Releases: effekseer/EffekseerForGodot3
Releases · effekseer/EffekseerForGodot3
1.70b.1
Changes
- Update to Effekseer 1.70b
- Avoid a isssue of shader compilation working and stuttering when effects are played back for the first time.
1.70.2
Bugfix
- A 3D effect transform going wrong when the camera is a child of a moving node #12
1.70.1
Bugfix
- Crash when is not found camera in 3D scene
1.70
Changes
- Updated to Effekseer 1.70
- Add method
set_dynamic_parameter
to Emitter/Emitter2D - Add method
send_trigger
to Emitter/Emitter2D
1.62b
Changes
- Updated to Effekseer 1.62b
Bugfixes
- Can't reimport efkefc. #8
- Not correct color space in material
1.62a
Changes
- Updated to Effekseer 1.62
- Updated to Godot-cpp 3.4
- Add a inspector plugin for effects preview
- Add support for
get_tree().paused
. - Add support
visibility
of Emitter/Emitter2D to be reflected in the effect display - Optimize Emitter/Emitter2D update/render loop
- Optimize the size of the EffectResource (reduced unnecessary data and applied compression)
- EffekseerSpatialGizmoPlugin has been named
Bugfixes
target_position
doesn't work when play() in Emitter
1.61c
Changes
- Updated to Effekseer 1.61c
- Shrink the size of binary files such as dll/so/dylib/wasm
- Add signal
finished
to Emitter/Emitter2D - Add property
target_position
to Emitter/Emitter2D
Bugfixes
- Runtime error when using depth textures with custom materials
- Crash when specifying null for
effect
of Emitter/Emitter2D - Not correct color space (Corrected to linear color)