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Releases: stenzek/duckstation

Latest Preview Build

31 Oct 13:04
9733d8a
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Latest Preview Build Pre-release
Pre-release

Commits

  • Add log level/channels to debug menu (Stenzek)
  • DMA override for RE2 (Stenzek)
  • Swap to KDE 6.8 SDK (Stenzek)

Latest Rolling Release

11 Oct 07:27
0c2ab82
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Commits

  • aa9a5e3 ImGuiOverlays: Change icon colour depending on controller mode
  • fda6140 GameDatabase: Add DisableAutoAnalogMode trait
  • aa1596f GameDB: Set DisableAutoAnalogMode on various games
  • a0fcbba SPU: Refactor volume envelopes
  • 1e8ca51 Update README.md
  • 86d4d92 TimingEvents: Switch to 64-bit counters
  • 41c8607 TimingEvents: Don't defer frame done callback
  • ef59a0d CPU: Fix assertion tripping in debug builds
  • 3455a0d System: Fix lockup with runahead enabled
  • b089eaf Qt: Reduce dialog height
  • 6dd29eb VulkanDevice: Fix incorrect log
  • b9679df System: Remove contradictory statement
  • b656e1d Atualização Português do Brasil (#3280)
  • 64a28aa CPU/PGXP: Fix typo in SLTU()
  • 7dc78db CPU/PGXP: Make MTC2/LWC2 behave the same
  • 9a6de19 CPU/PGXP: Use Instruction type
  • 302652d CPU/PGXP: Purge psx_value from first half of instructions
  • fc375d7 CPU/PGXP: Purge psx_value from shifts
  • 2662694 CPU/PGXP: Purge psx_value completely
  • 3548bbc CPU/PGXP: Combine static/variable shift instructions
  • bcd2424 CPU/PGXP: Combine logical/arithmetic shift functions
  • 514116e CPU/PGXP: Rewrite SLL handler
  • 8629efc CPU/PGXP: Purge macros
  • a764954 CPU/PGXP: Eliminate extra copy in SLT/SLTU
  • 491179a CPU/PGXP: Remove remaining C-isms
  • dadf388 CPU/PGXP: Make validate a member function
  • d4d813f CPU/PGXP: Identifier name consistency
  • 2971b2f CPU/PGXP: Inline valid flag updates
  • 5c14ac2 GameDB: Allow clipping correction for Spyro 1
  • ccd7ba9 Qt: Move language/theme setting to window
  • 3578572 CPU/NewRec/x64: Fix data corruption on lwl/lwr with PGXP
  • 1aa9c2d GameDatabase: Add DisableSpriteTextureFiltering trait
  • 9a0d5db GameDB: Use disable sprite texture filtering for FF7/LoD
  • 417c1e4 MediaCapture: Load media foundation on-demand
  • 5433b30 Qt: Always display version info in settings
  • 8b3fd53 System: Fix HW/SW rendering swap
  • 9e3507e InputManager: Support multiple mice via raw input
  • bda6869 Qt: Implement per-game controller configuration
  • f0deab2 InputManager: Fix wheel scrolling in Big Picture
  • 9dd83c4 InputManager: Remove unused pointer type
  • 1425b2f Atualização Português do Brasil (#3281)
  • 96b8e53 Deps: Bump shaderc
  • 873b540 Deps: Switch to libjpeg-turbo
  • 7745c9e Deps: Make some libraries optional for Linux
  • 72fc81a CMake: Add install target
  • 41fb5d3 CMake: Enable PIC on Linux
  • a8cac70 Qt: Ensure window is raised after recreation
  • 096a081 dep/imgui: Bump to v1.91.0
  • c8e6130 StringUtil: Use unicode replacement character in DecodeUTF8()
  • 599800d Deps: Version bumps
  • f2c0303 Misc: Use lightgun controller icon
  • 25d8f1b Deps: Build lunasvg
  • b378ffb ImGui: Enable lunasvg
  • a2aa040 deps/rc_client: Add rc_client_get_rich_presence_strings()
  • 707453b FileSystem: Swap vector for DynamicHeapArray
  • f37a97b Host: Add ReadCompressedResourceFile()
  • f30844c ImGuiManager: Move glyph ranges to separate file
  • e8b787f Misc: Change various icons
  • a7f3d7b ImGuiManager: Add CompactFontRange()
  • b8026a0 CMake: Remove unused file
  • 5c2fc68 dep/imgui: Use stb_sprintf
  • 6deb2eb Achievements: Fix badge download bug
  • 44471a6 dep/imgui: Don't copy the font data on building
  • 0f29cd8 Data: Update third-party notices
  • 48c2760 dep/rcheevos: rc_validate does not need to be built
  • a49be5d Data: Update SDL Game Controller DB
  • 88e4bf6 SmallString: Tidy-up and add wide string helpers
  • c9f5cfc Host: Add TranslatePluralToSmallString()
  • b04f721 Achievements: Use plural form for points
  • 7a05d5a Achievements: Reset focus when opening windows
  • e54c4c8 ImGuiManager: Tweak OSD message size
  • 344a4a6 FullscreenUI: Navigation improvements
  • 46a6681 CDROM: Fix incorrect clamp with seek speedup
  • 940200f FullscreenUI: More animation fixes
  • 05c7e60 InputManager: Don't set key down for binds when ImGui has focus
  • 63bf64b ImGuiOverlays: Use actual recording icon
  • 2c27b20 ImGuiManager: Remove unused function
  • ae2e79f Util: Add CompressHelpers
  • c7a6e7e SHA1Digest: Span-ify
  • f243dc0 Host: Use CompressHelpers for ReadCompressedResourceFile()
  • 667d1bf GPUDevice: Use CompressHelpers
  • 542ef3a GPUDevice: Warning fix
  • d651c9f GameList: Support excluding disc sets
  • 63c7f4a GPU/HW: Fix assert with accurate blending + true colour on
  • 486f410 GameDB: Disable WS in Athena - Awakening from the Ordinary Life
  • 7df5764 Data: Remove license-incompatible shaders
  • fe8dada dep/libchdr: Add EDC computation functions
  • ac139d9 CDImage/ECM: Use EDC/ECC functions from libchdr
  • cdba1fe Common: Rename iNN -> sNN
  • b84d3f1 SPU: Vectorize reverb resampling
  • 81c9bde GSVector: Add a bunch of fp64 operations
  • 14ab642 Common: Add aligned_unique_ptr
  • 3fbdcdb AudioStream: Rewrite and integrate expander
  • aa955b8 GPU/SW: Split out rasterizer, add dynamic selection
  • 7f4e5d5 Misc: Update copyright headers
  • 88ee70e Misc: Remove unused files
  • bee80b0 Spanish (Spain) translation update 2024/08/30 (#3285)
  • 7f9a69b Update the Simple-Chinese translation to latest. (#3282)
  • 7b17859 Atualização Português do Brasil
  • 0945a9a Atualização Idioma Turco
  • 4322799 dep/rcheevos: Don't silently truncate buffers in rc_api_init_fetch_image_request()
  • 5ed8af4 Achievements: Shrink URL buffer sizes
  • 0ba068e GameDB: Disable PGXP culling in Spyro 1
  • 51cfea4 ImGuiManager: Split OSD and debug window fonts
  • b564f92 DiscordRPC: Add Rcheevos Icon Support (#3286)
  • 164a353 System: Fix possible race condition in presence update
  • 4c51337 ImGuiManager: Don't rasterize full glyph range for debug font
  • 63abdb7 Reworked the "Force NTSC Timings" feature to support both NTSC and PAL frame timings (#3287)
  • 6a3b1a2 MDEC: Vectorize 16 and 24-bit copy-out
  • 56dac5f Deps: Bump SDL2 to 2.30.7
  • 6d0f92d dep/fmt: Bump to v11.0.2
  • 8274042 CI/AppImage: Build shrunk ffmpeg for media capture
  • f9a5940 Settings: Force Frame Timings => Force Video Timing
  • 503004f Data: Note third-party codecs in AppImage FFmpeg
  • 94911ab System: Display disabled enhancements in safe mode
  • 1446e30 Settings: Make Disable Interlacing a Deinterlacing mode
  • 1eb1b03 MemoryCard: Defer creation of card until first save
  • 87eded4 FileSystem: Fix FD leak with atomic updated file on Linux
  • 060c555 INISettingsInterface: Use FileSystem atomic update routines
  • a7d8e6d Host: Add disambiguation variants for translations
  • 0458dfe MemoryCard: Don't display message for empty card
  • a53dc85 GPUDevice: Fix initial pipeline cache not being created
  • 129df84 PostProcessing/FX: Log pipeline creation error description
  • 4a27141 Atualização Português do Brasil (#3288)
  • 5b4d625 Add *.psx as a supported PS-X EXE file type (#3290)
  • 2d3c6ac GameDB: Fix MGS Premium Package (#3289)
  • a074699 Qt: Fix 'Boot and Debug' menu option
  • 4c59513 GPUDevice: Fix pipeline cache loading
  • ab1c857 CPU: Refactor execution mode switching
  • 929b049 Qt: Save/restore additional window positions
  • 153d959 RegTest: Compile fix
  • 2e080d4 Qt: Add edit function to debugger memory view
  • 95185b7 FSUI : some misc fixes (#3291)
  • c5dd484 CI/MacOS: Don't use ninja for lunasvg
  • 1c1b82e GPUDevice: Purge threaded presentation
  • 4b0c1fd GPUDevice: Add recovery from lost device
  • ac5a2a1 GPUDevice: Remove BeginPresent() skip parameter
  • 71ec59b Qt/Debugger: Highlight changed bytes in memory view
  • 6ea2bb1 Qt/Debugger: Auto refresh memory every 100ms
  • 1b2ff7e CDImage: Support reading MODE1 sectors
  • 47a3cd4 CDROM: Support reading MODE1 sectors
  • af777c1 MediaCapture: Log video size
  • 940cc63 GPU: Fix internal res screenshot AR with None cropping
  • 9d6ec23 Common: Fix GSVector natvis
  • 32a3311 System: Add option to automatically resize window
  • 1956575 Cheats: Fix detection of ungrouped cheat import
  • d29444e Update Russian translation (#3292)
  • b6c4d6d Atualização Português do Brasil (#3293)
  • 1d83e72 Achievements: Fix incorrect plural string
  • b10f043 StringUtil: Fix typo
  • 3078339 Common: Extract out ryml helpers
  • 86bff86 dep/reshadefx: Update to 7bdfb03
  • 432fd80 PostProcessing/FX: Use SPIR-V instead of GLSL for Vulkan
  • 6a5f16d VulkanDevice: Handle rare case of unaligned SPIR-V
  • c42fb7c GPUDevice: Support ingesting SPIR-V
  • 4c31218 GPUDevice: Add API version field
  • a22acfc Deps: Include DXC and DirectX Agility SDK
  • 559aff0 D3D12Device: Use DXC and 12.0 feature level
  • de551c1 D3D12Device: Fix crash when using media capture
  • 7bcdf11 MediaCapture: Fix audio timestamp drift
  • e2a3fe1 Cheats: Prevent inlining of memory functions
  • 128d525 MSBuild: Disable RTTI on Windows builds
  • c633a6b Qt/Debugger: Invalidate blocks on manual memory edit
  • 936c945 Qt/Debugger: Highlight selection on dump address
  • fe9d06a Qt/Debugger: Snap code view to center on goto address
  • d1770b6 Settings: Default console logging to running from TTY
  • e93dea5 SPU: Connect 0x1F801DB8/0x1F801DBA writes
  • 891d5ce ImGuiFullscreen: Allow smooth scrolling
  • 6c3f338 ImGuiFullscreen: Fix whole menu being unscrollable
  • 2813b4b Achievements: Open profile on leaderboard selection
  • 20b4581 Settings: Remove second source of truth for OSD notifications
  • 0abd7c0 Qt: Expand Controller Profile Dropdown Width
  • 065beff Qt: Rename NeGcon Rumble controller name
  • b641475 Qt: Expand Controller List Width
  • 66b4391 Qt: Tweak Grey Matter Theme
  • d7ce028 Qt: Make Virtual Controller List Word Wrapped
  • ddcb0cb Misc: Warning fixes
  • f2720b9 System: Reduce force-displayed-warning scope
  • 6f31e56 MetalDev...
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v0.1-7371

19 Aug 05:20
b2577ef
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Commits

  • 81295c8 FileSystem: Correctly use lstat() on Linux
  • e6a682f System: Reduce rewind/runahead memory usage w/o 8MB enabled
  • 7041178 System: Make more functions static
  • aeb9d38 System: Add save state compression mode options
  • 4f16cb6 GPUDevice: Expose swap chain clear colour
  • b2ca23e GPU: Use full display rect for postfx calculations
  • 8ad133d FileSystem: Fix crash on file open fail in WriteAtomicRenamedFile()
  • c97516b CDROM: Further improve seek timing
  • d1f0669 SPU: Ensure all samples are generated prior to DMA write
  • 624ab4d Atualização Português do Brasil (#3273)
  • 5368a1d CI/AppImage: Work around broken AppImageLauncher
  • 55d0951 CDROM: Defer init completion until after seek
  • 76f6eaf Qt: Fix folder selection title bar
  • 98b1a70 GPU/HW: Use texture instead of RTs for rewind/runahead w/o MSAA
  • 010c7de dep: Bump vk_mem_alloc to 871913d
  • 34df233 VulkanDevice: Enable VK_KHR_maintenance4 and 5
  • b72e622 CubebAudioStream: Remove leftover field
  • 8295fd9 GPUDevice: Fix debug assertion tripping in Vulkan
  • 290c44f Error: Add TakeDescription()
  • 5f80827 VulkanDevice: Fix download inside render pass
  • af47eb6 System: Add video capture feature
  • 62eb557 MediaCapture: Warning fix
  • 00a58eb Bus: Fix sideloading EXEs without initial SP value
  • db4e28f GPU: Add cycle penalty for reloading CLUT
  • abbb21f GPU: Approxiate texture cache reload time for P8/C16 sprites
  • 78398f8 GameDB: Battle Athletess - Daiundoukai GTO
  • 5d84185 GameDB: Slightly bump up DMA rate for Chrono Cross
  • 9a58327 GPU: Vectorize VRAM fills
  • c30c4a5 GPU: Fix possible race in screenshot
  • 422a0a0 MediaCapture: Fix OpenGL capture
  • 8ad912c MediaCapture: Handle BGRA for MediaFoundation
  • ee07e9e Hotkeys: Move Toggle Media Capture to General
  • d5b6d35 dep: Add FFmpeg v7.0.2 headers
  • da4b5df MediaCapture: Add FFmpeg backend
  • da1fb4c Data: Update SDL game controller database
  • e8693ed README: Various corrections/updates
  • 3e708d0 Atualização Português do Brasil (#3274)
  • 5786f3a System: Fix loading state without media
  • f48d3b4 CMake: Copy FFmpeg dylibs into Mac bundle
  • 71738d1 GPU: Clear RT before sending to media capture
  • 9e09f53 Core: Add constexpr MIPS Encoder
  • cbbfc2f StringUtil: Add BytePatternSearch()
  • e96320d BIOS: Add Type 2 fastboot patch (PS2)
  • 421bd23 Bus: Add stub for SIO2 accesses
  • 34e0752 GameDB: Add hash for Starblade Alpha (Japan)
  • a6ba2b5 BIOS: Prioritize image enumeration
  • 09cdd98 Qt: Clarify BIOS support in setup wizard
  • 0af2c01 Updated Spanish (Latin America) translation (#3275)
  • f99d5ff FullscreenUI: Fix saving of list options (e.g. controller settings)
  • 13a3741 FullscreenUI: Fix popup close resetting window scroll
  • 7756c5a Qt: Fix log window mouse interaction
  • 05f9f33 ImGuiFullscreen: Fix choice popup selected drawing over border
  • f5815f3 ImGuiFullscreen: Display checkmark on right of choice dialog
  • 0f03aa3 GameDB: Fix Starblade Alpha JPN hash (#3276)
  • 159254c RegTest: Fix OOB array read
  • f2896d5 RegTest: Report performance stats on exit
  • 460acce MDEC: Ensure alignment of inputs
  • 2e24519 Misc: Fix ARM32 build (again)
  • 2f5aa45 SPU: Fix incorrect envelope rate
  • add4624 Qt: Fix list focus restoration after system shutdown
  • 7810c95 Atualização Português do Brasil (#3277)
  • 823ce58 update Simple-Chinese translation to latest. (#3278)
  • 681fab5 Qt: Update glyph ranges
  • 052930a System: Fix reset with Type 2 fastboot
  • ce7bbb4 FullscreenUI: Make "version" in Big picture translatable (#3279)
  • 44a12db Log: Flush on every write
  • b274bf4 System: Switch to new capture file on video FPS change
  • c6d14fe System: Log information on startup
  • 7ac3e2f Settings: Don't create deprecated achievement cache directories
  • 9d7a3b1 Settings: Fix incorrect videos directory
  • 6f9e8ef Qt: Fix a couple of theme switching glitches
  • e2ea0bf Qt: Fix link colouring in setup wizard
  • 3772706 System: Look up media capture settings on-demand
  • 3175214 MediaCapture: Fix MP3 audio encoding
  • ee98912 SPU: Fix SPU_DUMP_ALL_VOICES option
  • 304f69e CDROM: Fix rare interrupt race when cancelling commands
  • b2577ef Qt: Work around theme switching bug

v0.1-7294

06 Aug 05:48
3a08ad1
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Commits

  • d841371 CI/AppImage: Use fuse3 compatible appimagetool (#3251)
  • d70f5dd GSVector: Remove unused functions
  • 59a2309 GPU: Use half width vector types where appropriate
  • 640ed4a CPU/Recompiler: Eliminate redundant speculative reg read
  • 154a5b3 CDImageCHD: Refactor mode conversion to string_view
  • fee8887 System: Purge unused RecreateSystem()
  • fae6b7a System: Fix double error on load/boot cancel
  • cf15591 Add crt-hyllian-sinc.fx, crt-geo-zfast.fx and update others (#3252)
  • 66f31d4 CI: Add workflow to upload cached deps/symbols
  • 5381ad9 Qt: Adjust controller diagrams
  • 00cc3b6 Qt: Fix a few places per-game settings were not checked
  • 889427e Qt: Disable a couple of unusable per-game settings
  • bc30569 SPU: Reverb input should be muted when SPU muted
  • fb747d6 CDROM: Drop setloc on double Play
  • 44b9d16 CDROM: Defer set of autopause track
  • 9392c19 CDROM: Handle audio sectors in 2X mode
  • f1ca914 CDROM: Further adjust IRQ delay
  • 9a89ab3 GameDatabase: Add deinterlacing mode override
  • c925bec GameDB: Set deinterlacing mode and line offset on a few games
  • 8d94fd5 GameDB: Use SW readbacks for 360 Three Sixty
  • 5d5c04c RegTest: Fix compare with only missing but no diffs
  • 0a86aba Atualização Português do Brasil (#3253)
  • 92038da CDROM: Handle speed change while reading
  • c286112 Updater: Replace all StdStringFromFormat() with fmt
  • 00ccea8 GPUDevice: Replace remaining StdStringFromFromFormat() with fmt
  • ca2a8f1 Host: Purge C format string error overloads
  • aa94b07 Qt: Purge format string usage from AutoUpdaterDialog
  • 567b86c Host: Purge ReportFormattedDebuggerMessage()
  • 24ef76b StringUtil: Purge StdStringFromFormat()
  • 6176a21 ProgressCallback: Eliminate redundancy and drop C format strings
  • a6cf320 Qt: Fix scan percent dropping back to 0% at end
  • 41e1553 FileSystem: Add Error parameter to more functions
  • 7217536 MD5Digest: Span-ify
  • 19063d4 Bus: Mirror BIOS area up to 4MB
  • f0945ca BIOS: Refactor loading/hashing of images
  • 6a920b2 CDROM: Handle BFRD clears inbetween DMA transfers
  • d9a224e GameList: Fix bogus entries on disc change due to disc set
  • 5f36c29 Updater: Fix missing newline on MacOS
  • 2e96931 CPU/CodeCache: Dynamically compute BIOS memory access timing
  • 0815aed FileSystem: Drop use of stat64()
  • 56dd987 Misc: RISC-V build fixes
  • 4f7ddfa TimingEvents: Remove pointer indirection
  • 9b77a9a TimingEvents: Move interrupt dispatch to end of loop
  • 495b2ff GameDB: Front Mission 2
  • efd8aab TimingEvents: Fix events ending up out-of-order
  • 52f9e85 CDROM: Deactivate command attempt before queueing another
  • f1f89d3 BinarySpanReaderWriter: Add subspan methods
  • 79644bf CPU: Add Safe{Read,Write}MemoryBytes
  • f2e88ce PINE: Add MsgReadBytes/MsgWriteBytes
  • cc667cd Sockets: Add SetNagleBuffering()
  • 3172eac PINE: Disable nagle buffering
  • d9ada75 Qt: Toggle for DualSense Player LED (#3254)
  • a6e34fa Fix ui_step for crt-consumer.fx (#3256)
  • 14d8760 Resources: Update SDL game controller database (#3255)
  • 6b78364 Sockets: Ignore SIGPIPE on Linux
  • 7880087 Sockets: Properly handle POLLHUP events
  • ad374ef Sockets: Use epoll on Linux
  • 022b2fc Qt: Disable incompatible settings in game properties
  • b4136d2 TimingEvents: Avoid heap allocation in SortEvents()
  • 2938602 Qt: Remove BIOS search directory from per-game settings
  • 533022b Qt: Ensure fullscreen UI is stopped on exiting
  • 28c74f1 update the Simple-Chinese translation to latest. (#3257)
  • fe55446 ImGuiManager: Fix stutter when multiple OSD messages lapse
  • deed0c9 GameDatabase: Merge compatibility messages
  • ba6b654 GPUDevice: Improve pipeline error reporting
  • 298f39a GPU/HW: Fully report shader/pipeline creation failures
  • e743c5d GPU/HW: Force update CLUT on save state
  • 1006fa0 GPUDevice: Add support for Raster Ordered Views
  • 2a617c5 GPU/HW: Support using ROV for accurate blending
  • 49772f0 GameDB: Set accurate blending for Addie no Okurimono
  • 7bbc174 GameDB: Accurate blending for High Heat Major League Baseball 2002
  • b7bfbc0 Atualização Português do Brasil (#3258)
  • 0407f93 CPU: Fix loading recompiler-saved states with interpreter
  • 5e8870e D3D12: Avoid redundant render pass restarts
  • 861d4a5 FullscreenUI: Reorder graphics settings to match Qt
  • 5ec9c8a CDROM: Fix handling of 8-bit ADPCM and decoder overruns
  • 68575d1 CDROM: Shift instead of divide in ZigZagInterpolate
  • dce1221 Bus: Log when RAM_SIZE changes
  • 0b5287f Bus: Implement RAM_SIZE register
  • 0f4af03 CMake: FreeBSD build fix
  • 1771bfa Atualização Português do Brasil (#3259)
  • e455a5e ImGuiFullscreen: Fix incorrect notification width
  • bf1b023 Add a new port of crt-royale.fx (#3260)
  • 3282366 PostProcessing/FX: Preserve option declaration order
  • 5656f91 Qt: Fix missing line on first postfx category
  • 7a3a72e GPU: Add display rotation option
  • d3dc3ec Organize crt-royale params in categories. (#3261)
  • 440e08c Qt: Fix crash opening game compatibility report
  • f051aa5 GameDB: Include London Mission Pack in GTA disc set
  • c2d24f4 CDROM: Re-enable error-on-seeking-pause behaviour
  • fcd4e60 Atualização Português do Brasil (#3262)
  • 5026e1b Spanish translation update 2024/07/27 (#3263)
  • a3acb0c GPU/HW: Always allow shader blend with fbfetch
  • 7b99fcb GPU: Fix edge bleeding with Bilinear Integer scaling
  • 6fe0c98 System: Rewrite EXE override/loading
  • 40356fc FileSystem: Remove unnecessary checks
  • 876f212 DynamicLibrary: Add patch to versioned filename
  • b6b0997 Build: Favor git repositories over in-tree patches
  • 11c6f89 gitignore: Add /deps/
  • 6da84bf GameDB: Disable WS for Rally de Europe
  • a3f8162 Qt: Add a new Justifier controller icon (#3264)
  • ab7a3e1 BinaryReaderWriter: Add class for files as well as spans
  • c83b5fd FileSystem: Add AtomicRenamedFile
  • 7aaaf7c GameDatabase: Purge use of ByteStream
  • b5009da GameList: Purge use of ByteStream
  • dd8bf2c MemoryCard: Purge use of ByteStream
  • a6518ff System: Rewrite save state I/O
  • 6ce9e57 Misc: Purge remaining ByteStream references
  • 0321a2c Common: Purge ByteStream
  • 998f77c GameDB: More WS disables
  • e0911d7 GPU/HW: Fix spec violation with Vulkan fbfetch
  • 2d2bc93 dep/reshadefx: Avoid snprintf() when writing float constants
  • 410cea0 PostProcessing/FX: Use ToChars instead of to_string()
  • 8c9a885 GameDB: Add missing hash
  • 534a82d dep/reshadefx: Fix float printing regression
  • 33f6cc2 System: Use default compression level
  • 2f90651 Spanish (Spain) update - 2024/07/29 (#3266)
  • f1f57d8 Atualização Português do Brasil (#3267)
  • 24abd10 Add CRT-Guest-NTSC (#3268)
  • 0afcbd3 Update Russian translation (#3269)
  • aa400f1 GameDB: Analog support for Nightmare Creatures (#3270)
  • 6d70d24 AudioStream: Swap to shared soundtouch library
  • 75cf877 Deps: Bump SDL2 to 2.30.6
  • 0518bfb Data: Update SDL game controller DB
  • 4eb3b2a dep: Remove soundtouch
  • 3a83c42 Misc: Fix a bunch of code analysis warnings
  • 9a626ca Qt: Reduce game list jank after shutting down VM
  • a793741 Qt: Slightly bump grid view font size
  • 7cbd67e MSBuild: Remove redundant include
  • 1b9b469 Qt: Fix render-window-resize with 270deg rotation
  • 30c5eba GPUDevice: Fix instances of RWTexture not clearing
  • 5b590d4 D3D11Device: Fix blend state not applying to MRTs
  • 143acca Core: Purge resources.cpp
  • a2f9854 Misc: Slim down some header includes
  • ee538ae CDROM: Improve resampling quality of 18900hz XA
  • f9079b0 CDROM: Display XA coding info in debug window
  • ec5d8cb Achievements: Use badge IDs from server
  • 59a1cca dep/rcheevos: Bump to v11.5.0 + local changes
  • 6c0a0e6 GPU: Fix incorrect lightgun line with force progressive
  • c538df3 GameDatabase: Add crop mode override
  • 02fbfae System: Add advanced 'Export Shared Memory' option
  • c3bf267 System: Remove redundant remap
  • 0c15c9e Qt: Fix bug where config-based RAIntegration occasionally failed
  • 35dd4fd Qt: Fix incorrect list access for async cover load
  • c23ea4b CI/AppImage: Pin versions
  • 6e795c8 CMake: Fix duplicate SPIRV-Cross library on MacOS
  • d862043 CMake: Fill version in bundle info plist
  • 79bb5f0 GPUDevice: Fix SPIRV-Cross load error on Mac
  • 6c5ffba MemMap: Fix object leak on fallocate() failure
  • 2fb5e44 Atualização Português do Brasil (#3272)
  • e499f90 MemMap: Fix inverted condition
  • 0517aef CDROM: Don't allow deferred INT1 after Pause ACK
  • cabba81 CI/Flatpak: Switch from JSON -> YAML
  • efc821b VulkanDevice: Fix incorrect condition in UnbindTexture()
  • 3a08ad1 Qt: Purge some unused debug menu options

v0.1-7139

14 Jul 11:48
df979d4
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  • e4cb359 GameDB: Breath of Fire III
  • 810ce1c GPU: Remove duplicate display params fields
  • 0c3cf1f PostProcessing: Split into internal and display chains
  • 80d1056 GPU: Add virtual call when buffers are swapped
  • 1cb3e6b ShaderGen: Support multiple render target output
  • 3f25db7 D3D11Device: Make depth targets sampleable
  • d8bd35e GPUDevice: Add D24S8/D32F/D32FS8 types
  • e39a2d0 GPU/HW: Use D32F for PGXP depth
  • 34d5cde GPU/HW: Expose depth buffer to internal postprocessing
  • 07e9a01 Atualização Português do Brasil (#3237)
  • 66ba600 A super-simple shader (#3236)
  • 89eea91 Extras: Update to PadTest 1.1
  • 890f3fc Common/Log: Make actually writing unlikely
  • 5bf9e1d dep/vixl: Fix ARM32 build
  • 8c0af03 MSBuild: ARM64 only builds with Clang
  • 0d3e674 Qt: Move resources out of exe into rcc file
  • be8fbaf CPU/CodeCache: Always dynamically allocate code buffer
  • 9b42ad3 CPU/CodeCache: Purge JitCodeBuffer
  • f3671d2 CPU/CodeCache: Reduce far code size when using NewRec
  • 44142ab CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches
  • 4221029 CMake: Remove unused macro
  • 0375199 GL/ContextEGL: Fix red_size to blue_size (#3238)
  • e169189 GPU/HW: Fix possible crash when changing texture filtering
  • 1963d80 RegTest: Fix crash on startup
  • da2dc5f FIFOQueue: Optimize PopRange() for trivially-copyable types
  • 6d6659c MDEC: Increase intermediate IDCT precision
  • e1f90e6 MDEC: Store scale/IDCT matrix transposed
  • fbdeea7 GameDB: Duke Nukem games
  • aabe39d GPU: Allow DMAs in Mode 1
  • 31c3af4 RegTest: Add spacebar swapper
  • 31aa040 Deps: Build cpuinfo
  • a255b5b Deps: Remove cpuinfo from in-tree
  • 173a610 System: Use cpuinfo for cache line size check
  • baab966 System: Check for SSE4.1 in early hardware checks
  • 0ae6ddc Common: Add GSVector
  • b094c9c MDEC: Vectorize IDCT
  • 0654b2d AudioStream: Use GSVector
  • faa151d CDImageCHD: Use GSVector
  • 6947195 ImGuiOverlays: Use GSVector
  • 0968610 CDROM: Use GSVector
  • f9bf2e8 GPU: Use GSVector for SW scanout
  • 044d7a4 GPU: Eliminate heap allocation on state load
  • e16f2c4 README: Mention SSE4.1 requirement
  • 2a7de25 Common: Remove gsvector.h dependency on assert.h
  • ef152c4 GPU/HW: Interpolate native texture coordinates when upscaling
  • 9ef7e8c GPU/HW: Use GSVector instead of Rectangle
  • 2bcb85d GPU/HW: Push all draws/writes through a common path
  • 2953365 MetalDevice: Rectangle -> GSVector4i
  • e0509eb Common: Remove Rectangle class
  • 3c230ba PlatformMisc: Swap include order for Mac
  • d178853 PostProcessing/FX: Fix incorrect draw rect
  • 63b30e2 Qt: Annotate unofficial release builds
  • 7927ec6 Qt: Fix a couple of instances of inconsistent sorting
  • 4b61a3c Qt: Unrestrict resolution scale up to device limits
  • eb8df23 Qt: Fix gap in advanced graphics settings on Linux
  • f35397c Deps: Build discord-rpc
  • 00d2d86 Build: Use shared discord-rpc
  • f6d3a79 System: Load discord-rpc dynamically
  • e59e936 CMake: Fix warning building with MSVC
  • 69c35c9 Deps: Remove rapidjson from in-tree
  • 82b5772 Deps: Move build scripts/patches into own directory
  • 87f2995 TextureReplacements: Namespace-ify
  • 487eb10 Common: __m128 shouldn't be used in nosimd
  • c02bf0f CPU/NewRec/RV64: Compile fix
  • 9fcc98a InputSource: Explicitly construct binding key
  • 3749b81 GPUDevice: Add ExecuteAndWaitForGPUIdle()
  • 4c02507 GPU/HW: Ensure buffers are freed prior to recreating
  • d021a61 GameDB: PGXP-CPU for Rat Attack
  • 77488db Misc: Align CPU state and SPU voices to cache lines
  • 536b48d SPU: Pack state in struct
  • e1a4c7d DMA: Pack state in struct
  • a57101c Timers: Pack state in struct
  • b6a264b TimingEvents: Pack state in struct
  • 23962fd GTE: Pack local config in struct
  • c51db5c Update Russian translation (#3241)
  • b9155ec Atualização Português do Brasil (#3242)
  • 9196250 Fix crt-cyclon and update others (#3240)
  • 29b3fa2 GSVector: Add {min,max}v_{u8,u16}
  • eba0794 FileSystem: Add Error to file writing
  • 9a70003 MSBuild: Silence MSVC warning C4324
  • b06fcef GDB/PINE: Fix listen socket leak on shutdown
  • 1fd8d27 Sockets: Add HasAnyClientSockets()
  • bc73dac System: Use socket multiplier for sleeping when connected
  • ed5a990 GPU: Cull off-screen sprites/lines
  • d372609 Add memory contents to "Addr=" string in debugger
  • e4470a9 fix: out-of-border access
  • 40048cb fix: remove duplicated code
  • 5cdcdb5 fix: string to c-string to string
  • a3d600d fix: moved vairable access
  • 6f50e12 PostProcessing/FX: Remove debug shader dump
  • ff7bfaa dep/reshadefx: Avoid emitting more reserved keywords as identifiers
  • d63ae87 GPU: Always calculate draw rect
  • e1a9c69 Deps: Bump to SDL 2.30.5
  • aac7a99 CI/AppImage: Drop gcc13 workaround
  • fe05528 Deps: Patch macdeployqt timeout
  • 7f21226 GameDatabase: Warn if vertex cache is enabled but unnecessary
  • 7373342 GameDB: CPU-PGXP for Resident Evil 3
  • f5cc709 CMake: Fix typo in Mac CMAKE_CXX_FLAGS
  • b6f7420 CPU/PGXP: Don't force inputs to valid on add/sub
  • 985b9f8 GameDB: CPU-PGXP for Xenogears
  • 22b2738 Add geom-overlay and fix other shaders. (#3245)
  • 5410a42 CPU/PGXP: Explicitly handle addi rt, zero, nnnn
  • d831cb6 CPU/PGXP: Normalize variable names
  • 3b7844b CPU/PGXP: Don't force valid inputs on mult/div
  • d922a43 CPU/PGXP: Don't force valid input on slt/sltu
  • f0e2d1a CPU/PGXP: Rewrite SLTI/SLTIU handlers
  • de27e5d GPU: Add option to disable PGXP on 2D polygons
  • 36abbd9 GameDB: Set DisablePGXPOn2DPolygons on Xenogears
  • ec851c9 FileSystem: Add FTruncate64()
  • 8659c8c Core: Add MemoryCardIconCache
  • 9143116 Qt: Show memory card icons in game list
  • addadba Qt: Use memory card icon as window icon
  • 9383663 Qt: Center type icon in game list
  • a56ebf2 Qt: Fix incorrect sort indicator on loading
  • 4bd7256 Add Gaussian blur shaders and update psx.jpg (#3247)
  • 989a19d Atualização Português do Brasil (#3246)
  • c1976f4 Add ntsc-adaptive-lite.fx shader (#3248)
  • 7c818c0 CI/Flatpak: Bump to flatpak-github-actions b6c9217
  • 18b0b11 CommonTests: Add GSVector MDEC YUVToRGB test
  • 9be7a37 GSVector: SIMD-ify YUVToRGB
  • 5881133 CPU/PGXP: Set valid on bitwise ops from lowprec
  • e5c62b8 CPU/PGXP: Fix incorrect Y on invalid add/sub
  • 11f7bfc CPU/PGXP: Refactor add/sub for small speedup
  • 226a8ea MemoryCardIconCache: Ignore shared cards
  • 58470ce Atualização Português do Brasil (#3249)
  • 3b9c489 CPU: Pass instruction query values by reference
  • 2ac2ad6 CPU/Recompiler: Break blocks on invalid instructions
  • 7c45ad3 GameList: Add dedicated gameicons directory
  • 0f0cc4e Qt: Re-add QDarkStyle theme option (#3250)
  • 97e555a README: Update link to last non-SSE4.1 build
  • 2cfa535 System: Fix certain GPU settings not applying until unpause
  • 5da6c92 GameList: Always open icon cache with r+b on Linux
  • b7da118 Qt: Don't boot system twice on rapid clicking
  • afea18f Image: Fix crash loading corrupted/invalid JPEG files
  • ff77bd0 ImGuiFullscreen: Don't upload failed-loaded images
  • fd0626a GameList: Re-extract memcard icon if deleted
  • 594962d Qt: Scale down custom icon pixmaps
  • 5d4f6e4 Qt: Use device pixel ratio when scaling gameicons
  • a5a3207 GPU/HW: Fix incorrect dirty rect union
  • 8698298 CPU/NewRec: Fix incorrect condition in GenerateCall()
  • 500fbe5 Achievements: Fix potential uninitialized data read
  • df979d4 Build: Fix DiscordRPC not being included in Mac bundle

v0.1-6995

13 Jul 03:09
3877486
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NOTE: This is the last build of DuckStation that does not require a SSE4.1-capable CPU (i.e. anything released in approximately 2008).

  • f0c2832 Dep: Update vixl to 662828c
  • ef69c31 GPUDevice: Support transpiling shaders at compile time
  • 964b949 Postprocessing/FX: Ensure RT isn't bound as sampler
  • eb80a82 GameDB: Disable widescreen on Final Fantasy Tactics
  • 54097fc Postprocessing/FX: Expose 'viewportoffset' uniform
  • 2a90a88 Add crt-consumer and crt-cyclon. Update others. (#3223)
  • 51648b0 CI/AppImage: Explicitly remove libwayland-*
  • c179210 GPU/HW: Eliminate raw texture pipeline permutations
  • d16470d Update Japanese translation (#3225)
  • 451d15a Atualização Português do Brasil (#3224)
  • 5be2e68 Qt: Update glyph ranges
  • 1582b2a GPU/HW: Make texture filtering a fragment shadergen parameter
  • 8455c9c GPU/HW: Add 'Force Round Upscaled Texture Coordinates'
  • 0563350 GameDB: Set force round texcoords on Crash games
  • 3d6b9e1 Settings: Include cheats in disable-all-enhancements
  • e9a4723 GPUDevice: Compile warning fix
  • 6870010 GPU/HW: Remove log spam
  • be4abb0 GPU/HW: Reduce multiple setting source of truth
  • 34f2079 GPU/HW: Add separate 3D/2D (sprite) texture filtering
  • 7b1ec5d GameDB: Force round texcoords on Digimon World 3
  • a5f8684 BIOS: Add further detail to missing BIOS message
  • 1ae79c8 System: Refactor unsafe settings warning
  • da51827 GameDB: Over Drivin' DX - Rally Edition (Japan) (#3226)
  • 70d7d4a MSBuild: Enable Vulkan on Windows ARM64
  • 01fc325 CPU/Recompiler: Warning fix for ARM64/Clang
  • ccb76d1 GameList: Add custom title/regions
  • 4827e54 BinarySpanReaderWriter: Fix off-by-one error (#3230)
  • 7491ba6 Spanish (Spain) Translation update 2024/06/19 (#3229)
  • 59c3c33 Deps: Update to SDL 2.30.4 (#3228)
  • d8b7e25 Atualização Português do Brasil (#3227)
  • 3d00957 Resources: Update gamecontrollerdb.txt
  • 63055f1 FullscreenUI: Add sprite texture filtering option
  • ea3fa7f Postprocessing/FX: Fix locating shaders in subdirectories
  • 966cce1 Postprocessing: Sort shader list lexiographically
  • e854164 Deps: Bump versions
  • 6892c3d Qt: Work around theme swap bug with Classic Windows
  • 1797050 VulkanDevice: Release swap chain images on resize
  • b8ed013 dep/reshadefx: Fix UBO reference with OpenGL
  • 6bfd862 GPUDevice: Fix transpiled interface linking with OpenGL
  • 6021e43 Qt: Work around QList marshalling issue
  • 9189588 Shaders: Add new pack of shaders (reshade) (#3232)
  • dd4b282 Atualização Português do Brasil (#3233)
  • 1a2ad89 dep/rcheevos: Bump to d54cf8f
  • 17d4595 dep/rcheevos: Hash functions are not needed
  • e7e0902 Achievements: Avoid malloc on state save/load
  • b9ff358 Achievements: Support scratchpad memory
  • db30566 Achievements: Implement disc change without state reset
  • 8c1228a Qt: Tidy up theme change workaround
  • ebf50ed System: Allocate JIT space before fastmem area
  • ad27f8b Add some shaders and update others. (#3234)
  • 12f2ff9 Indonesian Translation
  • 71c319c dep/rcheevos: Set RC_NO_THREADS
  • 5c94ab9 dep/rcheevos: Avoid -1 return in rc_runtime_progress_size()
  • a89ec0e Achievements: Always recompute state data size on save
  • dd420cb Common: Alloc failures in HeapArray are unlikely
  • 8c72fd5 GPUDevice: Disable SPIR-V optimization on GLSL output
  • 41f4024 Atualização Português do Brasil (#3235)
  • 3877486 System: Ensure titles are sanitized for screenshots

v0.1-6937

14 Jun 06:14
d45e218
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Commits

  • f1465dd Memmap: Use Mach VM routines for memory mapping
  • 25bf2b3 CDROM: Clear async interrupt on read/seek start
  • 7682cd2 System: Generate hash serials when running PS-EXE
  • 7bc4249 CI/AppImage: QtNetwork is no longer needed
  • 3063101 CDROM: Implement 0x60 test command
  • c3bf89b GameDB: Disable texture filtering in Legend of Dragoon
  • c4bf5b4 RegTest: Write file log as well as frames
  • 723af4d Misc: Loading old save state versions is unlikely
  • d013438 CDROM: Rewrite BFRD handling
  • 5360074 GPU: Cancel VRAM writes on Reset
  • 73136d7 GPU: Tie idle bit to FIFO emptyness on VRAM write
  • 627c12b GPU: Fix IRQ request
  • a7543ab GPU/HW: Fix crash on VRAM write/copy with mask test
  • 8ef7320 Bus: Ignore SPU byte writes to unaligned addresses
  • e70f155 MemoryCard: Implement GetID command
  • c637e2b System: Fix title after loading state for EXE-boot
  • 3e3572c DMA: Fix range check in mode0 when decrementing
  • 7222c21 CDROM: Further refine interrupt delay
  • e25bb48 GameDB: Add PGXP-CPU to Lego Racers
  • 05395c8 Polish localization updates (#3220)
  • 0675716 D3D11Device: Fix redundant SRV set on RT change
  • 892319d CI/Flatpak: Disable Flathub pushes
  • 5a18565 CI: Disable Qt's PCRE2 JIT on Windows
  • 3486107 CDROM: Ensure complete IRQs for Init go through
  • 8595175 CDROM: Improve accuracy of sector redelivery on DMA complete
  • a2e6a48 Qt: Add very-early VC++ runtime version check
  • 484c1dc Qt: Use 64-bit comparison for VC runtime check
  • e11f73e Updater: Add VC runtime check
  • 0879dff Updater: Add icon/rc file
  • f41c238 VulkanDevice: Disable VK_KHR_dynamic_rendering_local_read on AMD
  • b464b6d FullscreenUI: Fix loading undo state from menu
  • bac2ac0 FullscreenUI: Fix incorrect padding calculation in pause menu
  • 354b250 PostProcessing: Add native width/height inputs
  • c2eed01 Indonesian Translation (#3221)
  • facce0d PostProcessing: Expose aspect-correct pixel sizes
  • e6a11ab Shaders: Fix upscaling moire in CRT-Lottes
  • 7cf7a0a Add some shaders to dolphinfx folder
  • edea81d Update CRT-HYLLIAN.glsl
  • ac1bb90 GPU: Set idle bit during VRAM upload
  • c86f6eb Achievements: Fix incorrect data source for mastery points
  • 9a88cbc Pad: Fix incorrect card mismatch OSD message
  • 8124fb2 CDROM: Fix incorrect sector dropped log message
  • 2771471 Qt: Fix checked state on startup for disc merging
  • d51b880 Postprocessing/FX: Fix incorrect pixel size uniforms
  • d45e218 CI: Re-enable Flathub pushes

v0.1-6892

30 May 04:04
f1ff15f
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Commits

  • 0a63bec: CI/Flatpak: Push to Flathub (Stenzek)
  • Strip trailing whitespace from Windows errors (Stenzek)
  • Fix pipeline cache load error after device change (Stenzek)
  • PGXP-CPU for Dragon Valor (Stenzek)
  • Add Bilinear (Integer) scaling option (Stenzek)
  • Fix incorrect minimum latency display (Stenzek)
  • 872cee9: dep/cubeb: Sync to 19fcbef (Stenzek)
  • eab4271: dep/cubeb: Only include connected devices when enumerating wasapi (Stenzek)
  • Fix double popup on missing SBI file (Stenzek)
  • Save audio output latency value separately to minimal flag (Stenzek)
  • Correct pixel alignment of some UI elements (Stenzek)
  • Add horizontal padding to menu windows (Stenzek)
  • Use native file selector on Flatpak (Stenzek)
  • Add span returners (Stenzek)
  • Move SPIR-V compilation to base class (Stenzek)
  • Warning fix (Stenzek)
  • Get rid of double popup on renderer create error (Stenzek)
  • Fix triple popup on missing BIOS (Stenzek)
  • a2abcc9: CI/AppImage: Don't bundle libssl/libcrypto (Stenzek)
  • Re-introduce plural translation support (Stenzek)
  • 278c3ab: Atualização Português do Brasil (#3200) (Anderson Cardoso) #3200
  • Tidy up some unused code (Stenzek)
  • 8f415a4: CPU/NewRec: Fix register allocation crash on Linux (Stenzek)
  • Add link to Flathub (Stenzek)
  • Update shaderc to 2024.1 (Stenzek)
  • Add deps-build (Stenzek)
  • Add option to pause when controller is disconnected (Stenzek)
  • Fix Mac dylib not being included (Stenzek)
  • Remove now-unused file (Stenzek)
  • 4208d41: Update the Simple-Chinese Translation to latest. (#3201) (zkdpower) #3201
  • Remove ninja dependency for Mac deps (Stenzek)
  • Fix TinyString helper (Stenzek)
  • Detect cache line size dynamically on AArch64 Linux (Stenzek)
  • Simplify loader using DynamicLibrary (Stenzek)
  • cea061f: Update upload-artifact & download-artifact actions to v4 (#3202) (shinra-electric) #3202
  • Consider per-game overrides for Edit Memory Cards menu (Stenzek)
  • Fix Windows build upload (Stenzek)
  • Bump actions versions (Stenzek)
  • Fix auto updater getting stuck after failed request (Stenzek)
  • Fix double unload (Stenzek)
  • Correct heading sizes (Stenzek)
  • Add push to toggle for macros (Stenzek)
  • Improve >100% volume output quality (Stenzek)
  • 284b10f: Atualização Português do Brasil (#3203) (Anderson Cardoso) #3203
  • Rewrite input profile hotkey priority logic (Stenzek)
  • Rename Load Profile to Apply Profile (Stenzek)
  • Check host page size on startup (Stenzek)
  • 4c531d2: Update Russian translation (#3204) (shikulja) #3204
  • e444eb7: CI/MacOS: Switch to Xcode 15.4 (Stenzek)
  • Fix translation of %n hours (Stenzek)
  • Disable true colour for Dragon Valor (Stenzek)
  • Fix ugly popup message on Mac in setup wizard (Stenzek)
  • Open all image types as shared files (Stenzek)
  • Value logging/tracing for PGXP (Stenzek)
  • 29d4e04: CPU/PGXP: Use bit math for flags instead of union (Stenzek)
  • e4bedbb: CPU/PGXP: Readability improvements (Stenzek)
  • 3fd86a6: CPU/PGXP: Use component enum (Stenzek)
  • 37b1aa4: CPU/PGXP: Minor optimization to shift instructions (Stenzek)
  • bbac7a6: CPU/PGXP: Don't set high bits of flags (Stenzek)
  • 5672b0d: CPU/PGXP: sub rd, rs, 0 => move rd, rs (Stenzek)
  • ea4efb4: CPU/PGXP: Prefer fresh over tainted Z values (Stenzek)
  • 7476bac: CPU/PGXP: Track valid Z for lower/upper halves of 32-bit values (Stenzek)
  • Fix disassembly of rtps/nclip (Stenzek)
  • PGXP-CPU for Lifeforce Tenka (Stenzek)
  • 2dcf267: Atualização Português do Brasil (#3206) (Anderson Cardoso)
  • Various fixes (#3207) #3207 (PowerDuckSamurai)
  • Use string_view for GetEntryForPath() (Stenzek)
  • Load game settings from first disc of multi-disc games (Stenzek)
  • Merge multi-disc games (Stenzek)
  • bc67994: Bump GitHub Actions and Ubuntu (#3208) (Juan Pablo Romero Mendoza) #3208
  • 515e44f: Data: Update SDL Game Controller DB (#3209) (GreyXor) #3209
  • Reduce logging verbosity (Stenzek)
  • Update string list (Stenzek)
  • bd0cf65: Revert "CI/AppImage: Don't bundle libssl/libcrypto" (Stenzek)
  • Disc set corrections (Stenzek)
  • Add "Skip Duplicate Frame Display" option (Stenzek)
  • 09b43f9: CPU/NewRec: Clear needed on swapped delay slot (Stenzek)
  • ab4c6f2: CPU/NewRec: Enable delay slot swapping in more situations (Stenzek)
  • Implement disc reading for MacOS (Stenzek)
  • Use different conditions for frame dupe-skip (Stenzek)
  • 0bdedbf: Atualização Português do Brasil (#3210) (Anderson Cardoso) #3210
  • 2b39d50: Update the Simple-Chinese translation to latest. (#3211) (zkdpower) [#3211](https://github.com/stenzek/duck...
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v0.1-6759

09 May 05:58
0a63bec
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Commits

  • 2fc9a6d: CPU/NewRec: Work around clang <16 structured binding capture bug (Stenzek)
  • Add gstreamer fallback to PlaySoundAsync() (Stenzek)
  • Fix >1 controller display (Stenzek)
  • Fix input profile ctype change not saving (Stenzek)
  • Fix swap() not swapping size (Stenzek)
  • Fix double source of truth for controller names (Stenzek)
  • Fix empty box on no-controller type (Stenzek)
  • 5c48218: Italian translation - Small consistency fixes (#3191) (Valtekken) #3191
  • Various fixes (#3192) #3192 (PowerDuckSamurai)
  • Fix build again (Stenzek)
  • Fix GPU usage without vsync (Stenzek)
  • Replace offsetof with constexpr-friendly OFFSETOF (Stenzek)
  • Use ShaderGen GLSL version string (Stenzek)
  • Improve CRTC hblank accuracy (Stenzek)
  • Add controller implementation (Stenzek)
  • Fix mask for drawing area coordinates (Stenzek)
  • Backport buggy NVIDIA driver workarounds from PCSX2 (Stenzek)
  • Fix possible null descriptor set with feedback loop (Stenzek)
  • Add Classic Windows as theme option (Stenzek)
  • 325cf57: Atualização Português do Brasil (#3194) (Anderson Cardoso) #3194
  • Ensure coordinates are masked/clamped (Stenzek)
  • Add #define'able PSX GPU stats (Stenzek)
  • Rework pre-draw clipping (Stenzek)
  • Implement CLUT cache (SW renderer only) (Stenzek)
  • e3b0050: GPU/HW: Fix shader sampling with MSAA on (Stenzek)
  • Mark %d ms for translation (#3196) #3196 (xujibbs)
  • Add default option for cubeb driver (Stenzek)
  • Compute Hashes -> Verify (Stenzek)
  • Update SDL2 to 2.30.3 (Stenzek)
  • Pass string_view by value (Stenzek)
  • Purge unused code and report startup error to host (Stenzek)
  • Use SetUnhandledExceptionFilter() and terminate on crash (Stenzek)
  • Add game list excluded folders as well as files (Stenzek)
  • Simplify game directory list (Stenzek)
  • Add compatibility report in game summary (Stenzek)
  • Add notes about Shadow Master/Castrol Honda Superbike Racing (Stenzek)
  • Add label next to audio buffer size (Stenzek)
  • Fix compile error with Metal+Barriers (Stenzek)
  • c015039: Atualização Português do Brasil (#3198) (Anderson Cardoso) #3198

v0.1-6720

26 Apr 02:57
26917f1
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Commits

  • Purge unused code (Stenzek)
  • Fix gaps between some UI elements (Stenzek)
  • 07c012a: Negcon rumble (#3177) (Matheus Fraguas)
  • 1c39244: Spanish (Spain) translation update 2024/01/25 (#3102) (Víctor "IlDucci)
  • Simplify controller binding layout construction (Stenzek)
  • Add binding layout for NegConRumble (Stenzek)
  • Fix Flathub update script (Stenzek)
  • Fix a couple of errors in ReadFrames() resampler (Stenzek)
  • Fix Windows build (Stenzek)
  • f9b1944: Atualização Português do Brasil (#3180) (Anderson Cardoso) #3180
  • 79a7a8c: Update the Simple-Chinese translation to latest. (#3181) (zkdpower) #3181
  • ef05a80: Polish localization updates (#3182) (Marcin Mitura) #3182
  • Fix HC mode activating on reset of non-cheevo game (Stenzek)
  • Fix possible crash in save state selector (Stenzek)
  • Get rid of extra scrollbar in save state selector (Stenzek)
  • d918705: Massive Italian translation rework, part 2 (#3183) (Valtekken) #3183
  • Fix forward slash entries on Windows (Stenzek)
  • Fix fullscreen window height (Stenzek)
  • Allow opening cheat manager while shutdown (Stenzek)
  • Shrink text box size in memory scanner (Stenzek)
  • Use a 128b cache line size on Apple Silicon (Stenzek)
  • Clarify controller settings labels (Stenzek)
  • b478fd9: New Theme Added (#3184) (Anderson Cardoso) #3184
  • a2d81bb: Final third of the translation (#3185) (Valtekken) #3185
  • Purplerain -> Purple Rain (Stenzek)
  • Swap to KDE 6.7 Flatpak actions (Stenzek)
  • Rename build-dependencies.sh to build-dependencies-linux.sh (Stenzek)
  • Update Linux build instructions (Stenzek)
  • Motor Toon Grand Prix (again) (Stenzek)
  • Tidy up build system (Stenzek)
  • Remove questionable hashes (Stenzek)
  • Motor Toon Grand Prix (again) (Stenzek)
  • Move dump audio on startup out of settings (Stenzek)
  • Add kissfft (Stenzek)
  • Add freesurround (Stenzek)
  • Add surround expansion via FreeSurround (Stenzek)
  • Update debug dispatcher flag on init (Stenzek)
  • Improve reset determinism (Stenzek)
  • Add OSD message when all enhancements are disabled (Stenzek)
  • Confirm shutdown if memory card is being written (Stenzek)
  • Don't try to fast boot non-PS1 discs (Stenzek)
  • Add OSD toggle hotkey (Stenzek)
  • Add tooltip for stretch/expansion advanced settings (Stenzek)
  • Fix pause-on-start running unthrottled (Stenzek)
  • Fix rare crash during update download (Stenzek)
  • 89c0d49: Fix post processing menu in the fullscreen UI (#3187) (RSDuck) #3187
  • bfe3cf4: Polish localization updates (#3188) (Marcin Mitura) #3188
  • 6e78db3: Atualização Português do Brasil (#3186) (Anderson Cardoso) #3186
  • Handle sliders in per-game settings (Stenzek)
  • Backport changes (Stenzek)
  • 9d3f328: Adding crt-guest-advanced-HD shader (#3189) (Michael Prince Sharpe) #3189
  • Fix file leak on Linux (Stenzek)
  • Move COM init to common code (Stenzek)
  • Add volume reset button (Stenzek)
  • Build fix (Stenzek)
  • Clean and remove empty game settings (Stenzek)
  • Warning fix (Stenzek)
  • Drop freetype/zlib from Linux deps build (Stenzek)
  • Slim down Linux package install list (Stenzek)
  • Add Ubuntu/Debian package list (Stenzek)
  • f7238a8: Atualização Português do Brasil (#3190) (Anderson Cardoso) #3190
  • 26917f1: CI/Flatpak: Disable SDK CFLAGS (Stenzek)