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Socket updates - reconnect loop, merge buttons #18
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Commits on Oct 3, 2024
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Commits on Oct 10, 2024
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Merge connect/disconnect buttons into one
- Fixed formatting - Removed all `ScopedPointer`s and used std::unique_ptr instead
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Commits on Oct 11, 2024
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Enter reconnect loop if socket connection is lost
- Say the remote socket closes unexpectedly; now, this plugin will attempt to automatically reconnect to the same port if the remote socket opens again - This will also ensure that header parameters are consistent between connections, and will stop acquisition if the header changes
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Commits on Oct 23, 2024
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Commits on Oct 24, 2024
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Add Socket class to handle all socket interactions
- Once connected, all data is read to prevent buffer overflow - If acquisition is running, this data is processed and plotted; otherwise, it is thrown away Fixes #12
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Commits on Nov 4, 2024
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Rename Socket to SocketThread to minimize possible conflicts
- Fixed a visual bug where the disconnect button would not be correctly enabled in certain conditions
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