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Update Systems.cs (#244)
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AldeRoberge authored Nov 4, 2024
1 parent 9dc6066 commit 804423a
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/Arch.Samples/Systems.cs
Original file line number Diff line number Diff line change
Expand Up @@ -139,7 +139,7 @@ public void Update(ref Position pos, ref Velocity vel)
public override void Update(in GameTime time)
{
// Iterates over all entities ( based on the passed QueryDescription ), accesses their Position and Velocity Components and updates them.
// Highperformance and inlined calls for maximum effiency.
// High performance and inlined calls for maximum efficiency.
var movementJob = new Move((float)time.ElapsedGameTime.TotalMilliseconds);
World.InlineParallelQuery<Move, Position, Velocity>(in _entitiesToMove, ref movementJob);

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