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Feature/skeleton conversion #33

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implements addMissingBones step
TheCodeTherapy committed Dec 11, 2023
commit 8ddaf96289693ee0b1012c05b93c6871398bf485
Original file line number Diff line number Diff line change
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import { Bone, Group } from "three";

import { reposeSkinnedMeshes } from "./reposeSkinnedMeshes";
import { traverseAndLogBone } from "./traverseAndLogBone";
import { Step } from "./types";

export const addMissingBonesCorrectionStep: Step = {
name: "addMissingBones",
action: (group: Group) => {
console.log("group", group);

const rootBone = group.getObjectByName("root") as Bone;
console.log(rootBone);

const spine1Bone = group.getObjectByName("spine_01") as Bone;
const spine2Bone = group.getObjectByName("spine_02") as Bone;
const spine3Bone = group.getObjectByName("spine_03") as Bone;

const spine3BoneChildren = Array.from(spine3Bone.children);

const neck1Bone = group.getObjectByName("neck_01") as Bone;
neck1Bone.name = "neck_01";

const headBone = group.getObjectByName("head") as Bone;
headBone.name = "head";

const spine4Bone = new Bone();
spine4Bone.name = "spine_04";

const spine5Bone = new Bone();
spine5Bone.name = "spine_05";

const neck2Bone = new Bone();
neck2Bone.name = "neck_02";

spine3BoneChildren.forEach((child) => {
spine5Bone.add(child);
});

spine3Bone.add(spine4Bone);
spine4Bone.add(spine5Bone);
spine5Bone.add(neck1Bone);

neck1Bone.add(neck2Bone);
neck2Bone.add(headBone);

spine1Bone.position.set(0.037, -0.0, -0.0);
spine1Bone.quaternion.set(0.0, 0.126, 0.0, -0.992);
spine1Bone.updateMatrixWorld(true);

spine2Bone.position.set(0.068, 0.0, -0.0);
spine2Bone.quaternion.set(0.0, -0.03, 0.0, -1.0);
spine2Bone.updateMatrixWorld(true);

spine3Bone.position.set(0.072, 0.0, 0.0);
spine3Bone.quaternion.set(0.0, -0.095, 0.0, -0.995);
spine3Bone.updateMatrixWorld(true);

spine4Bone.position.set(0.085, 0.0, 0.0);
spine4Bone.quaternion.set(0.0, -0.051, 0.0, -0.999);
spine4Bone.updateMatrixWorld(true);

spine5Bone.position.set(0.194, -0.0, 0.0);
spine5Bone.quaternion.set(0.0, -0.006, 0.0, -1.0);
spine5Bone.updateMatrixWorld(true);

neck1Bone.position.set(0.119, 0.0, -0.0);
neck1Bone.quaternion.set(0.0, 0.207, 0.0, -0.978);
neck1Bone.updateMatrixWorld(true);

neck2Bone.position.set(0.051, -0.0, 0.0);
neck2Bone.quaternion.set(0.0, -0.017, 0.0, -1.0);
neck2Bone.updateMatrixWorld(true);

traverseAndLogBone(rootBone);

reposeSkinnedMeshes(group);

return {
didApply: true,
topLevelMessage: {
level: "info",
message: "Added missing bones spine_04 and spine_05.",
},
};
},
};