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Commands
When you see [player/g:group/c:clan/*] on a command, that means you can use players names, Minecraft groups names, and SimpleClans clans to identify who you want the command to work on. If you see ...
after the identifiers that means it can be more than one. For example the allow command, you can do any of the following:
Usage: /ps allow jesse_magnets phaed g:slithers
Usage: /ps allow morty
Usage: /ps allow *
The identifiers a bunch of names, or it can be mixed, or it can be just one thing.
The command parameters have either square brackets or angle brackets, heres what that means:
<> - optional
[] - required
Disable or re-enable the ability to place pstones. With it disabled you will be able to place blocks that are tied to pstones normally. i.e. If the City Protetion is diamond block and you wanna build a structure with diamond blocks, you would /ps off and then place the block.
Adds one or more players, groups or ScimpleClan clans to the allowed list of the field you're standing on. Allow * to allow all players
Same as /ps allow but it allows to all of your force fields. Careful with this one.
Will tell you who is allowed inside the field you are standing on.
Blaclists command usage inside your fields. Players inside your field will not be able to use the commands you add with this.
Usage: /ps blacklistcommand fly
Clears the blacklist on the field
Toggles bypass mode, meaning it turns off bypass permissions if have them, enabling you to play the game following pstone rules
Lists all the fields you own and gives you a count.
Change the owner of the field to someone else. This other person must then right click on the block with a tool to take ownership.
Change the visualization density. A value of 1 gives you only field outlines. A value of 2 divides each side by 2, 8 by 8, etc. Another thing to note is that the density value is also the size of field that will draw completely full. For example with a value of 8 will allow you to fully visualize fields up to 8x8x8, fields larger than this will start to have empty spaces. Use density of 0 to disable visualizations.
Enable/Disable individual fields. Any effect the forcefields have will be disabled while the field is disabled, though the actual stone is protected and cannot be stolen.
List the fields types on your server.
Hides/unhides the field you are standing on or pointing at, or all your fields.
Get info for the field you're standing on.
View your own field locations
Shows next page of data. i.e. when you are looking at a menu and such.
Remove player or list of players from the allowed list the field you're standing on. Allow * to allow all players. You can also specify groups or SimpleClans clan tags.
Removes one or more players from all your force-fields. Allow * to allow all players.
Sets the interval at which grief revert blocks will auto-revert all grief
Set the renting limit on the field
Set the name of field you're aiming or standing on. This is used in the welcome and farewell messaging.
Sets the field's radius, must be lower than the configured radius.
Sets the velocity of launchers/cannons (0 = auto).
List or clean the intruders of the Proximity Snitch you're pointing at.
Disabled/enables a specific flag from a field. You can customize your fields this way. Admins get to select which fields are toggable by adding the toggle modifier ?
before the field flag in the config.
Delete all blocks in field, event the field's name will be deleted
Delete specific blocks
Import specific blocks, can have data values as well
Import all blocks in field
Lists stored translocations
Remove specific blocks from the translocation and placed back on the world
Unlinks the blocks from the translocaiton field, allowing you to take the field and use it for something else
Shows you the perimeter of the pstone you're standing on visually (only you will see it).
Will tell you who is currently inside the overlapped force-fields you are standing on.
View field counts for a field type or for a target.
Clean up all orphaned fields. Orphan fields happen when the block underlying players fields get deleted somehow, server crash, backup revert, world edit type tool, or some plugin deletes them without triggering block-break event, but the field stays on the database and affecting the area like some kind of phantom phenomena. This command goes through all the fields on your server and checks if the block on the location specified in the db still exists in the world, if it doesn't then it gets deleted from the db. Read also /ps revert.
Clears a flag from the field.
Deletes all pstones belonging to this player (use after banning) or that have the typeid.
Delete all fields of a certain block type from a player (typeid can be a block id like 57, or it can have data like 23:10)
Delete all pstones from player
Delete of pstones of block a type from everyone (typeid can be a block id like 57, or it can have data like 23:10)
Delete the field you're standing on.
Disables the flag on all fields
Enables the flag on all fields
Gives a player pstones. The field name is the name given in the title flag, it can also be a partial of the name.
Insert a flag into a field
Lists all precious stones blocks in area.
View field locations of a target, you can optionally specify a typeid
Use this to give all fields belonging to one player to another player. Used when someone changes usernames, or someone leaves the server but leaves an inheritance to someone else. The "to" player will be owner of all the fields the "from" player owned.
Lets staff place fields for players. The field name matches the title flag of the field, it can be a partial. i.e. "city" will match City Proteciton field.
Pulls all pstone data from the database into memory. Basically repeats what happens on server start. This command exists for when you make direct changes in the database pstone tables that you want reflected in your world immediately.
Clears renters or removes rent sign from a rentable or shareable fields.
Reloads the configuration file.
Resets the flags of the field you are pointing at back to defaults
Similarly as /ps clear this works on orphaned fields, but in this case instead of deleting them from the database, it creates the missing blocks in the world. Use this when you have had a server crash, or had to revert from backup and want to restore the fields in the world the way they were before the changes in the world. This will revert all the missing orphaend fields blocks and fill them in with the data in the database.
Set the owner of the block you're pointing at. Good for testing, you just set the name to someone else and you can be affected by the field.