changes

  • Updated to Effekseer 1.62
  • Updated to Godot-cpp 3.4
  • Add a inspector plugin for effects preview
  • Add support for get_tree().paused.
  • Add support visibility of Emitter/Emitter2D to be reflected in the effect display
  • Optimize Emitter/Emitter2D update/render loop
  • Optimize the size of the EffectResource (reduced unnecessary data and applied compression)
  • EffekseerSpatialGizmoPlugin has been named

Bugfixes

  • target_position doesn't work when play() in Emitter

1.61c

21 Sep 18:02
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Tool Download

How to Use the Plugin

Changes

  • Updated to Effekseer 1.61c
  • Shrink the size of binary files such as dll/so/dylib/wasm
  • Add signal finished to Emitter/Emitter2D
  • Add property target_position to Emitter/Emitter2D

Bugfixes

  • Runtime error when using depth textures with custom materials
  • Crash when specifying null for effect of Emitter/Emitter2D
  • Not correct color space (Corrected to linear color)