fixed a few GPU issues (palette colors, return values) #51
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palette colors are now displayed correctly. this mostly involved passing around a
ColorState&
object to more places than it was previously passed, and adding a generator for true-color ANSI escapes (\27[
).i haven't done really anything with C++ before so some of these changes may be terribly unclean. however, i can confirm that they do in fact work.
before:
after: