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PlayerObject::levelFlipping
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hiimjasmine00 authored Mar 3, 2025
1 parent 25635be commit 04068fc
Showing 1 changed file with 1 addition and 3 deletions.
4 changes: 1 addition & 3 deletions bindings/2.2074/GeometryDash.bro
Original file line number Diff line number Diff line change
Expand Up @@ -16682,9 +16682,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
bool isSafeMode(float);
bool isSafeSpiderFlip(float);
TodoReturn levelFlipFinished() = win 0x3759e0;
bool levelFlipping() = win 0x385760, m1 inline {
return m_playEffects && PlayLayer::get()->isFlipping();
}
bool levelFlipping() = win 0x385760, m1 0x3709bc, imac 0x3efb30;
TodoReturn levelWillFlip() = imac 0x3f1930;
TodoReturn limitDashRotation(float&);
void loadFromCheckpoint(PlayerCheckpoint*) = win 0x38bc30, imac 0x40a910, m1 0x3880ac;
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