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v1.13 Release Candidate 2

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@dorkster dorkster released this 21 Jan 20:39
· 63 commits to master since this release

(Note: This is list only includes changes since 1.13rc1.)

Engine features

  • Added 'background' property for all menus. Menus will fall back to the existing hard-coded filenames if this property is omitted.
  • Added 'close', 'label_title', and 'action_list' properties to MenuConfirm configuration.
  • Added 'render_layers' section to StatBlock definitions. It has the same syntax and functionality as engine/hero_layers.txt, so that file is now considered deprecated.
  • Added 'animation_slots' section to StatBlock definitions. This allows for multiple animation layers on non-player entities that don't have an inventory like the player.
  • Added a 'direction' property to map NPCs, indentical to the property of the same name for map enemies.
  • Added 'vendor_ratio_buy', 'vendor_ratio_sell', and 'vendor_ratio_sell_old' properties to engine/loot.txt. These deprecate 'vendor_ratio' and 'vendor_ratio_buyback'.
  • Added 'vendor_ratio_buy', 'vendor_ratio_sell', and 'vendor_ratio_sell_old' properties to NPCs. These can be used to override the global settings in engine/loot.txt.

Engine fixes

  • Fixed memory leak when loading NPCs.
  • Entity animations will now fall back to the 'die' animation when 'critdie' isn't defined.
  • Fixed several bugs with the "equipment set" feature.
  • Fixed several bugs with the "fog-of-war" feature.

Game updates

  • The minimap is now gradually revealed as the player explores.
  • A secondary equipment loadout has been added to the inventory.
  • Uniform size and background image for small dialog windows (e.g. game over menu, number picker, etc).

Translation updates

  • Basque (eu) update (aitzkora)
  • Norwegian Bokmal (nb) update (Elias Nykrem)

Other

  • A 64-bit build is now shipped as the default on Windows. The 32-bit build is still included, but is optional.