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Update lake_hylia.logic #89

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104 changes: 102 additions & 2 deletions tmc/logic/lake_hylia.logic
Original file line number Diff line number Diff line change
@@ -1,3 +1,103 @@
area LakeHylia:
room BeanstalkArea
room Main
room BeanstalkArea:
node EastArea:
door LeftLadder
door RightLadder
node WestArea:
door Ladder
node BeanstalkFusion:
warp BeanStalkFusion
node BeanStalkFusionExit:
target BeanStalkFusion
BeanStalkFusionExit -> WestArea: flag HyliaBeanstalkFusion
WestArea -> BeanstalkFusion: flag HyliaBeanstalkFusion
node EastArea +: warp Virtual.Zeffa.FluteAway
node WestArea +: warp Virtual.Zeffa.FluteAway
room Main:
node Crest:
target Crest
set Virtual.Zeffa.LakeCrest
node CrestMinish:
door CrestMinishHouse
target CrestHoleFusion
Crest -> CrestMinish: item CanTurnMinish
CrestMinish -> Crest: item CanGrow
node CrestHoleFusion:
warp CrestHoleFusion
CrestMinish -> CrestHoleFusion: flag CrestHoleFusion
node MinishWater:
target MinishSouth
target NorthHole
node MinishWaterEntrances:
warp South
warp NorthHole
MinishWater -> MinishWaterEntrances: item Flippers
node EastVineHole:
door EastVineHole
MinishWater <-> EastVineHole: item Flippers
node Water:
chest SouthHP
enemy WaterEnemies
node DigCaveFusionEntrance:
warp DigCaveFusion
node DigCaveFusionExit:
target DigCaveFusion
node DigCaveFusionIsland
DigCaveFusionExit -> DigCaveFusionIsland: flag HyliaDigCaveFusion
DigCaveFusionIsland -> DigCaveFusionEntrance: item MoleMitts
Water -> DigCaveFusionIsland: (flag HyliaDigCaveFusion & (item Flippers | item Cape))
DigCaveFusionExit -> Water: item Flippers
node IslandTopMinish:
door IslandMinishHouse
door Hole
IslandTop -> MinishWater: (item Flippers & trick LakeMinishWaterJump)
node SouthWest:
door East
door EastSouth
door South
enemy SouthWestChus
node DropletsEntrance:
door DropletsEntrance
Water <-> DropletsEntrance: (item Cape | item Flippers)
node FifiWaterHole:
chest FifiWaterHoleHP
node West:
set Boulder
door Tree
enemy WestEnemies
node NorthWest:
door Fifi
door West
enemy ChuAndOctorok
NorthWest <-> FifiWaterHole: item Flippers
West <-> Water: (item Cape | item Flippers)
West <-> NorthWest: flag Boulder
Crest -> NorthWest
node SouthEast:
door Ladder
door Cabin
SouthEast <-> Water: (item Cape | item Flippers)
node MinishPortalBonk:
set TreeBonk
node MinishPortal:
door MinishPath
SouthEast -> MinishPortalBonk: item Boots
SouthEast -> MinishPortal: (item CanTurnMinish & flag TreeBonk)
MinishPortal <-> MinishWater: item Flippers
MinishPortal -> SouthEast: item CanGrow
node DigCaveNorthArea:
target DigCave
node NorthHP:
chest NorthHP
DigCaveNorthArea <-> NorthHP: item Cape
node DigCaveNorthEntrance:
warp DigCave
DigCaveNorthArea -> DigCaveNorthEntrance: item MoleMitts
DigCaveNorthArea <-> NorthWest: item Cape
DigCaveNorthArea -> Water: item Flippers
NorthWest <-> Water: (item Cape | item Flippers)
node NorthWest +: warp Virtual.Zeffa.FluteAway
node DigCaveNorthArea +: warp Virtual.Zeffa.FluteAway
node SouthEast +: warp Virtual.Zeffa.FluteAway
node SouthWest +: warp Virtual.Zeffa.FluteAway
node DigCaveFusionIsland +: warp Virtual.Zeffa.FluteAway