v0.1-7139
- e4cb359 GameDB: Breath of Fire III
- 810ce1c GPU: Remove duplicate display params fields
- 0c3cf1f PostProcessing: Split into internal and display chains
- 80d1056 GPU: Add virtual call when buffers are swapped
- 1cb3e6b ShaderGen: Support multiple render target output
- 3f25db7 D3D11Device: Make depth targets sampleable
- d8bd35e GPUDevice: Add D24S8/D32F/D32FS8 types
- e39a2d0 GPU/HW: Use D32F for PGXP depth
- 34d5cde GPU/HW: Expose depth buffer to internal postprocessing
- 07e9a01 Atualização Português do Brasil (#3237)
- 66ba600 A super-simple shader (#3236)
- 89eea91 Extras: Update to PadTest 1.1
- 890f3fc Common/Log: Make actually writing unlikely
- 5bf9e1d dep/vixl: Fix ARM32 build
- 8c0af03 MSBuild: ARM64 only builds with Clang
- 0d3e674 Qt: Move resources out of exe into rcc file
- be8fbaf CPU/CodeCache: Always dynamically allocate code buffer
- 9b42ad3 CPU/CodeCache: Purge JitCodeBuffer
- f3671d2 CPU/CodeCache: Reduce far code size when using NewRec
- 44142ab CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches
- 4221029 CMake: Remove unused macro
- 0375199 GL/ContextEGL: Fix red_size to blue_size (#3238)
- e169189 GPU/HW: Fix possible crash when changing texture filtering
- 1963d80 RegTest: Fix crash on startup
- da2dc5f FIFOQueue: Optimize PopRange() for trivially-copyable types
- 6d6659c MDEC: Increase intermediate IDCT precision
- e1f90e6 MDEC: Store scale/IDCT matrix transposed
- fbdeea7 GameDB: Duke Nukem games
- aabe39d GPU: Allow DMAs in Mode 1
- 31c3af4 RegTest: Add spacebar swapper
- 31aa040 Deps: Build cpuinfo
- a255b5b Deps: Remove cpuinfo from in-tree
- 173a610 System: Use cpuinfo for cache line size check
- baab966 System: Check for SSE4.1 in early hardware checks
- 0ae6ddc Common: Add GSVector
- b094c9c MDEC: Vectorize IDCT
- 0654b2d AudioStream: Use GSVector
- faa151d CDImageCHD: Use GSVector
- 6947195 ImGuiOverlays: Use GSVector
- 0968610 CDROM: Use GSVector
- f9bf2e8 GPU: Use GSVector for SW scanout
- 044d7a4 GPU: Eliminate heap allocation on state load
- e16f2c4 README: Mention SSE4.1 requirement
- 2a7de25 Common: Remove gsvector.h dependency on assert.h
- ef152c4 GPU/HW: Interpolate native texture coordinates when upscaling
- 9ef7e8c GPU/HW: Use GSVector instead of Rectangle
- 2bcb85d GPU/HW: Push all draws/writes through a common path
- 2953365 MetalDevice: Rectangle -> GSVector4i
- e0509eb Common: Remove Rectangle class
- 3c230ba PlatformMisc: Swap include order for Mac
- d178853 PostProcessing/FX: Fix incorrect draw rect
- 63b30e2 Qt: Annotate unofficial release builds
- 7927ec6 Qt: Fix a couple of instances of inconsistent sorting
- 4b61a3c Qt: Unrestrict resolution scale up to device limits
- eb8df23 Qt: Fix gap in advanced graphics settings on Linux
- f35397c Deps: Build discord-rpc
- 00d2d86 Build: Use shared discord-rpc
- f6d3a79 System: Load discord-rpc dynamically
- e59e936 CMake: Fix warning building with MSVC
- 69c35c9 Deps: Remove rapidjson from in-tree
- 82b5772 Deps: Move build scripts/patches into own directory
- 87f2995 TextureReplacements: Namespace-ify
- 487eb10 Common: __m128 shouldn't be used in nosimd
- c02bf0f CPU/NewRec/RV64: Compile fix
- 9fcc98a InputSource: Explicitly construct binding key
- 3749b81 GPUDevice: Add ExecuteAndWaitForGPUIdle()
- 4c02507 GPU/HW: Ensure buffers are freed prior to recreating
- d021a61 GameDB: PGXP-CPU for Rat Attack
- 77488db Misc: Align CPU state and SPU voices to cache lines
- 536b48d SPU: Pack state in struct
- e1a4c7d DMA: Pack state in struct
- a57101c Timers: Pack state in struct
- b6a264b TimingEvents: Pack state in struct
- 23962fd GTE: Pack local config in struct
- c51db5c Update Russian translation (#3241)
- b9155ec Atualização Português do Brasil (#3242)
- 9196250 Fix crt-cyclon and update others (#3240)
- 29b3fa2 GSVector: Add {min,max}v_{u8,u16}
- eba0794 FileSystem: Add Error to file writing
- 9a70003 MSBuild: Silence MSVC warning C4324
- b06fcef GDB/PINE: Fix listen socket leak on shutdown
- 1fd8d27 Sockets: Add HasAnyClientSockets()
- bc73dac System: Use socket multiplier for sleeping when connected
- ed5a990 GPU: Cull off-screen sprites/lines
- d372609 Add memory contents to "Addr=" string in debugger
- e4470a9 fix: out-of-border access
- 40048cb fix: remove duplicated code
- 5cdcdb5 fix: string to c-string to string
- a3d600d fix: moved vairable access
- 6f50e12 PostProcessing/FX: Remove debug shader dump
- ff7bfaa dep/reshadefx: Avoid emitting more reserved keywords as identifiers
- d63ae87 GPU: Always calculate draw rect
- e1a9c69 Deps: Bump to SDL 2.30.5
- aac7a99 CI/AppImage: Drop gcc13 workaround
- fe05528 Deps: Patch macdeployqt timeout
- 7f21226 GameDatabase: Warn if vertex cache is enabled but unnecessary
- 7373342 GameDB: CPU-PGXP for Resident Evil 3
- f5cc709 CMake: Fix typo in Mac CMAKE_CXX_FLAGS
- b6f7420 CPU/PGXP: Don't force inputs to valid on add/sub
- 985b9f8 GameDB: CPU-PGXP for Xenogears
- 22b2738 Add geom-overlay and fix other shaders. (#3245)
- 5410a42 CPU/PGXP: Explicitly handle addi rt, zero, nnnn
- d831cb6 CPU/PGXP: Normalize variable names
- 3b7844b CPU/PGXP: Don't force valid inputs on mult/div
- d922a43 CPU/PGXP: Don't force valid input on slt/sltu
- f0e2d1a CPU/PGXP: Rewrite SLTI/SLTIU handlers
- de27e5d GPU: Add option to disable PGXP on 2D polygons
- 36abbd9 GameDB: Set DisablePGXPOn2DPolygons on Xenogears
- ec851c9 FileSystem: Add FTruncate64()
- 8659c8c Core: Add MemoryCardIconCache
- 9143116 Qt: Show memory card icons in game list
- addadba Qt: Use memory card icon as window icon
- 9383663 Qt: Center type icon in game list
- a56ebf2 Qt: Fix incorrect sort indicator on loading
- 4bd7256 Add Gaussian blur shaders and update psx.jpg (#3247)
- 989a19d Atualização Português do Brasil (#3246)
- c1976f4 Add ntsc-adaptive-lite.fx shader (#3248)
- 7c818c0 CI/Flatpak: Bump to flatpak-github-actions b6c9217
- 18b0b11 CommonTests: Add GSVector MDEC YUVToRGB test
- 9be7a37 GSVector: SIMD-ify YUVToRGB
- 5881133 CPU/PGXP: Set valid on bitwise ops from lowprec
- e5c62b8 CPU/PGXP: Fix incorrect Y on invalid add/sub
- 11f7bfc CPU/PGXP: Refactor add/sub for small speedup
- 226a8ea MemoryCardIconCache: Ignore shared cards
- 58470ce Atualização Português do Brasil (#3249)
- 3b9c489 CPU: Pass instruction query values by reference
- 2ac2ad6 CPU/Recompiler: Break blocks on invalid instructions
- 7c45ad3 GameList: Add dedicated gameicons directory
- 0f0cc4e Qt: Re-add QDarkStyle theme option (#3250)
- 97e555a README: Update link to last non-SSE4.1 build
- 2cfa535 System: Fix certain GPU settings not applying until unpause
- 5da6c92 GameList: Always open icon cache with r+b on Linux
- b7da118 Qt: Don't boot system twice on rapid clicking
- afea18f Image: Fix crash loading corrupted/invalid JPEG files
- ff77bd0 ImGuiFullscreen: Don't upload failed-loaded images
- fd0626a GameList: Re-extract memcard icon if deleted
- 594962d Qt: Scale down custom icon pixmaps
- 5d4f6e4 Qt: Use device pixel ratio when scaling gameicons
- a5a3207 GPU/HW: Fix incorrect dirty rect union
- 8698298 CPU/NewRec: Fix incorrect condition in GenerateCall()
- 500fbe5 Achievements: Fix potential uninitialized data read
- df979d4 Build: Fix DiscordRPC not being included in Mac bundle