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Keywords
Alchyr edited this page Mar 5, 2024
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Keyword | Description | Field |
---|---|---|
Autoplay | This card automatically plays itself when drawn. | AutoplayField.autoplay |
Exhaustive | Exhausts after a certain number of uses. | ExhaustiveVariable.setBaseValue |
Fleeting | This card Purges and is removed from your deck on use. | FleetingField.fleeting |
Grave | Start each combat with this card in your discard pile. | GraveField.grave |
Persist | Only discards after a certain number of uses each turn. | PersistFields.setBaseValue |
Purge | Removed until end of combat. Does NOT go to your exhaust pile. | PurgeField.purge |
Refund | Returns energy spent on playing the card, up to the Refund value. | RefundVariable.setBaseValue |
Retain | Not discarded at the end of your turn. | AlwaysRetainField.alwaysRetain |
Snecko | When drawn, this card randomizes its cost. | SneckoField.snecko |
Soulbound | Cannot be removed from your deck. | SoulboundField.soulbound |
Startup | Triggers at the start of each combat. |
StartupCard interface |
For interfaces, implement them in your card class. For fields, set their values in the constructor of the card. The specifics may vary slightly.
For example, to give a card Exhaustive 2 you would do ExhaustiveVariable.setBaseValue(this, 2);
. For those that are true or false, it will be more along the lines of PurgeField.purge.set(this, true);
All keywords should use the stslib:
prefix in card text. Effects with numeric values also come with their own dynamic variables to use in card text. For Exhaustive, it would be stslib:Exhaustive !stslib:ex!.