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Bump nkast.Xna.Framework, nkast.Xna.Framework.Content, nkast.Xna.Framework.Graphics and nkast.Xna.Framework.Input #13

Bump nkast.Xna.Framework, nkast.Xna.Framework.Content, nkast.Xna.Framework.Graphics and nkast.Xna.Framework.Input

Bump nkast.Xna.Framework, nkast.Xna.Framework.Content, nkast.Xna.Framework.Graphics and nkast.Xna.Framework.Input #13

Triggered via pull request January 20, 2025 19:09
Status Success
Total duration 2m 45s
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4 warnings
build: Clong.Kni.Adapter/MainGame.cs#L20
Non-nullable field '_spriteBatch' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: Clong.Kni.Adapter/MainGame.cs#L20
Non-nullable field '_gameController' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: Clong.Kni.Adapter/MainGame.cs#L20
Non-nullable field '_spriteBatch' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: Clong.Kni.Adapter/MainGame.cs#L20
Non-nullable field '_gameController' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.