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Feature/skeleton conversion #33

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felipeiop
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[] Feature:
Added a global bones remap script and a skeleton type checker, based on the input, if you drag a UE ready skeleton, it will skip the renaming and re structure of the bones, if you drag a VRM, RPM, or Mixamo asset, it will identity the type of asset and remap it, still having bone rotation issues and missing bones for some assets.

@felipeiop felipeiop closed this Jan 4, 2024
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github-actions bot commented Jan 4, 2024

🪓 PR closed, deleted preview at https://github.com/mml-io/avatar-tools/tree/gh-pages/pull/33/

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