added head check to rain blocker #1370
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name: Build | |
on: | |
push: | |
branches: [ master ] | |
jobs: | |
windows: | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v2 | |
- uses: nuget/setup-nuget@v1 | |
with: | |
nuget-api-key: ${{ secrets.NuGetAPIKey }} | |
- run: nuget restore WickedEngine.sln | |
- name: Build | |
shell: cmd | |
run: | | |
"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64 | |
cd "WickedEngine" | |
"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump strip_reflection | |
cd .. | |
"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:rebuild /m /p:Configuration=Release /p:Platform=x64 | |
- name: Move files | |
shell: cmd | |
run: | | |
move BUILD\x64\Release\Editor_Windows\Editor_Windows.exe .\ | |
move Editor\config.ini .\ | |
move Editor\startup.lua .\ | |
move Editor\terrain .\ | |
move Editor\languages .\ | |
move Editor\fonts .\ | |
move Content\Documentation .\ | |
- name: Package Editor | |
uses: actions/upload-artifact@v2 | |
with: | |
name: Editor (Windows) | |
path: | | |
Documentation/ | |
terrain/ | |
languages/ | |
fonts/ | |
config.ini | |
startup.lua | |
Editor_Windows.exe | |
linux: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Install dependencies | |
run: | | |
sudo apt update | |
sudo apt install libsdl2-dev | |
- name: Build | |
run: | | |
mkdir build | |
cd build | |
cmake .. -DCMAKE_BUILD_TYPE=Release | |
make -j$(nproc) | |
echo "---Generating Shader Dump---" | |
cd WickedEngine | |
./offlineshadercompiler spirv rebuild shaderdump | |
mv wiShaderDump.h ../../WickedEngine/ | |
cd .. | |
echo "---Rebuilding with ShaderDump---" | |
make -B -j $(nproc) | |
- name: Move files | |
run: | | |
mv build/Editor/WickedEngineEditor ./ | |
mv Editor/config.ini ./ | |
mv Editor/startup.lua ./ | |
mv Editor/terrain ./ | |
mv Editor/languages ./ | |
mv Editor/fonts ./ | |
mv Content/Documentation ./ | |
- name: Package Editor | |
uses: actions/upload-artifact@v2 | |
with: | |
name: Editor (Linux) | |
path: | | |
Documentation/ | |
terrain/ | |
languages/ | |
fonts/ | |
config.ini | |
startup.lua | |
WickedEngineEditor | |
content: | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Package Content | |
uses: actions/upload-artifact@v2 | |
with: | |
name: Content | |
path: | | |
Content/models | |
Content/scripts | |
#linux-steamdeck: | |
# runs-on: ubuntu-latest | |
# steps: | |
# - uses: actions/checkout@v2 | |
# - name: Install dependencies | |
# run: | | |
# sudo apt update | |
# sudo apt install libsdl2-dev | |
# - name: Build | |
# run: | | |
# mkdir build | |
# echo "---Building Command Strings---" | |
# echo -e "#!/bin/bash \ | |
# \nmkdir -p $(dirname $PWD) \ | |
# \nln -s /build $PWD \ | |
# \ncd /build/build \ | |
# \ncmake .. -DCMAKE_BUILD_TYPE=Release \ | |
# \nmake \ | |
# \necho \"---Generating Shader Dump---\" \ | |
# \ncd WickedEngine \ | |
# \n./offlineshadercompiler spirv rebuild shaderdump\nmv wiShaderDump.h ../../WickedEngine/ \ | |
# \necho \"---Rebuilding with ShaderDump---\" \ | |
# \ncd .. \ | |
# \nmake -B" > build.sh | |
# chmod +x build.sh | |
# echo "---Executing Containerized Build---" | |
# podman run --name sniper -v $PWD:/build registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest /build/build.sh | |
# podman container rm sniper | |
# - name: Move files | |
# run: | | |
# mv build/Editor/WickedEngineEditor ./ | |
# mv Editor/config.ini ./ | |
# mv Editor/startup.lua ./ | |
# mv Editor/terrain ./ | |
# mv Editor/languages ./ | |
# mv Editor/fonts ./ | |
# mv Content/Documentation ./ | |
# - name: Package Editor | |
# uses: actions/upload-artifact@v2 | |
# with: | |
# name: Editor (Linux - Steam Deck) | |
# path: | | |
# Documentation/ | |
# terrain/ | |
# languages/ | |
# fonts/ | |
# config.ini | |
# startup.lua | |
# WickedEngineEditor |