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TargetOptions.wiki
Is there an error? Something missing? Funky grammar? Do not hesitate to leave a comment.
Note that all target options should only be specified after you declare an enemy.
enemy=Fluffy_Pillow
target_health=2700000
_additional options_
Using target_fixed_health_percentage sets the target's health to a fixed percentage that will not change over the course of the sim.
enemy=Bob_the_Dinosaur
# Simulate a fight with a permanent execute range
target_fixed_health_percentage=20
Using target_initial_health_percentage sets the target's health to start at a certain percentage. The percentage should be entered as a whole number.
enemy=Fluffy_Pillow
target_initial_health_percentage=20
Using target_health will allow you to set the starting health of the target, instead of having the sim calculate the target's health automatically.
enemy=Fluffy_Pillow
target_health=27000000
Using target_death_pct you can tell the sim to kill the target early, like in the case of Ragnaros where he dies at 10% like a pansy.
enemy=Ragnaros
target_death_pct=10
The option target_level allows you to specify what level the target should be. The default is three levels higher than the highest level character in the sim, normally 88.
enemy=Bob_the_Dinosaur
target_level=87
# You can use multiple options at once
# Bob starts at 90% health and dies at 30%
target_initial_health_percentage=90
target_death_pct=30
The target_race options allow you to specify what race the target is to kick in the effects of certain talents. (Exorcism for example.)
enemy=Fred_the_Zombie
target_race=undead