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TargetOptions.wiki

Serge Camille edited this page Aug 24, 2015 · 1 revision

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Target Health Options

Note that all target options should only be specified after you declare an enemy.

 enemy=Fluffy_Pillow
 target_health=2700000
 _additional options_

Fixed Health Percentage

Using target_fixed_health_percentage sets the target's health to a fixed percentage that will not change over the course of the sim.

 enemy=Bob_the_Dinosaur
 # Simulate a fight with a permanent execute range
 target_fixed_health_percentage=20

Initial Health Percentage

Using target_initial_health_percentage sets the target's health to start at a certain percentage. The percentage should be entered as a whole number.

  enemy=Fluffy_Pillow
  target_initial_health_percentage=20

Initial Health

Using target_health will allow you to set the starting health of the target, instead of having the sim calculate the target's health automatically.

 enemy=Fluffy_Pillow
 target_health=27000000

Target Death Percentage

Using target_death_pct you can tell the sim to kill the target early, like in the case of Ragnaros where he dies at 10% like a pansy.

 enemy=Ragnaros
 target_death_pct=10

Target Level

The option target_level allows you to specify what level the target should be. The default is three levels higher than the highest level character in the sim, normally 88.

 enemy=Bob_the_Dinosaur
 target_level=87
 # You can use multiple options at once
 # Bob starts at 90%  health and dies at 30%
 target_initial_health_percentage=90
 target_death_pct=30

Target Race

The target_race options allow you to specify what race the target is to kick in the effects of certain talents. (Exorcism for example.)

 enemy=Fred_the_Zombie
 target_race=undead