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Create Glossary stubs S #3897

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10 changes: 5 additions & 5 deletions wiki/Beatmapping/Sampleset/en.md
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# Sampleset

The collection of sound effects that are heard during gameplay.
A **sampleset** is the collection of sound effects that are heard during gameplay.

There are **three** types of hitsounds:
There are three types of hitsounds:

- Normal
- Soft
- Drum

Of these types there are **three** different hitsound additions. These are played over the default *normal* hitsound:
Of these types, there are three different hitsound additions that are played over the default *normal* hitsound:

- whistle
- finish
- clap

A *normal* hitsound is used by default when working with any of these **samplesets**. This is the default sound you will hear when objects are clicked.
A *normal* hitsound is used by default when any of the above samplesets are in-use.

There are also other parts of a sample set that may include the slider tick sounds and the sound made when filling the spinner metre.
Other parts of a sampleset may include the slider tick sounds and the sound made when filling the spinner metre.
4 changes: 3 additions & 1 deletion wiki/Beatmapping/Slider_tick/en.md
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# Slider tick

Slider ticks are the dots that appear inside [sliders](/wiki/Hit_object/Slider). The amount of slider ticks used in a slider is dependent on the [slider velocity](/wiki/Beatmapping/Slider_velocity), the [BPM](/wiki/Beatmapping/Beats_per_minute) and the inherited timing.
**Slider ticks** are small dots (ticks) that appear inside [sliders](/wiki/Hit_object/Slider). The amount of slider ticks used in a slider is dependent on the [slider velocity](/wiki/Beatmapping/Slider_velocity), [BPM](/wiki/Beatmapping/Beats_per_minute) and the inherited timing.

During a play, slider ticks are collected by keeping the cursor within said slider's follow circle, that, once collected, will increase the combo by one unit per slider tick collected. If a player fails to collect all the slider ticks in a slider, they will recieve a `100` and break their combo.
2 changes: 1 addition & 1 deletion wiki/Modding/Star_priority/en.md
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<!-- term definition is unused now that forum-based modding is gone -->

### Star Priority
### Star priority

Star priority has two meanings:

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22 changes: 12 additions & 10 deletions wiki/Silence/en.md
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# Silence

A user that is **silenced** is limited in the things they were able to do. **Silences** can be placed by members of the [Global Moderation Team](https://osu.ppy.sh/groups/4) and [Nomination Assessment Team](https://osu.ppy.sh/groups/7)
**Silence** is a term used to describe the punishment of limiting a user's means of communication within the osu! community. Silences can be placed by members of the [Global Moderation Team](https://osu.ppy.sh/groups/4) and [Nomination Assessment Team](https://osu.ppy.sh/groups/7), and are only placed on users that have broken the [Community Rules](/wiki/Rules).

## Limitations

- Cannot edit userpage
- Cannot change avatar/profile details <!-- unconfirmed on new site, but was a thing on old -->
- Cannot submit beatmaps
- Won't be able to send/receive private messages
- Cannot post on the forums
Users who are silenced by moderators cannot do the following:

- Edit their userpage
- Change their avatar/profile details <!-- unconfirmed on new site, but was a thing on old -->
- Submit [beatmaps](/wiki/Beatmaps)
- Send/receive private messages
- Post on any of the osu! forums

## Common reasons for silences

- Inappropriate behaviour in public chats and forums (including #multiplayer, beatmaps threads, discussions and comments)
- This includes spamming, nonsense chat and racism etc.
- Uploading inappropriate content
- Includes inappropriate avatars, beatmap submissions, profile details, userpage, banner and beatmap stealing.
*Caution: engaging in "inappropriate behaviour" in private messages is not against the rules, unless said inappropriate behaviour is being delivered to unwilling or unconsenting recipients in said private messages. If reported, appropriate punishments will be placed.*

- Inappropriate behaviour in public chats or forums (including #multiplayer, beatmaps threads, discussions and comments), including—but not limited to—spamming, nonsense chat, racism, etc.
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- Uploading or posting inappropriate content via other means. (E.g., profile avatars, beatmap submissions, profile details, user page bio, banner, etc.).

The length of a silence may vary based on the severity of the infringement. Silences can stack on top of each other, adding more time for each one.
9 changes: 6 additions & 3 deletions wiki/Skinning/Skin/en.md
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# Skin
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A set of graphics and custom sample sets (audio clips) that can replace the default ones used by osu!. This will allow for a more customised user experience. Most of what you see and hear in osu! can be skinned.
*See also: [Skinning](/wiki/Skinning)*

To see the dedicated sub-forum for skins, see [Skinning](https://osu.ppy.sh/community/forums/15).
*To see the dedicated sub-forum for skins, see [Skinning](https://osu.ppy.sh/community/forums/15)*

To see the list of skinnable elements, see [Skinning](/wiki/Skinning) (and its subpages).
*To see the list of skinnable elements, see [Skinning](/wiki/Skinning) (and its subpages)*


A **skin** is a set of graphics (images) and custom sample sets (audio clips) that replace the default ones used by osu!. Many players regularly engage in the use of skins to allow for a more customised user experience, should they dislike the default skin. Almost all of what is visible or audible in osu! can be "skinned."
4 changes: 2 additions & 2 deletions wiki/Spectate/en.md
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# Spectate

Spectate, or spec, is when someone watches another player playing a [beatmap](/wiki/Beatmaps) in real time (with approx. 500ms delay). To spectate, open the extended chat and click on a grey user panel.
**Spectate** (often shortened to "spec") a term used to describe the act of watching another player playing a [beatmap](/wiki/Beatmaps) in real time (with approx. 500ms delay). To spectate, open the extended chat and click on a grey user panel.

For this to work, you will need to have a copy of the exact same beatmap the player you wish to spectate is playing. When someone you are spectating starts playing a new beatmap, it will be announced in a private `#spectator` channel. However, if you have an [osu!supporter](/wiki/osu!supporter) tag, the beatmapset will be automatically downloaded via osu!direct and processed for you.
In order a user to spectate anothe player, said user will need to have downloaded the exact same beatmap that the player being spectated is playing. If the player being spectated starts playing a new beatmap, and the spectator does not have said beatmap, the new beatmap will be announced in a private `#spectator` channel. However, if the spectator has an [osu!supporter](/wiki/osu!supporter) tag, the beatmap will be automatically downloaded via osu!direct and processed for them in-game.
2 changes: 1 addition & 1 deletion wiki/Storyboarding/Storyboarder/en.md
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# Storyboarder

A storyboarder refers to the user who makes storyboards for their own or someone else's [beatmap](/wiki/Beatmaps). They may have used the editor's design section to [storyboard](/wiki/Storyboards), used a third party application, or have done [storyboard scripting](/wiki/storyboard_scripting) (or SBS).
A **storyboarder** is a term used to describe a user who makes storyboards for their own, or someone else's, [beatmap](/wiki/Beatmaps). Storyboarder's use the editor's design section to [storyboard](/wiki/Storyboards), used a third party application, or have done [storyboard scripting](/wiki/storyboard_scripting) (or SBS).
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